No edit summary |
(→Blast 1: Fixed False Courage description.) |
||
Line 9: | Line 9: | ||
:*Boosts Defense by 12.5% | :*Boosts Defense by 12.5% | ||
:*Lowers Attack by 12.5% | :*Lowers Attack by 12.5% | ||
:* | :*Cannot be stunned by Ki Blasts & Melee Attacks | ||
:*Lasts 7.5 Seconds | :*Lasts 7.5 Seconds | ||
*Wild Sense | *Wild Sense | ||
Line 16: | Line 16: | ||
:*Auto-Evades all Beam B2s | :*Auto-Evades all Beam B2s | ||
:*Effect lasts until one evasion | :*Effect lasts until one evasion | ||
===== Blast 2/Ultimate Blast ===== | ===== Blast 2/Ultimate Blast ===== | ||
*The Original Dodon-Pa | *The Original Dodon-Pa |
Revision as of 14:15, 1 August 2023
Character Info
Tao Pai Pai aka. General/Mercenary Tao, younger brother of the Crane Hermit, Master Shen.
Moveset
Blasts
Blast 1
- False Courage
- 1 Blast Stock
- Takes 1.6 seconds
- Boosts Defense by 12.5%
- Lowers Attack by 12.5%
- Cannot be stunned by Ki Blasts & Melee Attacks
- Lasts 7.5 Seconds
- Wild Sense
- 2 Blast Stocks
- Auto-Evades and Counter-Attacks all Melee Attacks (incl. Rush B2)
- Auto-Evades all Beam B2s
- Effect lasts until one evasion
Blast 2/Ultimate Blast
- The Original Dodon-Pa
- 2 Ki Bars
- Laser
- 5450 Damage Unboosted
- 6000 Damage Boosted
- Crane Style Assassin Strike
- 3 Ki Bars
- Linear Rush
- 6820 Damage Unboosted
- 7510 Damage Boosted
- Ultimate Final Plan
- 5 Ki Bars
- Target Rush
- 12730 Damage Unboosted
- 14010 Damage Boosted
Rushing Techniques
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead Guard
- Kiai Cannon
- Cannot be Vanished
- Can be Charged
- Any Guard at at Level 1 Charge
- Guard Crushes at Level 2 Charge
- Unblockable at Level 3 Charge
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Lift Strike
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep on Level 3 Charge
- Ground Slash
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep Guard on Level 3 Charge
- Auto-Counter