(Created page with "== Character Info == Devilman, one of Fortuneteller Baba's otherworldly fighters. == Moveset == === Blasts === ===== Blast 1 ===== *Kaikosen :*2 Blast Stocks :*Takes 0.9 Seconds :*Unblockable :*Paralyzes opponent for 3 seconds or less *False Courage :*2 Blast Stocks :*Takes 1.5 seconds :*Boosts Defense by 12.5% :*Activates Brickwall :*Effects last 10 Seconds ===== Blast 2/Ultimate Blast ===== *Fork Attack :*2 Ki Bars :*Projectile :*5000 Damage Unboosted :*5500 Damage Boo...") |
(Added Blast 1 info.) |
||
Line 13: | Line 13: | ||
:*Takes 1.5 seconds | :*Takes 1.5 seconds | ||
:*Boosts Defense by 12.5% | :*Boosts Defense by 12.5% | ||
:* | :*Cannot be stunned by Ki Blasts & Melee Attacks | ||
:*Effects last 10 Seconds | :*Effects last 10 Seconds | ||
===== Blast 2/Ultimate Blast ===== | ===== Blast 2/Ultimate Blast ===== |
Revision as of 14:24, 1 August 2023
Character Info
Devilman, one of Fortuneteller Baba's otherworldly fighters.
Moveset
Blasts
Blast 1
- Kaikosen
- 2 Blast Stocks
- Takes 0.9 Seconds
- Unblockable
- Paralyzes opponent for 3 seconds or less
- False Courage
- 2 Blast Stocks
- Takes 1.5 seconds
- Boosts Defense by 12.5%
- Cannot be stunned by Ki Blasts & Melee Attacks
- Effects last 10 Seconds
Blast 2/Ultimate Blast
- Fork Attack
- 2 Ki Bars
- Projectile
- 5000 Damage Unboosted
- 5500 Damage Boosted
- Demon Fork Rush
- 2 Ki Bars
- Target Rush
- 8180 Damage Unboosted (+ 370 for impact on ground)
- 9000 Damage Boosted (+ 370 for impact on ground)
- Devilmite Beam
Rushing Techniques
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead Guard
- Kiai Cannon
- Cannot be Vanished
- Can be Charged
- Any Guard at at Level 1 Charge
- Guard Crushes at Level 2 Charge
- Unblockable at Level 3 Charge
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead Guard
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Lift Strike
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep on Level 3 Charge
- Ground Slash
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep Guard on Level 3 Charge
- Auto-Counter
- Flying Kick Type