Tekken 5/Craig Marduk/Introduction: Difference between revisions

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{{ProConTable
{{ProConTable
|pros=
|pros=
* '''yeah''':
* '''Space Control''':
* '''Mixups''': Marduk can transition into Vale Tudo stance from his 1,2 string, letting him sneak tackles into mixups, or use the fear of VTS to allow for VTS cancels into df+1 for a quick mid launcher, WS+1 to stuff mashing or even a throw with a different break than tackle. Alongside this, f,f+1+2 is a launching throw that poses a very big risk to opponents under pressure. db+3+4 can let Marduk slip out of opponents' pressure and whiff punish with a VTS.f+2 or a tackle. Marduk is a character very adept at cracking open defensive players.
* '''Wall Carry''':
|cons=
|cons=
* '''nuh uh''':
* '''Low Damage''':
* '''''':
}}
}}

Revision as of 11:17, 21 March 2024

Introduction

Lore

Gameplay

Strengths Weaknesses
  • Space Control:
  • Mixups: Marduk can transition into Vale Tudo stance from his 1,2 string, letting him sneak tackles into mixups, or use the fear of VTS to allow for VTS cancels into df+1 for a quick mid launcher, WS+1 to stuff mashing or even a throw with a different break than tackle. Alongside this, f,f+1+2 is a launching throw that poses a very big risk to opponents under pressure. db+3+4 can let Marduk slip out of opponents' pressure and whiff punish with a VTS.f+2 or a tackle. Marduk is a character very adept at cracking open defensive players.
  • Wall Carry:
  • Low Damage:
  • ':