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|on block= 0 | |on block= 0 | ||
|special properties= Flipout | |special properties= Flipout | ||
|description= | |description= *High-damage, single hit, even on block pressure ''"ender"''/counter hit tool | ||
**Light Laser Sword has a lot of overlap in utility with Medium Laser Sword but does it faster which can confuse opponents expecting Medium | |||
*Flipout on juggle hit allowing Jago to go directly into mixups from a juggle | |||
}} | }} | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
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|on block= +1 | |on block= +1 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= *High-damage, single hit, '''plus''' on block pressure '''''"ender?"'''''/counter hit tool | ||
*Launches the opponent on juggle hit allowing Jago to continue the combos with manual normals, dp or shadow cancels | |||
**Loses juggle height especially without manuals so some juggles are restricted by height (e.g. [Launcher], M laser sword, M laser sword only combos if the first laser is able to hit the opponent with a high connect) | |||
}} | }} | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
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|on block= +2 | |on block= +2 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description=*Double hit, plus on block pressure ''extender'' and launcher in juggles | ||
**Heavy Laser Sword is used to bully opponents who do not have meter to shadow counter the second hit | |||
**NOT used as a punish starter since it does the same damage as L Laser Sword and gives worse scaling for doing that damage in 2 hits | |||
*Launches the opponent on juggle hit allowing Jago to continue the combos with manual normals, dp or shadow cancels | |||
**'''''Gains'' juggle heights in combos''' which makes it well suited for cancels from anti airs (E.g. 2HP xx Heavy Laser is a excellent AA confirm and gives jago a lot of time and height to combo | |||
}} | }} | ||
}} | }} | ||
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|on block= -27 | |on block= -27 | ||
|special properties= Invincible 1-2f, Upper Body Invincible 3-7f, Throw Invincible 8-15f | |special properties= Invincible 1-2f, Upper Body Invincible 3-7f, Throw Invincible 8-15f | ||
|description= | |description= *''Light Tiger's Fury'' is an invincible reversal that deals HEAVY damage in a compact form | ||
**Glacius' Heavy Puddle Punch and Shin Hisako's Heavy Awakened Soul are the only other invulnerable moves in the game that do 52.0(14%). Jago's floor for "damage from a reversal" is at the rest of the game's ceiling | |||
*Light Tiger's Fury allows for juggles into DP/Lights/Cl5MK on high connect hits | |||
*3 frame startup so can be linked into from various attacks for a quick knockdown that builds mad PD | |||
**Light Tiger's Fury also combos into Shadow Endokuken on a simple majority of the cast | |||
}} | }} | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
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|on block= -34 | |on block= -34 | ||
|special properties= Invincible 1-3f, Upper Body Invincible 4-7f, Throw Invincible 8-15f | |special properties= Invincible 1-3f, Upper Body Invincible 4-7f, Throw Invincible 8-15f | ||
|description= | |description= *''Medium Tiger's Fury'' is an invincible reversal that deals great damage | ||
**Medium Tiger's is a goldilocks middle point between two amazing specials in heavy and light. It gives opponents another strength to break and medium breaks are problematic for opponents due to the command overlap with shadow counter (which leads to dropped sweaty links becoming semi-intentional shadow counter baits) | |||
*3 frame startup so can be linked into from various attacks for a quick knockdown that builds mad PD | |||
}} | }} | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
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|on block= -40 | |on block= -40 | ||
|special properties= Invincible 1-4f, Upper Body Invincible 5-7f, Throw Invincible 8-15f | |special properties= Invincible 1-4f, Upper Body Invincible 5-7f, Throw Invincible 8-15f | ||
|description= | |description= *''Heavy Tiger's Fury'' is an invincible reversal that deals MASSIVE damage especially Counter Hit H Tiger's Fury doing over a quarter of the opponent life in a single hit | ||
*3 frame startup so can be linked into or juggled into from various attacks for a quick knockdown that builds a ton of PD | |||
}} | |||
}} | }} | ||
}} | }} | ||
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|on block= -4 | |on block= -4 | ||
|special properties= Low invul 1-9f | |special properties= Low invul 1-9f | ||
|description= | |description= *Light Wind Kick is a lower body invulnerable opener that reaches a bit farther than Laser ASword | ||
*Light Wind Kick is the only version of Wind kick where you have to worry about it not reaching the opponent | |||
*Windkicks | |||
}} | }} | ||
{{AttackData-KI2013 | {{AttackData-KI2013 |
Revision as of 15:17, 23 February 2024
Special Moves
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 24(6%) | 24(6%) | -- | ?? | ?? | Mid | 15 | -- | 30 | 45f | +3 | +3 | -7 | -- |
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 24(6%) | 24(6%) | -- | ?? | ?? | Mid | 15 | -- | 29 | 44f | +4 | +4 | -6 | -- |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 24(6%) | 24(6%) | -- | ?? | ?? | Mid | 15 | -- | 28 | 43f | +5 | +5 | -5 | -- |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 28(7%) | 40(11%) | -- | ?? | ?? | Mid | 8 | 3 | 21 | 31f | +4 | +9 | 0 | Flipout |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 36(10%) | 48(13%) | -- | ?? | ?? | Mid | 9 | 3 | 25 | 36f | +5 | +10 | +1 | -- |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 28.1(7%) | 40.1(11%) | 2.7(0.7%) | ?? | ?? | Mid | 10 | 3[13]3 | 23 | 51f | +6 | +6 | +2 | -- |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 52(14%) | 64(18%) | -- | ?? | ?? | Mid | 3 | 8 | 32 | 42f | +25 | +28 | -27 | Invincible 1-2f, Upper Body Invincible 3-7f, Throw Invincible 8-15f |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 60(16%) | 80(22%) | -- | ?? | ?? | Mid | 3 | 8 | 38 | 48f | +24 | +26 | -34 | Invincible 1-3f, Upper Body Invincible 4-7f, Throw Invincible 8-15f |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 68(19%) | 100(27%) | -- | ?? | ?? | Mid | 3 | 8 | 47 | 57f | +19 | +20 | -40 | Invincible 1-4f, Upper Body Invincible 5-7f, Throw Invincible 8-15f |
|
}}
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LK | 20(5%) | 32(9%) | -- | ?? | ?? | Mid | 10 | 6 | 28 | 43f | +5 | +10 | -4 | Low invul 1-9f |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MK | 24(6%) | 36(10%) | -- | ?? | ?? | Mid | 11 | 10 | 28 | 48f | +4 | +9 | -6 | Low invul 1-10f |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HK | 30(8%) | 42(11%) | -- | ?? | ?? | Mid | 14 | 19 | 35 | 67f | +2 | +7 | -11 | Low invul 1-13f |
To Do |