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* Requires a lot of execution to play well. | * Requires a lot of execution to play well. | ||
* His launchers tend to whiff at certain angles, even | * His launchers tend to whiff at certain angles, even at point-blank range. | ||
* His odd stance means low attacks have much longer range against him. | * His odd stance means low attacks have much longer range against him. | ||
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Revision as of 21:24, 14 October 2023
Overview
Oddball is one of the most dangerous characters in the game. His low dash cooldown allows him to dart around the stage rapidly, he has unique special attacks that double as mobility tools, and any string ending in a launcher can be converted into massive damage.
What Oddball really has going for him is that he is only one of two characters in the game that has access to a super launcher. Super Rising Shoulder sends whoever gets hit by it comically high into the air, and since Oddball possesses a palette of launching attacks both mid and low, learning how to convert stray hits into very high damaging super launcher strings (and learning the buffers to consistently land the hits) is a must when trying to master Oddball. Mastering him requires learning different routes and buffers to account for wall gravity messing with timings. Your reward for your hard work is a character that can convert 50%+ damage off of any mixup combo or punish string.
Oddball's biggest issue is his attack hitboxes. Even at point-blank range, they have a chance at missing your opponent completely if they're standing at an odd angle leaving open to a free combo.
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Pros | Cons |
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