No edit summary |
(→Normal: more frame data additions, going to be filling this in bit by bit) |
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Line 47: | Line 47: | ||
| recovery = | | recovery = | ||
| blockadv = -14 | | blockadv = -14 | ||
| hitadv = | |||
| chadv = | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">1</font>===== | |||
{{AttackData-T3 | chara = gunjack | |||
| cat = Normal | |||
| name = Forward Jab | |||
| input = f+2 | |||
| icons = {{Icon-TK|f}}+{{Icon-TK|2}} | |||
| stance = | |||
| damage = 18, 21 CH | |||
| hitlevel = | |||
| impact = | |||
| recovery = | |||
| blockadv = +2 | |||
| hitadv = +11 | |||
| chadv = +11 | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">1</font>===== | |||
{{AttackData-T3 | chara = gunjack | |||
| cat = Normal | |||
| name = Forward Jab Elbow Smash | |||
| input = f+2,1 | |||
| icons = {{Icon-TK|f}}+{{Icon-TK|2}},{{Icon-TK|1}} | |||
| stance = | |||
| damage = | |||
| hitlevel = | |||
| impact = | |||
| recovery = | |||
| blockadv = +2 | |||
| hitadv = +2 | |||
| chadv = | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">1</font>===== | |||
{{AttackData-T3 | chara = gunjack | |||
| cat = Normal | |||
| name = Jack Hammer | |||
| input = 1 | |||
| icons = {{Icon-TK|1}} | |||
| stance = | |||
| damage = | |||
| hitlevel = | |||
| impact = | |||
| recovery = | |||
| blockadv = -7 | |||
| hitadv = +2 | |||
| chadv = | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">1</font>===== | |||
{{AttackData-T3 | chara = gunjack | |||
| cat = Normal | |||
| name = Forward Jack Hammer | |||
| input = f+1 | |||
| icons = {{Icon-TK|f}}+{{Icon-TK|1}} | |||
| stance = | |||
| damage = | |||
| hitlevel = | |||
| impact = | |||
| recovery = | |||
| blockadv = -6 | |||
| hitadv = +6 | |||
| chadv = | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">1</font>===== | |||
{{AttackData-T3 | chara = gunjack | |||
| cat = Normal | |||
| name = | |||
| input = 1,1 or f+1,1 | |||
| icons = ({{Icon-TK|1}}OR{{Icon-TK|f}}+{{Icon-TK|1}}),{{Icon-TK|1}} | |||
| stance = | |||
| damage = | |||
| hitlevel = | |||
| impact = | |||
| recovery = | |||
| blockadv = -10 | |||
| hitadv = -1 | |||
| chadv = | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">1</font>===== | |||
{{AttackData-T3 | chara = gunjack | |||
| cat = Normal | |||
| name = | |||
| input = 1,1,1 or f+1,1,1 | |||
| icons = ({{Icon-TK|1}}OR{{Icon-TK|f}}+{{Icon-TK|1}}),{{Icon-TK|1}},{{Icon-TK|1}} | |||
| stance = | |||
| damage = | |||
| hitlevel = | |||
| impact = | |||
| recovery = | |||
| blockadv = -11 | |||
| hitadv = | |||
| chadv = | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">1</font>===== | |||
{{AttackData-T3 | chara = gunjack | |||
| cat = Normal | |||
| name = | |||
| input = | |||
| icons = {{Icon-TK|}} | |||
| stance = | |||
| damage = | |||
| hitlevel = | |||
| impact = | |||
| recovery = | |||
| blockadv = | |||
| hitadv = | | hitadv = | ||
| chadv = | | chadv = | ||
| notes = | | notes = | ||
}} | }} |
Revision as of 02:56, 10 February 2024
Normal
1
Jab![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i11 | - | +7 | -2 |
b+1
Jab Elbow Smash![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
- | 2 | 2 | 2 |
b+1
Jab Elbow Smash - Uppercut![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
- | -14 |
1
Forward Jab![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
- | +11 | +11 | +2 |
1
Forward Jab Elbow Smash![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
- | +2 | +2 |
1
Jack Hammer![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
- | +2 | -7 |
1
Forward Jack Hammer![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
- | +6 | -6 |
1
(![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
- | -1 | -10 |
1
(![]() ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
- | -11 |
1
Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
- |