m (→Blast 1: Fixed Afterimage Strike.) |
m (→Blast 2/Ultimate Blast: Fixed UB name.) |
||
Line 27: | Line 27: | ||
:*7740 Damage Unboosted | :*7740 Damage Unboosted | ||
:*8520 Damage Boosted | :*8520 Damage Boosted | ||
* | *Darkness Sword Attack | ||
:*5 Ki Bars | :*5 Ki Bars | ||
:*Max Power Mode Only | :*Max Power Mode Only | ||
Line 33: | Line 33: | ||
:*12730 Damage Unboosted (+ 250 for impact on ground) | :*12730 Damage Unboosted (+ 250 for impact on ground) | ||
:*14010 Damage Boosted (+ 250 for impact on ground) | :*14010 Damage Boosted (+ 250 for impact on ground) | ||
=== Rushing Techniques === | === Rushing Techniques === | ||
*Heavy Finish | *Heavy Finish |
Latest revision as of 14:26, 27 July 2023
Character Info
Dabura, the King of the Demon World who has fallen under Babidi's evil spell.
Moveset
Blasts
Blast 1
- Mystic Breath
- 1 Blast Stock
- Takes 1.4 Seconds
- Knocks back opponent
- Neutralizes Ki Blasts and most B2/UBs from the front
- After Image Strike
- 3 Blast Stocks
- Usable during hitstun
- Automatically vanishes all attacks except Rush B2/UBs
- Immediately reduces Ki Power
- Effect lasts 15 Seconds
Blast 2/Ultimate Blast
- Evil Impulse
- 2 Ki Bars
- Beam
- 5920 Damage Unboosted
- 6520 Damage Boosted
- Evil Flame
- 3 Ki Bars
- Blast
- 7740 Damage Unboosted
- 8520 Damage Boosted
- Darkness Sword Attack
- 5 Ki Bars
- Max Power Mode Only
- Linear Rush
- 12730 Damage Unboosted (+ 250 for impact on ground)
- 14010 Damage Boosted (+ 250 for impact on ground)
Rushing Techniques
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Rolling Hammer
- Can be Vanished
- Can be Charged
- Rotates Opponent 180°
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Kiai Cannon
- Cannot be Vanished
- Can be Charged
- Any Guard at at Level 1 Charge
- Guard Crushes at Level 2 Charge
- Unblockable at Level 3 Charge
- Rush Ki Wave
- Cannot be Vanished
- Can be Charged
- Deals knockback to opponent
- Knockback varies with charge
- Any Guard
- Lift Strike
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep on Level 3 Charge
- Ground Slash
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep Guard on Level 3 Charge
- Auto-Counter