(→Blast 1: Added info for Sealed Light Seam.) |
(Added lock off info for his Ultimate Blast.) |
||
Line 13: | Line 13: | ||
:*Usable during hitstun | :*Usable during hitstun | ||
:*Automatically vanishes all attacks | :*Automatically vanishes all attacks | ||
:*Effect lasts until all stacked evasions are used | :*Effect lasts until all stacked evasions are used | ||
:*Stackable x3 | :*Stackable x3 | ||
===== Blast 2/Ultimate Blast ===== | ===== Blast 2/Ultimate Blast ===== | ||
*Darkness Eye Beam | *Darkness Eye Beam | ||
Line 31: | Line 30: | ||
:*Max Power Mode only | :*Max Power Mode only | ||
:*Barrage | :*Barrage | ||
:*Causes opponent to lock off | |||
:*12750 Damage Unboosted | :*12750 Damage Unboosted | ||
:*14040 Damage Boosted | :*14040 Damage Boosted |
Revision as of 05:23, 1 August 2023
Character Info
Garlic Jr, the son of Kami's rival when attempting to become Earth's guardian.
Moveset
Blasts
Blast 1
- Sealed Light Beam
- 2 Blast Stocks
- Takes 1 second
- Unblockable
- Paralyzes opponent for 3 seconds or less
- Afterimage
- 2 Blast Stocks
- Usable during hitstun
- Automatically vanishes all attacks
- Effect lasts until all stacked evasions are used
- Stackable x3
Blast 2/Ultimate Blast
- Darkness Eye Beam
- 2 Ki Bars
- Target Wave
- 6360 Damage Unboosted
- 7000 Damage Boosted
- High Speed Rush
- 3 Ki Bars
- Target Rush
- 5910 Damage Unboosted
- 6510 Damage Boosted
- Full Power Energy Ball
- 4 Ki Bars
- Max Power Mode only
- Barrage
- Causes opponent to lock off
- 12750 Damage Unboosted
- 14040 Damage Boosted
Rushing Techniques
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead Guard
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead Guard
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead Guard
- Lift Strike
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep on Level 3 Charge
- Ground Slash
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep Guard on Level 3 Charge
- Auto-Counter