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Yoshimitsu visited Dr. Boskonovitch after learning of the recent disappearances of several fighters worldwide. This was when he learned of the mysterious creature known as Ogre. The doctor, who had contracted a mysterious life-threatening illness, ask Yoshimitsu to collect a sample of Ogre's blood, believing it to be the key to saving his life. Yoshimitsu, feeling indebted to the man who once saved him from mortal injury, accepted his old friend's request and entered into The King of Iron Fist Tournament 3. | Yoshimitsu visited Dr. Boskonovitch after learning of the recent disappearances of several fighters worldwide. This was when he learned of the mysterious creature known as Ogre. The doctor, who had contracted a mysterious life-threatening illness, ask Yoshimitsu to collect a sample of Ogre's blood, believing it to be the key to saving his life. Yoshimitsu, feeling indebted to the man who once saved him from mortal injury, accepted his old friend's request and entered into The King of Iron Fist Tournament 3. | ||
Yoshimitsu is an unorthodox character whose bread and butter is unpredictable, wild offense and evasion paired with a surprisingly solid set of more conventional tools. Creating panic and frustration with his crazy moveset is what he does best. | Yoshimitsu is an unorthodox character whose bread and butter is unpredictable, wild offense and evasion paired with a surprisingly solid set of more conventional tools. Creating panic and frustration with his crazy moveset is what he does best. With his 7-frame-startup Yoshimitsu Flash (b+1+4), a defensive move that hits overly eager opponents with a launch punish; pressing advantage safely is seldom a sure-thing against him. Brandishing a glowing sword, he wields a an array of unblockable attacks that will cut down those who hold guard in fear. Additionally, Yoshimitsu has a plethora of mix-up options to keep his opponent uncertain. | ||
{{ProConTable | {{ProConTable |
Revision as of 10:29, 13 February 2024
Introduction
Yoshimitsu visited Dr. Boskonovitch after learning of the recent disappearances of several fighters worldwide. This was when he learned of the mysterious creature known as Ogre. The doctor, who had contracted a mysterious life-threatening illness, ask Yoshimitsu to collect a sample of Ogre's blood, believing it to be the key to saving his life. Yoshimitsu, feeling indebted to the man who once saved him from mortal injury, accepted his old friend's request and entered into The King of Iron Fist Tournament 3.
Yoshimitsu is an unorthodox character whose bread and butter is unpredictable, wild offense and evasion paired with a surprisingly solid set of more conventional tools. Creating panic and frustration with his crazy moveset is what he does best. With his 7-frame-startup Yoshimitsu Flash (b+1+4), a defensive move that hits overly eager opponents with a launch punish; pressing advantage safely is seldom a sure-thing against him. Brandishing a glowing sword, he wields a an array of unblockable attacks that will cut down those who hold guard in fear. Additionally, Yoshimitsu has a plethora of mix-up options to keep his opponent uncertain.
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