Raphael (TF): Difference between revisions

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== Special Moves ==
== Special Moves ==
'''Jamboree'''
*Half Circle Forward + Punch
**An energy disk forms in Raph's hands before he lobs it. The energy disk takes a long while to form, even the FP version, but Raph has NO lag time after throwing it. This move is almost uneccessary for Raph, but handy to have.
***'''Pros'''
****No lag time
****FP moves quickly
***'''Cons'''
****WP takes too long to create
****It can go through someone if they're right next to you
'''Power Drill'''
*Charge Back, Forward + Punch
**Raph flies forward, spinning sai-first, knocking people down in one hit, or if blocked, scores multiple hits.                            This can be a very cheap way to get close or chip at someone's life.
***'''Pros'''
****FP is very fast, and can go the whole stage
****WP hits multiple times if blocked as well
****Very quick start up
****Very little lag at the end of the move if blocked
***'''Cons'''
****WP has a short range
****Beware of mid-level attacks like c.WP or jump-ins
'''Chest Buster'''
*Charge Back, Forward + Kick
**Raph somorsaults forward with a high kick to the chest. This is a very quick attack with very little lag or start-up.                  Easy to combo and follow up with more attacks. The WK version goes about 1/3 of the screen, the FK about 2/3.
***'Pros'''
****Very fast
****Almost no start-up delay and little lag time
****Invincibility window at the start and quick forward motion lets you pass through ALL projectiles and ALL attacks (FK & WK)
****High priority kick; you at least trade hits and remain standing
***'''Cons'''
****This is a [Hold Back 2 sec.] move
****Armaggon's WP Aqua Shock requires expert timing to pass through w/SK
****This has more lag time than the Power Drill, so beware of throws


== Ultimate Attack ==
== Ultimate Attack ==

Revision as of 01:34, 10 June 2008

Introduction

The angriest of the turtles, at least outwardly, is clad in a crimson mask. Raph is perhaps one of, or the MOST cheapest character in the game. The closest video game analogy I can think of: A cross between Vega/M.Bison and Guile from Street Fighter. This would exemplify him as a "charge" character, or a person who is constantly hold down-back in preparation to execute a [B],F or [D],U move.

Raphael has a very different set of normal attacks compared to his brothers, and even though he has the shortest ranged weapon, these normal attacks are usually high priority and have INSANE combo ability.

Much like Leo, Raph's speed and priority give him a great offensive and defensive game. He does have his quirks, and don't be afraid to cheap!

Moves List

Normal Moves

Special Moves

Jamboree

  • Half Circle Forward + Punch
    • An energy disk forms in Raph's hands before he lobs it. The energy disk takes a long while to form, even the FP version, but Raph has NO lag time after throwing it. This move is almost uneccessary for Raph, but handy to have.
      • Pros
        • No lag time
        • FP moves quickly
      • Cons
        • WP takes too long to create
        • It can go through someone if they're right next to you

Power Drill

  • Charge Back, Forward + Punch
    • Raph flies forward, spinning sai-first, knocking people down in one hit, or if blocked, scores multiple hits. This can be a very cheap way to get close or chip at someone's life.
      • Pros
        • FP is very fast, and can go the whole stage
        • WP hits multiple times if blocked as well
        • Very quick start up
        • Very little lag at the end of the move if blocked
      • Cons
        • WP has a short range
        • Beware of mid-level attacks like c.WP or jump-ins

Chest Buster

  • Charge Back, Forward + Kick
    • Raph somorsaults forward with a high kick to the chest. This is a very quick attack with very little lag or start-up. Easy to combo and follow up with more attacks. The WK version goes about 1/3 of the screen, the FK about 2/3.
      • 'Pros
        • Very fast
        • Almost no start-up delay and little lag time
        • Invincibility window at the start and quick forward motion lets you pass through ALL projectiles and ALL attacks (FK & WK)
        • High priority kick; you at least trade hits and remain standing
      • Cons
        • This is a [Hold Back 2 sec.] move
        • Armaggon's WP Aqua Shock requires expert timing to pass through w/SK
        • This has more lag time than the Power Drill, so beware of throws

Ultimate Attack

The Basics

Advanced Strategy

Match-ups

Vs. Armaggon:

Vs. Aska:

Vs. Chrome Dome:

Vs. Donatello:

Vs. Karai:

Vs. Leonardo:

Vs. Michaelangelo:

Vs. Raphael (self):

Vs. Rat King:

Vs. Shredder:

Vs. War:

Vs. Wingnut: