World Heroes Perfect/Rasputin: Difference between revisions

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=Strategies=
=Strategies=
Rasputin's Super is nearly useless. There is no guaranteed way to set it up. The only use is to punish some of the moves in the game with terrible recovery. These are few and far between.
His EX has some uses. It has quite a few invulnerable frames on startup, so you can 'blow through' some attacks or use it as a reversal sometimes. It does a lot of chip damage, so its a great round ender. But you need to be careful, as many dragon punch moves have MORE invulnerability than your EX spin, and can be input during the super flash ON REACTION to beat you. (watch out for hanzo fuuma and j.max especially). Also, we thought initally you got a free throw off a blocked EX, but its actually the opposite. If you are too close when it ends, you will be thrown. If this character has command grabs or strong throws, this is very risky. (watch out for ryoko, j.max, muscle).
So, what that leaves Rasputin with are his amazing normals and fancy projectiles. Crouching MP is going to be your answer to just about everything. After it hits or is blocked, do one of the following (based on position and situation and matchup... just experiment till you learn):
'''I just hit you with or you blocked C.MP, so I....****
# press c.mp again (then go back to ****)
# dash and press c.mp (then go back to ****)
# cancel into fireball (try 2 after this)
# cancel into iceball (try dashing HK after this)
# cancel into electricball (try 2 or 3 after this)
# cancel into lk russian step (try c.lp, c.mp after this, or a throw)
Carefull with 6, you can be punished.
Other noteable normals for Rasputin are: J. HP, J. HK, J. LP, S. HK, S.HP, C.HP, C.MK.


=Match-ups=
=Match-ups=

Revision as of 18:16, 26 April 2008

Introduction

Moves List

Normal Moves

Command Normals

Normal Throws

Special Moves

Super Moves

Combos

Frame Data

Strategies

Rasputin's Super is nearly useless. There is no guaranteed way to set it up. The only use is to punish some of the moves in the game with terrible recovery. These are few and far between.

His EX has some uses. It has quite a few invulnerable frames on startup, so you can 'blow through' some attacks or use it as a reversal sometimes. It does a lot of chip damage, so its a great round ender. But you need to be careful, as many dragon punch moves have MORE invulnerability than your EX spin, and can be input during the super flash ON REACTION to beat you. (watch out for hanzo fuuma and j.max especially). Also, we thought initally you got a free throw off a blocked EX, but its actually the opposite. If you are too close when it ends, you will be thrown. If this character has command grabs or strong throws, this is very risky. (watch out for ryoko, j.max, muscle).

So, what that leaves Rasputin with are his amazing normals and fancy projectiles. Crouching MP is going to be your answer to just about everything. After it hits or is blocked, do one of the following (based on position and situation and matchup... just experiment till you learn):

I just hit you with or you blocked C.MP, so I....****

  1. press c.mp again (then go back to ****)
  2. dash and press c.mp (then go back to ****)
  3. cancel into fireball (try 2 after this)
  4. cancel into iceball (try dashing HK after this)
  5. cancel into electricball (try 2 or 3 after this)
  6. cancel into lk russian step (try c.lp, c.mp after this, or a throw)

Carefull with 6, you can be punished.

Other noteable normals for Rasputin are: J. HP, J. HK, J. LP, S. HK, S.HP, C.HP, C.MK.

Match-ups

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