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{{ProConTable | {{ProConTable | ||
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* '''Jab''': Roger's f+1,2,1,2 is an i10 jab string that on CH is true and leads to a massive stun, leading to Roger's infamous combo. On top of this, Roger has an i8 1 jab, leading to Roger having very scary offense and pressure off of such simple options. | * '''Scary Jab''': Roger's f+1,2,1,2 is an i10 jab string that on CH is true and leads to a massive stun, leading to Roger's infamous combo. On top of this, Roger has an i8 1 jab, leading to Roger having very scary offense and pressure off of such simple options. | ||
* '''Mixups''': Roger has 1, 2 and 1+2 break throws, in specific inheriting King's Giant Swing and Tombstone. On top of this, Roger's db+3 is an unreactable, fairly safe on block launching low that can combo into comical damage. This can make Roger a terror on offense once players freeze up in fear of her jabs. | * '''Mixups''': Roger has 1, 2 and 1+2 break throws, in specific inheriting King's Giant Swing and Tombstone. On top of this, Roger's db+3 is an unreactable, fairly safe on block launching low that can combo into comical damage. This can make Roger a terror on offense once players freeze up in fear of her jabs. | ||
* '''Damage''': Roger sports fantastic damage once she launches, especially near walls. Making use of the lack of scaling on near to the ground wall hits with f,n,d,df+1 can skyrocket Roger's damage to nearly Touch of Death levels. | * '''High Damage''': Roger sports fantastic damage once she launches, especially near walls. Making use of the lack of scaling on near to the ground wall hits with f,n,d,df+1 can skyrocket Roger's damage to nearly Touch of Death levels. | ||
* ''' | * '''Safe''': f+1,2,1,2 is safe on block, which is absolutely disgusting for the amount of damage it can do. Similarly, db+3 is fairly safe on block, and can lead to immense damage on hit. | ||
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* '''Short Range''': Roger is cursed with having little kangaroo arms, as her kind weren't made with the complexities of neutral in mind. She can have a very hard time in neutral getting in or keeping opponents out and many of her mixups can be defused with movement, making it hard to keep pressure. | * '''Short Range''': Roger is cursed with having little kangaroo arms, as her kind weren't made with the complexities of neutral in mind. She can have a very hard time in neutral getting in or keeping opponents out and many of her mixups can be defused with movement, making it hard to keep pressure. |
Latest revision as of 10:35, 19 March 2024
Introduction
Lore
Gameplay
Strengths | Weaknesses |
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