Dragon Ball Z: Budokai Tenkaichi 3/Oozaru Baby: Difference between revisions

From SuperCombo Wiki
(Added base information for Great Ape Baby.)
 
(Fixed Blast 1 and Ultimate Blast info.)
Line 14: Line 14:
:*Boosts Attack by 12.5%
:*Boosts Attack by 12.5%
:*Lowers Defense by 12.5%
:*Lowers Defense by 12.5%
:*Stat Changes disable after MPM Gauge drains
:*Stat Boosts Disable after MPM Gauge drains
:*Reduces Ki Power Stat after MPM Gauge drains
:*Reduces Ki Power Stat after MPM Gauge drains
===== Blast 2/Ultimate Blast =====
===== Blast 2/Ultimate Blast =====
Line 28: Line 28:
:*9040 Damage Boosted
:*9040 Damage Boosted
*Revenge Death Ball Final
*Revenge Death Ball Final
:*5 Ki Bars
:*Max Power Mode Only
:*Max Power Mode Only
:*Beam
:*Beam
:*Causes opponent to lock off
:*15480 Damage Unboosted
:*15480 Damage Unboosted
:*17040 Damage Boosted
:*17040 Damage Boosted

Revision as of 07:09, 30 July 2023

Character Info

Vegeta, after Baby takes over his body and becomes a Golden Great Ape in Dragon Ball GT.

Moveset

Blasts

Blast 1
  • Explosive Wave
  • 1 Blast Stock
  • Usable during hitstun
  • Immunity to Melee Attacks and Ki Blasts
  • Howl
  • 3 Blast Stocks
  • Takes 1.6 Seconds
  • Activates Max Power Mode
  • Boosts Attack by 12.5%
  • Lowers Defense by 12.5%
  • Stat Boosts Disable after MPM Gauge drains
  • Reduces Ki Power Stat after MPM Gauge drains
Blast 2/Ultimate Blast
  • Super Galick Gun
  • 3 Ki Bars
  • Beam
  • 8220 Damage Unboosted
  • 9060 Damage Boosted
  • Gigantic Blame
  • 3 Ki Bars
  • Blast
  • 8200 Damage Unboosted
  • 9040 Damage Boosted
  • Revenge Death Ball Final
  • 5 Ki Bars
  • Max Power Mode Only
  • Beam
  • Causes opponent to lock off
  • 15480 Damage Unboosted
  • 17040 Damage Boosted

Rushing Techniques

  • Blaster Wave
  • Cannot be Vanished
  • Can be Charged
  • Any Guard at at Level 1 Charge
  • Guard Crushes at Level 2 Charge
  • Unblockable at Level 3 Charge
  • Rolling Hammer
  • Can be Vanished
  • Can be Charged
  • Rotates Opponent 180°
  • Mid Guard on Level 1&2 Charge
  • Crushes any Guard on Level 3 Charge
  • Heavy Finish
  • Can be Vanished
  • Can be Charged
  • Stuns opponent
  • Mid Guard on Level 1&2 Charge
  • Crushes any Guard on Level 3 Charge
  • Rolling Hammer
  • Can be Vanished
  • Can be Charged
  • Rotates Opponent 180°
  • Mid Guard on Level 1&2 Charge
  • Crushes any Guard on Level 3 Charge
  • Lift Strike
  • Can be Vanished
  • Can be Charged
  • Low or Mid Guard on Level 1&2 Guard
  • Sweep on Level 3 Charge
  • Auto-Counter

Other Important Info

Stat Sheet

Misc. Properties

Character Guide

Offense

Defense

Neutral