Street Fighter 3: New Generation/Oro: Difference between revisions

From SuperCombo Wiki
(New page: =Introduction= =Moves List= ==Normal Moves== ==Special Moves== ==Super Moves== =The Basics= =Advanced Strategy= =Match-Ups=)
 
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==Normal Moves==
==Normal Moves==
==Special Moves==
==Special Moves==
'''Nichirin-Shou'''
*Charge Back, Forward + Punch
'''Oniyanma'''
*Charge Down, Up + Punch
'''Jinchuu Watari''' (Hopping Crush) - (air or ground) d,df,f+K
*Quarter Circle Forward + Kick
**Can also be performed mid-air
'''Niouriki'''
*(Close)Half Circle Back + Punch
==Super Moves==
==Super Moves==
=The Basics=
=The Basics=
=Advanced Strategy=
=Advanced Strategy=
=Match-Ups=
=Match-Ups=

Revision as of 02:19, 4 June 2008

Introduction

Moves List

Normal Moves

Special Moves

Nichirin-Shou

  • Charge Back, Forward + Punch

Oniyanma

  • Charge Down, Up + Punch

Jinchuu Watari (Hopping Crush) - (air or ground) d,df,f+K

  • Quarter Circle Forward + Kick
    • Can also be performed mid-air

Niouriki

  • (Close)Half Circle Back + Punch

Super Moves

The Basics

Advanced Strategy

Match-Ups