(Added base information for Great Ape Baby.) |
(Fixed Blast 1 and Ultimate Blast info.) |
||
Line 14: | Line 14: | ||
:*Boosts Attack by 12.5% | :*Boosts Attack by 12.5% | ||
:*Lowers Defense by 12.5% | :*Lowers Defense by 12.5% | ||
:*Stat | :*Stat Boosts Disable after MPM Gauge drains | ||
:*Reduces Ki Power Stat after MPM Gauge drains | :*Reduces Ki Power Stat after MPM Gauge drains | ||
===== Blast 2/Ultimate Blast ===== | ===== Blast 2/Ultimate Blast ===== | ||
Line 28: | Line 28: | ||
:*9040 Damage Boosted | :*9040 Damage Boosted | ||
*Revenge Death Ball Final | *Revenge Death Ball Final | ||
:*5 Ki Bars | |||
:*Max Power Mode Only | :*Max Power Mode Only | ||
:*Beam | :*Beam | ||
:*Causes opponent to lock off | |||
:*15480 Damage Unboosted | :*15480 Damage Unboosted | ||
:*17040 Damage Boosted | :*17040 Damage Boosted |
Revision as of 07:09, 30 July 2023
Character Info
Vegeta, after Baby takes over his body and becomes a Golden Great Ape in Dragon Ball GT.
Moveset
Blasts
Blast 1
- Explosive Wave
- 1 Blast Stock
- Usable during hitstun
- Immunity to Melee Attacks and Ki Blasts
- Howl
- 3 Blast Stocks
- Takes 1.6 Seconds
- Activates Max Power Mode
- Boosts Attack by 12.5%
- Lowers Defense by 12.5%
- Stat Boosts Disable after MPM Gauge drains
- Reduces Ki Power Stat after MPM Gauge drains
Blast 2/Ultimate Blast
- Super Galick Gun
- 3 Ki Bars
- Beam
- 8220 Damage Unboosted
- 9060 Damage Boosted
- Gigantic Blame
- 3 Ki Bars
- Blast
- 8200 Damage Unboosted
- 9040 Damage Boosted
- Revenge Death Ball Final
- 5 Ki Bars
- Max Power Mode Only
- Beam
- Causes opponent to lock off
- 15480 Damage Unboosted
- 17040 Damage Boosted
Rushing Techniques
- Blaster Wave
- Cannot be Vanished
- Can be Charged
- Any Guard at at Level 1 Charge
- Guard Crushes at Level 2 Charge
- Unblockable at Level 3 Charge
- Rolling Hammer
- Can be Vanished
- Can be Charged
- Rotates Opponent 180°
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Rolling Hammer
- Can be Vanished
- Can be Charged
- Rotates Opponent 180°
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Lift Strike
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep on Level 3 Charge
- Auto-Counter