Tekken 3/Gun Jack/Data: Difference between revisions

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(→‎Normal: note to self get standing d+3)
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=====<font style="visibility:hidden; float:right">b+2</font>=====
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
{{AttackData-T3 | chara = gunjack
| cat = Normal
| cat = Normal
Line 37: Line 37:




=====<font style="visibility:hidden; float:right">2,1</font>=====
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
{{AttackData-T3 | chara = gunjack
| cat = Normal
| cat = Normal
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}}
}}


=====<font style="visibility:hidden; float:right">2,1,2</font>=====
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
{{AttackData-T3 | chara = gunjack
| cat = Normal
| cat = Normal
Line 88: Line 88:
}}
}}


=====<font style="visibility:hidden; float:right">f+2,1</font>=====
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
{{AttackData-T3 | chara = gunjack
| cat = Normal
| cat = Normal
Line 122: Line 122:
}}
}}


=====<font style="visibility:hidden; float:right">f+1</font>=====
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
{{AttackData-T3 | chara = gunjack
| cat = Normal
| cat = Normal
Line 139: Line 139:
}}
}}


=====<font style="visibility:hidden; float:right">1,1</font>=====
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
{{AttackData-T3 | chara = gunjack
| cat = Normal
| cat = Normal
Line 156: Line 156:
}}
}}


=====<font style="visibility:hidden; float:right">1,1,1</font>=====
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
{{AttackData-T3 | chara = gunjack
| cat = Normal
| cat = Normal
Line 224: Line 224:
}}
}}


=====<font style="visibility:hidden; float:right">df+1,2</font>=====
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
{{AttackData-T3 | chara = gunjack
| cat = Normal
| cat = Normal
Line 241: Line 241:
}}
}}


=====<font style="visibility:hidden; float:right">df+1,2,1</font>=====
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
{{AttackData-T3 | chara = gunjack
| cat = Normal
| cat = Normal
Line 258: Line 258:
}}
}}


=====<font style="visibility:hidden; float:right">df+1,2,1,2</font>=====
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
{{AttackData-T3 | chara = gunjack
| cat = Normal
| cat = Normal
Line 292: Line 292:
}}
}}


=====<font style="visibility:hidden; float:right">df+2,1</font>=====
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
{{AttackData-T3 | chara = gunjack
| cat = Normal
| cat = Normal
Line 309: Line 309:
}}
}}


=====<font style="visibility:hidden; float:right">df+2,1,2</font>=====
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
{{AttackData-T3 | chara = gunjack
| cat = Normal
| cat = Normal
Line 326: Line 326:
}}
}}


=====<font style="visibility:hidden; float:right">df+2,1,2,df+1</font>=====
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
{{AttackData-T3 | chara = gunjack
| cat = Normal
| cat = Normal
Line 343: Line 343:
}}
}}


=====<font style="visibility:hidden; float:right">df+2,1,2,f+1</font>=====
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
{{AttackData-T3 | chara = gunjack
| cat = Normal
| cat = Normal
Line 360: Line 360:
}}
}}


=====<font style="visibility:hidden; float:right">df+2,1,2,d+1</font>=====
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
{{AttackData-T3 | chara = gunjack
| cat = Normal
| cat = Normal
Line 373: Line 373:
| blockadv = -8
| blockadv = -8
| hitadv = +2
| hitadv = +2
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">4</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = 4
| icons = {{Icon-TK|4}}
| stance =
| damage = 24
| hitlevel =
| impact = i16
| recovery =
| blockadv = -6
| hitadv = +3
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">f+4</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input =
| icons = {{Icon-TK|f}}+{{Icon-TK|4}}
| stance =
| damage = 30
| hitlevel =
| impact = i17
| recovery =
| blockadv = -3
| hitadv = +6
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">d+4</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = Sumo Stomp
| input = d+4
| icons = {{Icon-TK|d}}+{{Icon-TK|4}}
| stance =
| damage = 50
| hitlevel =
| impact =
| recovery =
| blockadv = -36
| hitadv =
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">db+4</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input =
| icons = {{Icon-TK|db}}+{{Icon-TK|4}}
| stance =
| damage = 7
| hitlevel =
| impact = i16
| recovery =
| blockadv = -6
| hitadv = +3
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">3</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = 3
| icons = {{Icon-TK|3}}
| stance =
| damage = 25
| hitlevel =
| impact =
| recovery =
| blockadv = -10
| hitadv =
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">df+4</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = df+4
| icons = {{Icon-TK|df}}+{{Icon-TK|4}}
| stance =
| damage = 19
| hitlevel =
| impact = i12
| recovery =
| blockadv = -3
| hitadv = +7
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">df+3</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = df+3
| icons = {{Icon-TK|df}}+{{Icon-TK|3}}
| stance =
| damage = 17
| hitlevel =
| impact =
| recovery =
| blockadv = -11
| hitadv = 0
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">Cossack Kicks</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = Cossack Kicks
| input = db+3
| icons = {{Icon-TK|db}}+{{Icon-TK|3}}
| stance =
| damage = 18
| hitlevel =
| impact = i21
| recovery =
| blockadv = -22
| hitadv = -7
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = db+3,4
| icons = {{Icon-TK|db}}+{{Icon-TK|3}},{{Icon-TK|4}}
| stance =
| damage = 12
| hitlevel =
| impact =
| recovery =
| blockadv = -27
| hitadv = -15
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = db+3,4,3
| icons = {{Icon-TK|db}}+{{Icon-TK|3}},{{Icon-TK|4}},{{Icon-TK|3}}
| stance =
| damage = 10
| hitlevel =
| impact =
| recovery =
| blockadv = -22
| hitadv = -7
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = db+3,4,3,4
| icons = {{Icon-TK|db}}+{{Icon-TK|3}},{{Icon-TK|4}},{{Icon-TK|3}},{{Icon-TK|4}}
| stance =
| damage = 12
| hitlevel =
| impact =
| recovery =
| blockadv = -26
| hitadv = -14
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = db+3,4,3,4,3
| icons = {{Icon-TK|db}}+{{Icon-TK|3}},{{Icon-TK|4}},{{Icon-TK|3}},{{Icon-TK|4}},{{Icon-TK|3}}
| stance =
| damage = 12
| hitlevel =
| impact =
| recovery =
| blockadv = -26
| hitadv = -12
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = db+3,4,3,4,3,4
| icons = {{Icon-TK|db}}+{{Icon-TK|3}},{{Icon-TK|4}},{{Icon-TK|3}},{{Icon-TK|4}},{{Icon-TK|3}},{{Icon-TK|4}}
| stance =
| damage = 12
| hitlevel =
| impact =
| recovery =
| blockadv = -26
| hitadv = -18
| chadv =  
| chadv =  
| notes =  
| notes =  

Revision as of 21:54, 12 February 2024

Normal

2
Jab
Tk 2.png / 2
Normal
Impact Recovery Total Hit Counter Block
i11 - +10 -2


Quicker Jab
Tk b.png+Tk 2.png / b+2 - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
i10 - +10 -1


Jab Elbow Smash
Tk 2.png,Tk 1.png / 2,1 - 18 DMG
Normal
Impact Recovery Total Hit Counter Block
- 2 2 2
Jab Elbow Smash - Uppercut
Tk 2.png,Tk 1.png,Tk 2.png / 2,1,2 - 20 DMG
Normal
Impact Recovery Total Hit Counter Block
- -14
f+2
Forward Jab
Tk f.png+Tk 2.png / f+2 - 18, 21 CH DMG
Normal
Impact Recovery Total Hit Counter Block
i13 - +11 +11 +2
Forward Jab Elbow Smash
Tk f.png+Tk 2.png,Tk 1.png / f+2,1
Normal
Impact Recovery Total Hit Counter Block
- +2 +2
1
Jack Hammer
Tk 1.png / 1 - 23 DMG
Normal
Impact Recovery Total Hit Counter Block
i20 - +2 -7
Forward Jack Hammer
Tk f.png+Tk 1.png / f+1 - 22 DMG
Normal
Impact Recovery Total Hit Counter Block
i20 - +6 -6
(Tk 1.pngORTk f.png+Tk 1.png),Tk 1.png / 1,1 or f+1,1 - 19 DMG
Normal
Impact Recovery Total Hit Counter Block
- -1 -10
(Tk 1.pngORTk f.png+Tk 1.png),Tk 1.png,Tk 1.png / 1,1,1 or f+1,1,1 - 18 DMG
Normal
Impact Recovery Total Hit Counter Block
- -11
d+1
Left Dick Jab
Tk d.png+Tk 1.png / d+1 - 7 DMG
Normal
Impact Recovery Total Hit Counter Block
i9 - 10 -2
d+2
Right Dick Jab
Tk d.png+Tk 2.png / d+2 - 11 DMG
Normal
Impact Recovery Total Hit Counter Block
i11 - 10 -2
df+1
Rushing Uppercuts Left
Tk df.png+Tk 1.png / df+1 - 10 DMG
Normal
Impact Recovery Total Hit Counter Block
i15 - -2 -11
Tk df.png+Tk 1.png,Tk 2.png / df+1,2 - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
- -2 -11
Tk df.png+Tk 1.png,Tk 2.png,Tk 1.png / df+1,2,1 - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
- 7 -1
Tk df.png+Tk 1.png,Tk 2.png,Tk 1.png,Tk 2.png / df+1,2,1,2 - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
- +3 -6
df+2
Rushing Uppercuts Right
Tk df.png+Tk 2.png / df+2 - 10 DMG
Normal
Impact Recovery Total Hit Counter Block
i15 - -10
Tk df.png+Tk 2.png,Tk 1.png / df+2,1 - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
- +2 -6
Tk df.png+Tk 2.png,Tk 1.png,Tk 2.png / df+2,1,2 - 12 DMG
Normal
Impact Recovery Total Hit Counter Block
- +3 -6
~Mid
Tk df.png+Tk 2.png,Tk 1.png,Tk 2.png,Tk df.png+Tk 1.png / df+2,1,2,df+1 - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
- +10 -2
~High
Tk df.png+Tk 2.png,Tk 1.png,Tk 2.png,Tk f.png+Tk 1.png / df+2,1,2,f+1 - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
- +2 -10
~Low
Tk df.png+Tk 2.png,Tk 1.png,Tk 2.png,Tk d.png+Tk 1.png / df+2,1 - 8 DMG
Normal
Impact Recovery Total Hit Counter Block
- +2 -8
4
Tk 4.png / 4 - 24 DMG
Normal
Impact Recovery Total Hit Counter Block
i16 - +3 -6
f+4
Tk f.png+Tk 4.png / - 30 DMG
Normal
Impact Recovery Total Hit Counter Block
i17 - +6 -3
d+4
Sumo Stomp
Tk d.png+Tk 4.png / d+4 - 50 DMG
Normal
Impact Recovery Total Hit Counter Block
- -36
db+4
Tk db.png+Tk 4.png / - 7 DMG
Normal
Impact Recovery Total Hit Counter Block
i16 - +3 -6
3
Tk 3.png / 3 - 25 DMG
Normal
Impact Recovery Total Hit Counter Block
- -10
df+4
Tk df.png+Tk 4.png / df+4 - 19 DMG
Normal
Impact Recovery Total Hit Counter Block
i12 - +7 -3
df+3
Tk df.png+Tk 3.png / df+3 - 17 DMG
Normal
Impact Recovery Total Hit Counter Block
- 0 -11
Cossack Kicks
Cossack Kicks
Tk db.png+Tk 3.png / db+3 - 18 DMG
Normal
Impact Recovery Total Hit Counter Block
i21 - -7 -22
Tk db.png+Tk 3.png,Tk 4.png / db+3,4 - 12 DMG
Normal
Impact Recovery Total Hit Counter Block
- -15 -27
Tk db.png+Tk 3.png,Tk 4.png,Tk 3.png / db+3,4,3 - 10 DMG
Normal
Impact Recovery Total Hit Counter Block
- -7 -22
Tk db.png+Tk 3.png,Tk 4.png,Tk 3.png,Tk 4.png / db+3,4,3,4 - 12 DMG
Normal
Impact Recovery Total Hit Counter Block
- -14 -26
Tk db.png+Tk 3.png,Tk 4.png,Tk 3.png,Tk 4.png,Tk 3.png / db+3,4,3,4,3 - 12 DMG
Normal
Impact Recovery Total Hit Counter Block
- -12 -26
Tk db.png+Tk 3.png,Tk 4.png,Tk 3.png,Tk 4.png,Tk 3.png,Tk 4.png / db+3,4,3,4,3,4 - 12 DMG
Normal
Impact Recovery Total Hit Counter Block
- -18 -26
1
Normal
Impact Recovery Total Hit Counter Block
-