(Added Ultimate Blast info.) |
(→Blast 1: Fixed Afterimage.) |
||
Line 8: | Line 8: | ||
:*Usable during hitstun | :*Usable during hitstun | ||
:*Automatically vanishes all attacks | :*Automatically vanishes all attacks | ||
:*Effect lasts until | :*Effect lasts until all stacked evasions are used | ||
:*Stackable x3 | :*Stackable x3 | ||
*SP Fighting Pose 2 | *SP Fighting Pose 2 | ||
Line 15: | Line 15: | ||
:*Activates Max Power Mode | :*Activates Max Power Mode | ||
:*Reduces Ki Power Stat after MPM Gauge drains | :*Reduces Ki Power Stat after MPM Gauge drains | ||
===== Blast 2/Ultimate Blast ===== | ===== Blast 2/Ultimate Blast ===== | ||
*Full Power Energy Ball | *Full Power Energy Ball |
Latest revision as of 17:48, 31 July 2023
Character Info
Burter, self-proclaimed fastest in the universe, member of the Ginyu Force.
Moveset
Blasts
Blast 1
- Afterimage
- 2 Blast Stocks
- Usable during hitstun
- Automatically vanishes all attacks
- Effect lasts until all stacked evasions are used
- Stackable x3
- SP Fighting Pose 2
- 2 Blast Stocks
- Takes 1.7 Seconds
- Activates Max Power Mode
- Reduces Ki Power Stat after MPM Gauge drains
Blast 2/Ultimate Blast
- Full Power Energy Ball
- 3 Ki Bars
- Barrage
- 5920 Damage Unboosted
- 6520 Damage Boosted
- Space Mach Attack
- 2 Ki Bars
- Linear Rush
- 6360 Damage Unboosted
- 7000 Damage Boosted
- Purple Comet Attack
- 5 Ki Bars
- Max Power Mode only
- Target Rush
- 13640 Damage Unboosted
- 15010 Damage Boosted
Rushing Techniques
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead Guard
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead Guard
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead Guard
- Lift Strike
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep on Level 3 Charge
- Ground Slash
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep Guard on Level 3 Charge
- Auto-Counter