(Created page with "==Overview== Cain is the only zoner of the cast, with a lot of his {{TKin|i=2}} attacks having extremely disjointed hurtboxes or are projectile attacks. ''Incinerator'' ({{TKin|i=qc|c=1}}{{TKin|i=2}}) in particular has such a long hitbox that even if opponents high counter it, they'll be too far away to actually hit you with their body slam.</br> </br> On top of his zoning game, Cain's juggles are unmatched for a character without access to a super juggle. Bo...") |
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 Cain is the only zoner of the cast, with a lot of his {{TKin|i=2}} attacks having extremely disjointed hurtboxes or are projectile attacks. ''Incinerator'' ({{TKin|i=qc|c=1}}{{TKin|i=2}}) in particular has such a long hitbox that even if opponents high counter it, they'll be too far away to actually hit you with their body slam.</br> |  Cain is the only zoner of the cast, with a lot of his {{TKin|i=2}} attacks having extremely disjointed hurtboxes or are projectile attacks. ''Incinerator'' ({{TKin|i=qc|c=1}}{{TKin|i=2}}) in particular has such a long hitbox that even if opponents high counter it, they'll be too far away to actually hit you with their body slam.</br> | ||
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 On top of his zoning game, Cain's juggles are unmatched for a character without access to a super juggle. Both your punish combos and your mixup-combos lead to a juggle, which can be optimized to bag over 50% damage without the aid of the corner. |  On top of his zoning game, Cain's juggles are unmatched for a character without access to a super juggle. Both your punish combos and your mixup-combos lead to a juggle, which can be optimized to bag over 50% damage without the aid of the corner.</br> | ||
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 His strings often consist of one special move after another, stringing together into massive damage. However stringing several special moves together, especially ones that require a lot of back-forward, quarter circle, and half circle inputs in a row, can be rather difficult. The timings can be tricky, and sometimes you'll drop you juggle and lose out on tons of damage. | |||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = At a glance: | | intro = At a glance: |
Revision as of 14:38, 20 October 2023
Overview
Cain is the only zoner of the cast, with a lot of his attacks having extremely disjointed hurtboxes or are projectile attacks. Incinerator (
) in particular has such a long hitbox that even if opponents high counter it, they'll be too far away to actually hit you with their body slam.
On top of his zoning game, Cain's juggles are unmatched for a character without access to a super juggle. Both your punish combos and your mixup-combos lead to a juggle, which can be optimized to bag over 50% damage without the aid of the corner.
His strings often consist of one special move after another, stringing together into massive damage. However stringing several special moves together, especially ones that require a lot of back-forward, quarter circle, and half circle inputs in a row, can be rather difficult. The timings can be tricky, and sometimes you'll drop you juggle and lose out on tons of damage.
At a glance: | |
Pros | Cons |
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