Tekken 3/Gun Jack/Data: Difference between revisions

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Line 17: Line 17:
| notes =
| notes =
}}
}}
=====<font style="visibility:hidden; float:right">b+2</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = Quicker Jab
| input = b+2
| icons = {{Icon-TK|b}}+{{Icon-TK|2}}
| stance =
| damage = 15
| hitlevel =
| impact = i10
| recovery =
| blockadv = -1
| hitadv = +7
| chadv =
| notes =
}}


=====<font style="visibility:hidden; float:right">2,1</font>=====
=====<font style="visibility:hidden; float:right">2,1</font>=====
Line 25: Line 44:
| icons = {{Icon-TK|2}},{{Icon-TK|1}}
| icons = {{Icon-TK|2}},{{Icon-TK|1}}
| stance =
| stance =
| damage =  
| damage = 18
| hitlevel =
| hitlevel =
| impact =  
| impact =  
Line 42: Line 61:
| icons = {{Icon-TK|2}},{{Icon-TK|1}},{{Icon-TK|2}}
| icons = {{Icon-TK|2}},{{Icon-TK|1}},{{Icon-TK|2}}
| stance =
| stance =
| damage =  
| damage = 20
| hitlevel =
| hitlevel =
| impact =  
| impact =  
Line 61: Line 80:
| damage = 18, 21 CH
| damage = 18, 21 CH
| hitlevel =
| hitlevel =
| impact =  
| impact = i13
| recovery =  
| recovery =  
| blockadv = +2
| blockadv = +2
Line 93: Line 112:
| icons = {{Icon-TK|1}}
| icons = {{Icon-TK|1}}
| stance =  
| stance =  
| damage =  
| damage = 23
| hitlevel =  
| hitlevel =  
| impact =  
| impact = i20
| recovery =  
| recovery =  
| blockadv = -7
| blockadv = -7
Line 110: Line 129:
| icons = {{Icon-TK|f}}+{{Icon-TK|1}}
| icons = {{Icon-TK|f}}+{{Icon-TK|1}}
| stance =  
| stance =  
| damage =  
| damage = 22
| hitlevel =  
| hitlevel =  
| impact =  
| impact = i20
| recovery =  
| recovery =  
| blockadv = -6
| blockadv = -6
Line 127: Line 146:
| icons = ({{Icon-TK|1}}OR{{Icon-TK|f}}+{{Icon-TK|1}}),{{Icon-TK|1}}
| icons = ({{Icon-TK|1}}OR{{Icon-TK|f}}+{{Icon-TK|1}}),{{Icon-TK|1}}
| stance =  
| stance =  
| damage =  
| damage = 19
| hitlevel =  
| hitlevel =  
| impact =  
| impact =  
Line 144: Line 163:
| icons = ({{Icon-TK|1}}OR{{Icon-TK|f}}+{{Icon-TK|1}}),{{Icon-TK|1}},{{Icon-TK|1}}
| icons = ({{Icon-TK|1}}OR{{Icon-TK|f}}+{{Icon-TK|1}}),{{Icon-TK|1}},{{Icon-TK|1}}
| stance =  
| stance =  
| damage =  
| damage = 18
| hitlevel =
| impact =
| recovery =
| blockadv = -11
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">d+1</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = Left Dick Jab
| input = d+1
| icons = {{Icon-TK|d}}+{{Icon-TK|1}}
| stance =
| damage = 7
| hitlevel =
| impact = i9
| recovery =
| blockadv = -2
| hitadv = 10
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">d+2</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = Right Dick Jab
| input = d+2
| icons = {{Icon-TK|d}}+{{Icon-TK|2}}
| stance =
| damage = 11
| hitlevel =
| impact = i11
| recovery =
| blockadv = -2
| hitadv = 10
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">df+1</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = Rushing Uppercuts Left
| input = df+1
| icons = {{Icon-TK|df}}+{{Icon-TK|1}}
| stance =
| damage = 10
| hitlevel =
| impact = i15
| recovery =
| blockadv = -11
| hitadv = -2
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">df+1,2</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = df+1,2
| icons = {{Icon-TK|df}}+{{Icon-TK|1}},{{Icon-TK|2}}
| stance =
| damage = 15
| hitlevel =  
| hitlevel =  
| impact =  
| impact =  
| recovery =  
| recovery =  
| blockadv = -11
| blockadv = -11
| hitadv = -2
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">df+1,2,1</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = df+1,2,1
| icons = {{Icon-TK|df}}+{{Icon-TK|1}},{{Icon-TK|2}},{{Icon-TK|1}}
| stance =
| damage = 15
| hitlevel =
| impact =
| recovery =
| blockadv = -1
| hitadv = 7
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">df+1,2,1,2</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = df+1,2,1,2
| icons = {{Icon-TK|df}}+{{Icon-TK|1}},{{Icon-TK|2}},{{Icon-TK|1}},{{Icon-TK|2}}
| stance =
| damage = 15
| hitlevel =
| impact =
| recovery =
| blockadv = -6
| hitadv = +3
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">df+2</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = Rushing Uppercuts Right
| input = df+2
| icons = {{Icon-TK|df}}+{{Icon-TK|2}}
| stance =
| damage = 10
| hitlevel =
| impact = i15
| recovery =
| blockadv = -10
| hitadv =  
| hitadv =  
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">df+2,1</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = df+2,1
| icons = {{Icon-TK|df}}+{{Icon-TK|2}},{{Icon-TK|1}}
| stance =
| damage = 15
| hitlevel =
| impact =
| recovery =
| blockadv = -6
| hitadv = +2
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">df+2,1,2</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = df+2,1,2
| icons = {{Icon-TK|df}}+{{Icon-TK|2}},{{Icon-TK|1}},{{Icon-TK|2}}
| stance =
| damage = 12
| hitlevel =
| impact =
| recovery =
| blockadv = -6
| hitadv = +3
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">df+2,1,2,df+1</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = ~Mid
| input = df+2,1,2,df+1
| icons = {{Icon-TK|df}}+{{Icon-TK|2}},{{Icon-TK|1}},{{Icon-TK|2}},{{Icon-TK|df}}+{{Icon-TK|1}}
| stance =
| damage = 15
| hitlevel =
| impact =
| recovery =
| blockadv = -2
| hitadv = +10
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">df+2,1,2,f+1</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = ~High
| input = df+2,1,2,f+1
| icons = {{Icon-TK|df}}+{{Icon-TK|2}},{{Icon-TK|1}},{{Icon-TK|2}},{{Icon-TK|f}}+{{Icon-TK|1}}
| stance =
| damage = 15
| hitlevel =
| impact =
| recovery =
| blockadv = -10
| hitadv = +2
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">df+2,1,2,d+1</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = ~Low
| input = df+2,1
| icons = {{Icon-TK|df}}+{{Icon-TK|2}},{{Icon-TK|1}},{{Icon-TK|2}},{{Icon-TK|d}}+{{Icon-TK|1}}
| stance =
| damage = 8
| hitlevel =
| impact =
| recovery =
| blockadv = -8
| hitadv = +2
| chadv =  
| chadv =  
| notes =  
| notes =  

Revision as of 21:33, 11 February 2024

Normal

2
Jab
Tk 2.png / 2
Normal
Impact Recovery Total Hit Counter Block
i11 - +7 -2


b+2
Quicker Jab
Tk b.png+Tk 2.png / b+2 - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
i10 - +7 -1


2,1
Jab Elbow Smash
Tk 2.png,Tk 1.png / 2,1 - 18 DMG
Normal
Impact Recovery Total Hit Counter Block
- 2 2 2
2,1,2
Jab Elbow Smash - Uppercut
Tk 2.png,Tk 1.png,Tk 2.png / 2,1,2 - 20 DMG
Normal
Impact Recovery Total Hit Counter Block
- -14
f+2
Forward Jab
Tk f.png+Tk 2.png / f+2 - 18, 21 CH DMG
Normal
Impact Recovery Total Hit Counter Block
i13 - +11 +11 +2
f+2,1
Forward Jab Elbow Smash
Tk f.png+Tk 2.png,Tk 1.png / f+2,1
Normal
Impact Recovery Total Hit Counter Block
- +2 +2
1
Jack Hammer
Tk 1.png / 1 - 23 DMG
Normal
Impact Recovery Total Hit Counter Block
i20 - +2 -7
f+1
Forward Jack Hammer
Tk f.png+Tk 1.png / f+1 - 22 DMG
Normal
Impact Recovery Total Hit Counter Block
i20 - +6 -6
1,1
(Tk 1.pngORTk f.png+Tk 1.png),Tk 1.png / 1,1 or f+1,1 - 19 DMG
Normal
Impact Recovery Total Hit Counter Block
- -1 -10
1,1,1
(Tk 1.pngORTk f.png+Tk 1.png),Tk 1.png,Tk 1.png / 1,1,1 or f+1,1,1 - 18 DMG
Normal
Impact Recovery Total Hit Counter Block
- -11
d+1
Left Dick Jab
Tk d.png+Tk 1.png / d+1 - 7 DMG
Normal
Impact Recovery Total Hit Counter Block
i9 - 10 -2
d+2
Right Dick Jab
Tk d.png+Tk 2.png / d+2 - 11 DMG
Normal
Impact Recovery Total Hit Counter Block
i11 - 10 -2
df+1
Rushing Uppercuts Left
Tk df.png+Tk 1.png / df+1 - 10 DMG
Normal
Impact Recovery Total Hit Counter Block
i15 - -2 -11
df+1,2
Tk df.png+Tk 1.png,Tk 2.png / df+1,2 - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
- -2 -11
df+1,2,1
Tk df.png+Tk 1.png,Tk 2.png,Tk 1.png / df+1,2,1 - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
- 7 -1
df+1,2,1,2
Tk df.png+Tk 1.png,Tk 2.png,Tk 1.png,Tk 2.png / df+1,2,1,2 - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
- +3 -6
df+2
Rushing Uppercuts Right
Tk df.png+Tk 2.png / df+2 - 10 DMG
Normal
Impact Recovery Total Hit Counter Block
i15 - -10
df+2,1
Tk df.png+Tk 2.png,Tk 1.png / df+2,1 - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
- +2 -6
df+2,1,2
Tk df.png+Tk 2.png,Tk 1.png,Tk 2.png / df+2,1,2 - 12 DMG
Normal
Impact Recovery Total Hit Counter Block
- +3 -6
df+2,1,2,df+1
~Mid
Tk df.png+Tk 2.png,Tk 1.png,Tk 2.png,Tk df.png+Tk 1.png / df+2,1,2,df+1 - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
- +10 -2
df+2,1,2,f+1
~High
Tk df.png+Tk 2.png,Tk 1.png,Tk 2.png,Tk f.png+Tk 1.png / df+2,1,2,f+1 - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
- +2 -10
df+2,1,2,d+1
~Low
Tk df.png+Tk 2.png,Tk 1.png,Tk 2.png,Tk d.png+Tk 1.png / df+2,1 - 8 DMG
Normal
Impact Recovery Total Hit Counter Block
- +2 -8
1
Normal
Impact Recovery Total Hit Counter Block
-