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==Normal Throws== | ==Normal Throws== | ||
'''f + AB''' - | |||
'''b + AB''' - | |||
==Special Moves== | ==Special Moves== |
Revision as of 19:25, 26 April 2008
Introduction
Hanzou is just plain sick, though not the easiest to use to his full potential. The double-jump singlehandedly screws some characters. The DP cannot be air-blocked when it hits "deep" - a number of other anti-air specials can. His teleports can kill slower characters. And to top it off, his ABC is basically a free roman cancel, and it allows for great rushdown & infinites (dashing HK or dashing HP). In terms of matchups, I would compare him to ST Dhalsim: No disadvantages, but a good portion of the cast can hang with him. His ground pokes aren't the best, and his EX move & super are among the worst in the game.
Moves List
Normal Moves
Command Normals
Normal Throws
f + AB -
b + AB -
Special Moves
Rekko Zan (qcf + P) -
Double Rekko Zan (qcf x 2 + P) -
Koh Ryu Ha (dp + P) [EX] -
Ninpo Koh Rin Kazan (qcb + K) -
Ninja Leg Lariat (qcf + K) -
Ninja Teleport (d,u + attack) -
Super Moves
Slice The Shimmering Light (f, hcf + AC) -