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| Starter > A[{{clr|5|4S}}], {{clr|4|PDR}}, {{clr|8|5M}} > {{clr|8|214M}}, {{clr|9|623HP}}<br>Starter > A[{{clr|5|4S}}], {{clr|4|PDR}}, {{clr|8|5M}} > {{clr|8|214M}}, {{clr|3|6S}} || Corner || 2490-3194<br>2378-3040 || {{clr|4|Medium}} || Your basic OD+DR extension for extra damage in the corner.<br>Can also be ended in Lv1/Lv3 super after the OD Tatsu instead of doing the more complex DRC version. | | Starter > A[{{clr|5|4S}}], {{clr|4|PDR}}, {{clr|8|5M}} > {{clr|8|214M}}, {{clr|9|623HP}}<br>Starter > A[{{clr|5|4S}}], {{clr|4|PDR}}, {{clr|8|5M}} > {{clr|8|214M}}, {{clr|3|6S}} || Corner || 2490-3194<br>2378-3040 || {{clr|4|Medium}} || Your basic OD+DR extension for extra damage in the corner.<br>Can also be ended in Lv1/Lv3 super after the OD Tatsu instead of doing the more complex DRC version. | ||
|- | |- | ||
| {{clr|9|5H}} > {{clr|4|DRC}} > {{clr|9|5H}} > {{clr|4|DRC}} > {{clr|9|5H}} > {{clr|9|623H}} > {{clr|10|236236H}}<br>{{clr|9|5H}} > {{clr|4|DRC}} > {{clr|9|5H}} > {{clr|4|DRC}} > {{clr|9|5H}} > {{clr|3|6S}} > {{clr| | | {{clr|9|5H}} > {{clr|4|DRC}} > {{clr|9|5H}} > {{clr|4|DRC}} > {{clr|9|5H}} > {{clr|9|623H}} > {{clr|10|236236H}}<br>{{clr|9|5H}} > {{clr|4|DRC}} > {{clr|9|5H}} > {{clr|4|DRC}} > {{clr|9|5H}} > {{clr|3|6S}} > {{clr|10|2HS}} || Anywhere || 4850<br>4682 || {{clr|7|Easy}} || Simple meter dump into Lv3 that works anywhere on the screen.<br>{{clr|10|2HS}} will do the same damage as {{clr|10|236236H}} as it cannot go below 50% scaling. | ||
|- | |- | ||
| {{clr|9|5H}} > {{clr|4|DRC}} > {{clr|9|5H}}, A[{{clr|8|M}}] > {{clr|4|DRC}} > {{clr|9|5H}}, A[{{clr|8|M}}] > {{clr|9|623H}} > {{clr|10|236236H}}<br>{{clr|9|5H}} > {{clr|4|DRC}} > {{clr|9|5H}}, A[{{clr|8|M}}] > {{clr|4|DRC}} > {{clr|9|5H}}, A[{{clr|8|M}}] > {{clr|3|6S}} > {{clr| | | {{clr|9|5H}} > {{clr|4|DRC}} > {{clr|9|5H}}, A[{{clr|8|M}}] > {{clr|4|DRC}} > {{clr|9|5H}}, A[{{clr|8|M}}] > {{clr|9|623H}} > {{clr|10|236236H}}<br>{{clr|9|5H}} > {{clr|4|DRC}} > {{clr|9|5H}}, A[{{clr|8|M}}] > {{clr|4|DRC}} > {{clr|9|5H}}, A[{{clr|8|M}}] > {{clr|3|6S}} > {{clr|10|2HS}} || Anywhere || 5254<br>5142 || {{clr|4|Medium}} || Improved version of the above that requires timing a link twice.<br>If you landed a Drive Rush {{clr|9|5H}} as your starter, you can link another A[{{clr|8|M}}] for a hair more damage. | ||
|- | |- | ||
| {{clr|9|5H}} > {{clr|10|214XX}}, {{clr|9|5H}} > {{clr|4|DRC}} > {{clr|9|5H}}, A[{{clr|8|M}}] > {{clr|4|DRC}} > {{clr|9|5H}}, A[{{clr|8|M}}] > {{clr|9|623H}} > {{clr|10|236236H}}<br>{{clr|9|5H}} > {{clr|10|214XX}}, {{clr|9|5H}} > {{clr|4|DRC}} > {{clr|9|5H}}, A[{{clr|8|M}}] > {{clr|4|DRC}} > {{clr|9|5H}}, A[{{clr|8|M}}] > {{clr|3|6S}} > {{clr| | | {{clr|9|5H}} > {{clr|10|214XX}}, {{clr|9|5H}} > {{clr|4|DRC}} > {{clr|9|5H}}, A[{{clr|8|M}}] > {{clr|4|DRC}} > {{clr|9|5H}}, A[{{clr|8|M}}] > {{clr|9|623H}} > {{clr|10|236236H}}<br>{{clr|9|5H}} > {{clr|10|214XX}}, {{clr|9|5H}} > {{clr|4|DRC}} > {{clr|9|5H}}, A[{{clr|8|M}}] > {{clr|4|DRC}} > {{clr|9|5H}}, A[{{clr|8|M}}] > {{clr|3|6S}} > {{clr|10|2HS}} || Denjin || 5708<br>5638 || {{clr|4|Medium}} || Denjin-optimized version of the above. | ||
|- | |- | ||
| {{clr|9|5H}} > {{clr|10|214XX}}, {{clr|9|5H}} > {{clr|4|DRC}} > {{clr|9|2H}} > {{clr|9|214H}}, {{clr|4|PDR}}, {{clr|9|5H}} > {{clr|2|2S}} > {{clr|10|236236H}}<br>{{clr|9|5H}} > {{clr|10|214XX}}, {{clr|9|5H}} > {{clr|4|DRC}} > {{clr|9|2H}} > {{clr|9|214H}}, {{clr|4|PDR}}, {{clr|9|5H}} > {{clr|2|2S}} > {{clr| | | {{clr|9|5H}} > {{clr|10|214XX}}, {{clr|9|5H}} > {{clr|4|DRC}} > {{clr|9|2H}} > {{clr|9|214H}}, {{clr|4|PDR}}, {{clr|9|5H}} > {{clr|2|2S}} > {{clr|10|236236H}}<br>{{clr|9|5H}} > {{clr|10|214XX}}, {{clr|9|5H}} > {{clr|4|DRC}} > {{clr|9|2H}} > {{clr|9|214H}}, {{clr|4|PDR}}, {{clr|9|5H}} > {{clr|2|2S}} > {{clr|10|2HS}} || Denjin || 5553 || {{clr|9|Hard}} || Modified version of the above that will not put Ryu in Burnout if he has all 6 Drive bars.<br>{{clr|10|2HS}} will do the same damage as {{clr|10|236236H}} as it cannot go below 50% scaling. | ||
|- | |- | ||
| {{clr|9|5H}} > {{clr|10|214XX}}, {{clr|9|5H}} > {{clr|4|DRC}} > {{clr|9|2H}} > {{clr|9|214H}}, {{clr|4|PDR}}, {{clr|9|5H}} > {{clr|8|214M}}, {{clr|9|623HP}} > {{clr|10|236236H}}<br>{{clr|9|5H}} > {{clr|10|214XX}}, {{clr|9|5H}} > {{clr|4|DRC}} > {{clr|9|2H}} > {{clr|9|214H}}, {{clr|4|PDR}}, {{clr|9|5H}} > {{clr|8|214M}}, {{clr|3|6S}} > {{clr| | | {{clr|9|5H}} > {{clr|10|214XX}}, {{clr|9|5H}} > {{clr|4|DRC}} > {{clr|9|2H}} > {{clr|9|214H}}, {{clr|4|PDR}}, {{clr|9|5H}} > {{clr|8|214M}}, {{clr|9|623HP}} > {{clr|10|236236H}}<br>{{clr|9|5H}} > {{clr|10|214XX}}, {{clr|9|5H}} > {{clr|4|DRC}} > {{clr|9|2H}} > {{clr|9|214H}}, {{clr|4|PDR}}, {{clr|9|5H}} > {{clr|8|214M}}, {{clr|3|6S}} > {{clr|10|2HS}} || Corner +<br>Denjin || 5878<br>5808 || {{clr|9|Hard}} || Corner-optimized version of the above. | ||
|} | |} |
Revision as of 03:37, 9 December 2023
Modern Control Combos
Combo | Position | Damage | Difficulty | Notes |
---|---|---|---|---|
A[L ~ L] | Anywhere | 1200 | Assisted | Your only option for Donkey Kick off a light. Great for checking Drive Rush. Don't spam it otherwise - light Donkey Kick is -11 OB and you won't be anywhere near safe. |
2L ~ 2L ~ 5L > 623H 2L ~ 2L ~ 5L > 6S |
Anywhere | 1690 1494 |
V. Easy | Your basic light confirm. Unlike Classic, Modern Ryu cannot confirm this string into Donkey Kick. Modern Ryu can focus entirely on confirming distance to the opponent and cancel into Shoryuken early without buffering. |
2L ~ 2L ~ 2L > 4S | Anywhere | 1214 | V. Easy | Hooray! You get medium tatsu from your crouching light punch! |
2M > 4S/2S | Anywhere | 1076/1204 | V. Easy | Though 2M combos to almost all versions of your specials on normal hit (including all your shortcut specials), focus mainly on these two. Donkey Kick is safer than Tatsu and leaves you open to pop a Denjin charge. Tatsu has great corner carry. |
A[H ~ H] > 4S/623H A[H ~ H] > 4S/6S |
Anywhere | 1784/2260 1784/2064 |
V. Easy | Heavy Shoryuken is your highest damage meterless A[H] combo. Tatsu gives you corner carry and oki. You can start buffering the 623H motion immediately by holding forward for easy full damage. |
5M, A[M] > 4S/2S/623H 5M, A[M] > 4S/2S/6S |
Anywhere | 1776/1904/2320 1776/1904/2096 |
Easy | A consistent combo that can be optimized for damage, corner carry, or a mostly safe Denjin charge. Since M.Ryu does not have Short Uppercut (4HP), this is Modern Ryu's highest damage meterless combo. |
A[H ~ H, L ~ L] | Anywhere | 2090 | Easy | Thanks to Modern controls, you only have to do one link for this combo (and it still does full damage!). Light Donkey Kick gives you space to pop Denjin. |
A[H ~ H, L] > 4S | Anywhere | 1922 | Easy | This Medium Tatsu ender does more damage compared to A[H ~ H] > 4S. However, the oki is worsened midscreen as a you can only dash forward or jab if they back rise. |
Combo | Position | Damage | Difficulty | Notes |
---|---|---|---|---|
PDR, A[M], 5M > 4S/2S/623HP | Anywhere | 1776/1904/2320 1776/1904/2096 |
Medium | This is a core part of your Drive Rush strike mixup, 2M being the other. A[M] can be replaced with a second 5M for an additional +2 on hit at the cost of being -1 on block. |
Any Medium/Heavy Starter > 214XX > 214214M A[M ~ M ~ M] |
Anywhere | 2900-3660 3460 |
Medium Assisted |
Your basic route into level 2 - you can charge Shin Hasho to the first level. The Assist combo version starts with Classic's 2MP and does more damage than any shortcut combo. |
Any Medium/Heavy Starter > A[2S], 623HP Any Medium/Heavy Starter > A[2S], 6S |
Midscreen | 1852-2420 1684-2224 |
Medium Easy |
Midscreen combo extension. Replace Shoryuken with level 1 for more damage. Cancel Shoryuken to level 3 for even more. |
5M, A[M] > A[2S], 623HP 5M, A[M] > A[2S], 6S |
Midscreen | 2552 2384 |
Medium Easy |
Two-hit version of the above that does more damage than any single hit as a starter. Using the shortcut input easily lets Ryu walk forward a bit and land a good Shoryuken. |
Starter > A[2S] > 214214M | Midscreen | 2940-3540 | Medium | Another route into level 2 that allows for full charge. Do not use with shortcut Lv2 as the damage is always less than the OD Hasho route (especially the Assist combo). |
Starter > A[4S], PDR, 5M > 214M, 623HP Starter > A[4S], PDR, 5M > 214M, 6S |
Corner | 2490-3194 2378-3040 |
Medium | Your basic OD+DR extension for extra damage in the corner. Can also be ended in Lv1/Lv3 super after the OD Tatsu instead of doing the more complex DRC version. |
5H > DRC > 5H > DRC > 5H > 623H > 236236H 5H > DRC > 5H > DRC > 5H > 6S > 2HS |
Anywhere | 4850 4682 |
Easy | Simple meter dump into Lv3 that works anywhere on the screen. 2HS will do the same damage as 236236H as it cannot go below 50% scaling. |
5H > DRC > 5H, A[M] > DRC > 5H, A[M] > 623H > 236236H 5H > DRC > 5H, A[M] > DRC > 5H, A[M] > 6S > 2HS |
Anywhere | 5254 5142 |
Medium | Improved version of the above that requires timing a link twice. If you landed a Drive Rush 5H as your starter, you can link another A[M] for a hair more damage. |
5H > 214XX, 5H > DRC > 5H, A[M] > DRC > 5H, A[M] > 623H > 236236H 5H > 214XX, 5H > DRC > 5H, A[M] > DRC > 5H, A[M] > 6S > 2HS |
Denjin | 5708 5638 |
Medium | Denjin-optimized version of the above. |
5H > 214XX, 5H > DRC > 2H > 214H, PDR, 5H > 2S > 236236H 5H > 214XX, 5H > DRC > 2H > 214H, PDR, 5H > 2S > 2HS |
Denjin | 5553 | Hard | Modified version of the above that will not put Ryu in Burnout if he has all 6 Drive bars. 2HS will do the same damage as 236236H as it cannot go below 50% scaling. |
5H > 214XX, 5H > DRC > 2H > 214H, PDR, 5H > 214M, 623HP > 236236H 5H > 214XX, 5H > DRC > 2H > 214H, PDR, 5H > 214M, 6S > 2HS |
Corner + Denjin |
5878 5808 |
Hard | Corner-optimized version of the above. |