(New page: =Introduction= =Moves List= ==Normal Moves== ==Command Normals== ==Normal Throws== ==Special Moves== ==Super Moves== =Combos= =Frame Data= =Strategies= =Match-ups= [[World Hero...) |
|||
Line 1: | Line 1: | ||
=Introduction= | =Introduction= | ||
Janne is best used as a hit-and-run character. She is quite fast and good at tick throws, and she has a few decent normals on the air and ground. Not a whole lot of frame advantage or jump cancels IIRC, which is why I recommend hit-and-run. Some nice autoguard moves, too. Her specials are awful, though. EX is pretty decent, a little bit of invincibility and you might be able to link a f+HP after it. Both supers are GREAT - phoenix does good chip and gives her frame advantage when blocked, and the arrow does even more chip and from a longer distance. With her lack of damage and unimpressive moveset, she has a good number of problem matches. | |||
=Moves List= | =Moves List= |
Revision as of 18:40, 26 April 2008
Introduction
Janne is best used as a hit-and-run character. She is quite fast and good at tick throws, and she has a few decent normals on the air and ground. Not a whole lot of frame advantage or jump cancels IIRC, which is why I recommend hit-and-run. Some nice autoguard moves, too. Her specials are awful, though. EX is pretty decent, a little bit of invincibility and you might be able to link a f+HP after it. Both supers are GREAT - phoenix does good chip and gives her frame advantage when blocked, and the arrow does even more chip and from a longer distance. With her lack of damage and unimpressive moveset, she has a good number of problem matches.