Thrill Kill/Cleetus/Introduction: Difference between revisions

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(Created page with "==Overview==  Cleetus on paper seems like a very powerful character; he has long combo strings that lead to big damage. The issue is that all of his interesting combo strings seemingly switch between mids and lows very other hit, allowing ample opportunity for your opponent to counter out of the combo. As a result, Cleetus has to adopt mixup-based staggered hits game plan to get into the mind of his opponent and punish their defensive habits. This is helped with the...")
 
 
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==Overview==
==Overview==
&emsp;Cleetus on paper seems like a very powerful character; he has long combo strings that lead to big damage. The issue is that all of his interesting combo strings seemingly switch between mids and lows very other hit, allowing ample opportunity for your opponent to counter out of the combo. As a result, Cleetus has to adopt mixup-based staggered hits game plan to get into the mind of his opponent and punish their defensive habits. This is helped with the amazing frame data of some of Cleetus's moves such as ''Low Outhouse'', which has enough plus frames to attack with another crouching attack or a mid without having to worry about your opponent hitting you out of it with their 4<sup>f</sup> jab.
&emsp;Cleetus, thanks to a developer oversight, is the most broken character in the game. Thanks to his ''Front Snap Kick'' being '''+5''' on hit, {{TKin|i=1|c=1}}{{TKin|i=1|c=1}}{{TKin|i=2|c=1}}{{TKin|i=4}} is an infinite combo if you buffer it over and over again. This means your opponent cannot make any mistakes with their attacks, lest they be put in the Cleetus blender. The only defense against it is crouching, as the string consists of only high attacks.  
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&emsp;Cleetus also has access to some great special moves you can abuse for fun and profit - ''Over The Barb'' has some invulnerability making it a great move to attack through pressure, ''Dashing Elbow'' has great range and active frames to reward good spacing, and ''Backwoods Beating'' has a crazy amount of invulnerability.
&emsp;If that wasn't enough, Cleetus also has access to some great special moves you can abuse for fun and profit - ''Over The Barb'' has some invulnerability making it a great move to attack through pressure, ''Dashing Elbow'' has great range and active frames to reward good spacing, and ''Backwoods Beating'' has a crazy amount of invulnerability. If his moves don't give him invulnerability, they probably give him frame advantage as a lot of his moves are extremely plus on hit.
{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
| intro = At a glance:
| intro = At a glance:
| pros =
| pros =
* '''Infinite Combo:''' Landing his 5<sup>f</sup> jab is an instant round win most of the time. Your opponents will have to spend nearly the whole match in crouch in order to play against this.
* '''Frame advantage:''' Moves like ''Low Outhouse'' and ''Middle Outhouse'' are very plus on hit, allowing you to continue pressuring your opponents with low/mid mixups up close.
* '''Frame advantage:''' Moves like ''Low Outhouse'' and ''Middle Outhouse'' are very plus on hit, allowing you to continue pressuring your opponents with low/mid mixups up close.
* '''Powerful specials:''' Cleetus has a variety of special moves that offer good range, invulnerability, and juggle conversions.
* '''Powerful specials:''' Cleetus has a variety of special moves that offer good range, invulnerability, and juggle conversions.
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* '''Hard to juggle:''' Cleetus's vertical hitbox while he's being juggled is quite small. For example, Tormentor is completely unable to do any wall combos against Cleetus after a ''Charged Punch''.
* '''Hard to juggle:''' Cleetus's vertical hitbox while he's being juggled is quite small. For example, Tormentor is completely unable to do any wall combos against Cleetus after a ''Charged Punch''.
| cons =
| cons =
* '''Easily counterable:''' Cleetus has a lot of highly damaging combo strings, however all of them have several opportunities for your opponent to counter out of them.
* '''People will hate you:''' Hitting someone with the Cleetus combo will surely cause them to leave and not play with you anymore.
* '''Reliant on staggers:''' Cleetus doesn't have a high-damage punish combo like Belladonna or even Imp have, so you have to rely on constant staggers and moderately low damaging juggle strings.
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Latest revision as of 02:11, 17 January 2024

Overview

 Cleetus, thanks to a developer oversight, is the most broken character in the game. Thanks to his Front Snap Kick being +5 on hit, SquareTK-input-comma.pngSquareTK-input-comma.pngTriangleTK-input-comma.pngCircle is an infinite combo if you buffer it over and over again. This means your opponent cannot make any mistakes with their attacks, lest they be put in the Cleetus blender. The only defense against it is crouching, as the string consists of only high attacks.

 If that wasn't enough, Cleetus also has access to some great special moves you can abuse for fun and profit - Over The Barb has some invulnerability making it a great move to attack through pressure, Dashing Elbow has great range and active frames to reward good spacing, and Backwoods Beating has a crazy amount of invulnerability. If his moves don't give him invulnerability, they probably give him frame advantage as a lot of his moves are extremely plus on hit.

At a glance:
Pros Cons
  • Infinite Combo: Landing his 5f jab is an instant round win most of the time. Your opponents will have to spend nearly the whole match in crouch in order to play against this.
  • Frame advantage: Moves like Low Outhouse and Middle Outhouse are very plus on hit, allowing you to continue pressuring your opponents with low/mid mixups up close.
  • Powerful specials: Cleetus has a variety of special moves that offer good range, invulnerability, and juggle conversions.
  • Amazing wake-up attacks: Cleetus's high launcher and low sweep recovery moves both lead to juggles and great damage.
  • Hard to juggle: Cleetus's vertical hitbox while he's being juggled is quite small. For example, Tormentor is completely unable to do any wall combos against Cleetus after a Charged Punch.
  • People will hate you: Hitting someone with the Cleetus combo will surely cause them to leave and not play with you anymore.