Loserprance (talk | contribs) (Created page with "== Introduction == '''Ideal Team Position''': Either Great against fireball characters and able to make excellent use of meter, Jin has a great many tools at his disposal. Ji...") |
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* High-low game is not as strong as other characters as his overhead requires multiple difficult links to convert into damage and safe confirms if blocked. | * High-low game is not as strong as other characters as his overhead requires multiple difficult links to convert into damage and safe confirms if blocked. | ||
* Does not have very strong poking normals | * Does not have very strong poking normals | ||
* Lacks an invincible reversal | * Lacks an invincible reversal; his primary reversal option (Mental Alertness MP) can be raw launched | ||
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Latest revision as of 16:56, 19 November 2023
Introduction
Ideal Team Position: Either
Great against fireball characters and able to make excellent use of meter, Jin has a great many tools at his disposal. Jin is able to punish the use of projectiles with Special Step and combo out of a block with Shun Masatsu. Given his mediocre range it is necessary to make use of Special Step to close the gap and deal real damage. Players would do well to make use of his unique EX properties such as making hits "counter" attacks, Wall bouncing, and creating multiple stationary orbs.
The closest thing the Tekken saga has to a regular protagonist enters Street Fighter x Tekken v2013 with an answer to practically any situation he might find himself in, and any playstyle he chooses to utilize in his matches. His Mental Alertness stance (d+KK) can be used at will to react to whatever the opponent tries to do while it’s active. The LK ender is a fast anti-air that leads to a strong juggle, and the MP ender is safe on block and leads to a LONG stun on counter hit that lets him land a full combo. In the air, his j.HK has an outstanding hitbox and priority, and can even be used as a crossup attack. Because the most is so dangerous, Jin can catch opponents off-guard with it due to its directional ambiguity. His buttons have decent range to them and can be used to link into full combos starting with his Wave Dash into LP, which is only -4 on block. Jin has the ability to make almost any offensive approach safe thanks to several frame advantageous moves and even the ability to quickly cancel a wavedash with a fast backstep, which can be very frustrating against opponents looking to fight back as they risk getting whiff punished. Jin has everything he needs to dominate the match no matter what side of a team he is on, and is only left vulnerable if he leans too heavily on certain tactics and becomes predictable. Infiltration won EVO 2013 with him for a reason, and it’s not hard to see what those reasons are.
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