Template:MatchUp-T3: Difference between revisions

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[[Category:Tekken 3]]
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{{MatchUp-T3
{{MatchUp-T3|header=[[File:T3_Anna_Face.jpg|50px]] '''vs. Anna:''' ''6-4''
|header=[[File:T3_Anna_Face.jpg|50px]] '''vs. Anna:''' ''6-4 Jin's favor''
|content= Jin can hold his own very well against Anna’s mixups, netting very damaging punishes after blocking FC.df+2 or SS2. Anna also struggles to get in, so proper use of EWGF and 1,1,2 to stop the opponent is imperative.
|content=Chun-Li needs to be the aggressor and rush Adon down first. Adon has a lot of gimmicky tricks to use on a turtling Chun-Li, so it's best to go on the offensive.  Jaguar Tooth gimmicks can get annoying, but you can stop them with a well timed Rising Kick or jump straight up and come down with fierce.  He has good anti-airs vs. your jumps such as his Rising Jaguar, Jaguar Revolver super, and Jutting Kick command normal, so don't get too jump happy in this match.  Fight him on the ground.  His crouching strong is very annoying as it can beat out your crouching forward. Use your crouching strong to counter his. When you're waking up, be careful of his crouching strong xx super/overhead mix up.  If you block his level 1 Jaguar Assault super, either alpha counter before he finishes or keep blocking because he has frame advantage after it's finished. Either wake up with her Rising Kick or super to avoid the scenario altogether. If you block his Jaguar Kick, it's a free crouching strong xx whatever.
*After d+4 on block, FC.1 will stop both the d+4,1 and any option from d+4,u_d.
*FC.df+2 has lacking range and tracking, making movement a very practical way to force a whiff.
*CJM is bad.
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Revision as of 16:09, 25 March 2024


T3 Anna Face.jpg vs. Anna: 6-4

Jin can hold his own very well against Anna’s mixups, netting very damaging punishes after blocking FC.df+2 or SS2. Anna also struggles to get in, so proper use of EWGF and 1,1,2 to stop the opponent is imperative.

  • After d+4 on block, FC.1 will stop both the d+4,1 and any option from d+4,u_d.
  • FC.df+2 has lacking range and tracking, making movement a very practical way to force a whiff.
  • CJM is bad.