User:Zeta: Difference between revisions

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{{MoveData
<div id="sub-container-pros-cons" style="flex: 7;">
|image=Boing5a.png
{{FP Box
|caption=
|header=
|name=5A
|content=  
|data=
[[File:Boingo-challenger.png|frameless|left]]
  {{AttackData-HFTF
The Ultimate Duo!
  |startup=3
 
  |active=3
 
  |recovery=10 [8]
Hol & Boingo (aka Hoingo) is an alternative version of Hol Horse with some slightly reworked attacks, new supers and a vastly improved S-Bullet special. While he might play a lot like Hol at a surface level, these changes have a massive impact on how Hoingo approaches most situations.
  |hit=+6
 
  |block=+5
When playing as Hoingo, you're mostly going use hit and run strategies combined with unique unique projectiles to frustrate your opponent. Once they're on the back foot, you can use your vast array of mixups and setups to extend your advantage.
  |pushblock=+2
 
  |guard=Mid
Even though he's considered generally underpowered, Hoingo can prove to be a very fun and rewarding character for those who enjoy improvising and don't mind difficult, downright unfair challenges.
  |damage=4 (1 Stand)
{{StrengthsAndWeaknessesHFTF
  |cancel=Special/Super<br>WC/CrC
| intro =  
  |properties=Air UB
[[File:Boingo-idle.gif|frameless|center|conman]]
  |description=
| pros =  
Short, fast kick. Okay to press after a roll, leads to decent damage and a knockdown by canceling into truck. Data in brackets is recovery on crouch cancel.
*Varied and strong projectile game
  }}
*Powerful command grab super that can catch people blocking
*Decent set of normals for poking, antiairs and pressure
*Good grounded movement and the fastest roll in the game makes repositioning a breeze
*Diverse okizeme and mixups, including crossups, instant overheads and (sometimes) looping unblockables
| cons =  
*Passive Stand
*Underwhelming reward on hit
*Slow light attacks and lack of a true reversal can make defense difficult
*No good answers against opponents in Stand ON
*Mixups can leave Hoingo open to heavy punishment
| footnote = test
}}
}}
}}
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{{Infobox Character HFTF Passive
|name=Boingo
|image=Vanilla_ice_hftf.gif
|stand_type=Passive
|defense=78
|roll_speed=25
|wakeup_speed=36
|prejump=4
}}
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== Notable Players ==
{| class="wikitable"
|-
! Color !! Nickname !! Country !! Platform !! Accounts !! Notes
|-
| [[File:Boingo-idle.gif|frameless|left|class=moveimg]] || Guruslum || USA, Midwest || Fightcade 2 || Twitter: [https://twitter.com/guruslum @guruslum] <br> Fightcade: [https://www.fightcade.com/id/guruslum guruslum]  || Low Tier God. Also plays Alessi.
|-
| [[File:Boingo-idle.gif|frameless|left|class=moveimg]] || Puzzle3301 || USA, West Coast || Fightcade 2 || Twitter: [https://twitter.com/PuzzleHFTF @PuzzleHFTF] <br> Fightcade: [https://www.fightcade.com/id/puzzle3301 puzzle3301] || His hit and run playstyle can make even the easiest of the matchups very annoying to play. Also plays Hol Horse and J. Geil
|}
[[Category: JoJo's Bizarre Adventure]]

Revision as of 16:57, 17 January 2024

5A
Boing5a.png
Startup Active Recovery Damage Guard
3 3 10 [8] 4 (1 Stand) Mid
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+6 +5 +2 Special/Super
WC/CrC
Air UB

Short, fast kick. Okay to press after a roll, leads to decent damage and a knockdown by canceling into truck. Data in brackets is recovery on crouch cancel.