Cham Cham (SS2): Difference between revisions

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== Normal Moves ==
== Normal Moves ==
===A Slash===
'''Crouching (far)'''
*A really quick claw swipe. In panic situations, this can be used in rapid succession to avoid being thrown. Whenever you are too close to your opponent and need a breather, crouching A claw swipes are your best bet to keep them away.
'''Crouching (close)'''
*A low elbow attack used in a similar fashion to the close version.
'''Standing (far)'''
*A standing quick claw swipe. Used similar to the crouching versions. Since all have the same basic effect, to keep them out when they get too close, stick with the crouching versions instead because the standing versions leave her vulnerable low.
'''Standing (close)'''
*A standing elbow attack.
'''Jumping'''
*An air version of her crouching A.  It has good priority over other jump attacks, but it lacks range and damage. Cham Cham shouldn't be meeting people in the air much with her slashes anyway.
===B Slash===
'''Crouching'''
*A low boomerang swipe.  Decent speed as far as slashes are concerned, but the range is only so-so. Good safe poke to keep people away from you.
'''Standing'''
*A standing boomerang swipe.  Like the crouching version, it has only mediocre range, but it's fast, so if you need to really quickly punish something, it's a good choice.
'''Jumping'''
*A jumping swipe with the boomerang. Nothing special, not worth using.
===AB Slash===
'''Crouching (far)'''
*Cham Cham will toss her boomerang on the ground a short distance from her.  This attack hits low so you can use it to catch opponents who are standing.  It can hit 2 times depending on the distance. It has good range, but its slow on release and very slow recovering, so use it mostly for punishing laggy mistakes.
'''Crouching (close)'''
*Cham Cham will flip with the boomerang. Be very careful about this move because sometimes it comes out when you want the far version instead. Dizzy punisher is basically the only practical use for this move.
'''Standing (far)'''
*Cham Cham will toss her boomerang a short distance from her. This attack is virtually the same as the crouching far version, but it does not hit low. It is a mistake punisher only, because it is very slow on release and recovery to throw out in any other situation.
'''Standing (close)'''
*Uppercut boomerang, similar to the crouching close version but without the flip. You would think it would act as a good anti-air, but it isn't. Again, be careful of it coming out when you wanted the far version instead.
'''Jumping'''
*Cham Cham will slash upwards with her boomerang. This is very good for meeting people in the air and countering characters whose jump in attacks don't extend below them (when I say extend below them, I mean attacks like Charlotte's jumping AB or Ukyo's jumping AB slash). It's basically an anti-air of sorts, but it's not as good as Nakoruru's. It's not a very good for starting combos since she swings the boomerang from down to up; thus you must hit VERY deep if you want to jump in with it.
===C Kick===
'''Crouching'''
*A short ranged crouching kick. Use it to stop enemies from advancing on you. Use to get some breathing room like the crouching A claw swipes.
'''Standing'''
*A short ranged standing kick. Not too useful.
'''Jumping'''
*Cham Cham will jump in with her butt. It does piddly little damage, but it has good air priority.
===D Kick===
'''Crouching'''
*Like the C, only slightly slower. No real use.
'''Standing'''
*Like C, only slightly slower. No real use.
'''Jumping'''
*Like C, only slightly slower.
===CD Kick===
'''Crouching'''
*A very quick slide. This move is very important in your ground game because it is very fast, covers a lot of ground, and recovers quickly. Use this to catch those standing off guard and set up her Jumping Scratch cross up game.
'''Standing'''
*A handstand kick. The computer seems to use this as an anti-air move better than I can. As such, I think it's too slow on release to be a reliable anti-air, and too slow on recovery to be used often. Not a useful move IMO.
'''Jumping'''
*A somersault kick. It looks nice, but I don't find it very useful.
===Throws===
===Throws===
'''Back Scratcher'''
'''Back Scratcher'''

Revision as of 02:41, 15 May 2008

Introduction

Moves List

Normal Moves

A Slash

Crouching (far)

  • A really quick claw swipe. In panic situations, this can be used in rapid succession to avoid being thrown. Whenever you are too close to your opponent and need a breather, crouching A claw swipes are your best bet to keep them away.

Crouching (close)

  • A low elbow attack used in a similar fashion to the close version.

Standing (far)

  • A standing quick claw swipe. Used similar to the crouching versions. Since all have the same basic effect, to keep them out when they get too close, stick with the crouching versions instead because the standing versions leave her vulnerable low.

Standing (close)

  • A standing elbow attack.

Jumping

  • An air version of her crouching A. It has good priority over other jump attacks, but it lacks range and damage. Cham Cham shouldn't be meeting people in the air much with her slashes anyway.

B Slash

Crouching

  • A low boomerang swipe. Decent speed as far as slashes are concerned, but the range is only so-so. Good safe poke to keep people away from you.

Standing

  • A standing boomerang swipe. Like the crouching version, it has only mediocre range, but it's fast, so if you need to really quickly punish something, it's a good choice.

Jumping

  • A jumping swipe with the boomerang. Nothing special, not worth using.

AB Slash

Crouching (far)

  • Cham Cham will toss her boomerang on the ground a short distance from her. This attack hits low so you can use it to catch opponents who are standing. It can hit 2 times depending on the distance. It has good range, but its slow on release and very slow recovering, so use it mostly for punishing laggy mistakes.

Crouching (close)

  • Cham Cham will flip with the boomerang. Be very careful about this move because sometimes it comes out when you want the far version instead. Dizzy punisher is basically the only practical use for this move.

Standing (far)

  • Cham Cham will toss her boomerang a short distance from her. This attack is virtually the same as the crouching far version, but it does not hit low. It is a mistake punisher only, because it is very slow on release and recovery to throw out in any other situation.

Standing (close)

  • Uppercut boomerang, similar to the crouching close version but without the flip. You would think it would act as a good anti-air, but it isn't. Again, be careful of it coming out when you wanted the far version instead.

Jumping

  • Cham Cham will slash upwards with her boomerang. This is very good for meeting people in the air and countering characters whose jump in attacks don't extend below them (when I say extend below them, I mean attacks like Charlotte's jumping AB or Ukyo's jumping AB slash). It's basically an anti-air of sorts, but it's not as good as Nakoruru's. It's not a very good for starting combos since she swings the boomerang from down to up; thus you must hit VERY deep if you want to jump in with it.

C Kick

Crouching

  • A short ranged crouching kick. Use it to stop enemies from advancing on you. Use to get some breathing room like the crouching A claw swipes.

Standing

  • A short ranged standing kick. Not too useful.

Jumping

  • Cham Cham will jump in with her butt. It does piddly little damage, but it has good air priority.

D Kick

Crouching

  • Like the C, only slightly slower. No real use.

Standing

  • Like C, only slightly slower. No real use.

Jumping

  • Like C, only slightly slower.

CD Kick

Crouching

  • A very quick slide. This move is very important in your ground game because it is very fast, covers a lot of ground, and recovers quickly. Use this to catch those standing off guard and set up her Jumping Scratch cross up game.

Standing

  • A handstand kick. The computer seems to use this as an anti-air move better than I can. As such, I think it's too slow on release to be a reliable anti-air, and too slow on recovery to be used often. Not a useful move IMO.

Jumping

  • A somersault kick. It looks nice, but I don't find it very useful.

Throws

Back Scratcher

  • Forward + B, AB, D or CD

Leaping Scratch

  • Quarter Circle Forward + Kick

Special Moves

Forward 'rang

  • Quarter Circle Forward + Slash

Upward 'rang

  • Quarter Circle Back + Slash

Pakupaku Deos

  • Half Circle Back + C

Mura Gaburu

  • Half Circle Back + D

Paku Gaburu

  • Half Circle Back + CD

Super Deformed

  • Double Half Circle Back + C

Super Moves

Lion Rush

  • Forward, Half Circle Forward + A

The Basics

Advanced Strategy

Match-ups

Vs. Cham Cham (self):

Vs. Charlotte:

Vs. Earthquake:

Vs. Galford:

Vs. Gen-an:

Vs. Genjuro:

Vs. Hanzo:

Vs. Haohmaru:

Vs. Jubei:

Vs. Kyoshiro:

Vs. Nakoruru:

Vs. Nicotine:

Vs. Seiger:

Vs. Ukyo:

Vs. Wan-Fu: