Dragon Ball Z: Budokai Tenkaichi 3/Imperfect Cell: Difference between revisions
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(Added base information for Imperfect Cell.) |
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:*Max Power Mode Only | :*Max Power Mode Only | ||
:*Target Rush | :*Target Rush | ||
:*11730 Damage Unboosted + 490 for impact on ground | :*11730 Damage Unboosted (+ 490 for impact on ground) | ||
:*2730 Damage Unboosted + 490 for impact on ground (Androids) | :*2730 Damage Unboosted (+ 490 for impact on ground) (Androids) | ||
:*12010 Damage Boosted + 490 for impact on ground | :*12010 Damage Boosted (+ 490 for impact on ground) | ||
:*3010 Damage Boosted + 490 for impact on ground (Androids) | :*3010 Damage Boosted (+ 490 for impact on ground) (Androids) | ||
:*Restores 4000 Health against non-androids | :*Restores 4000 Health against non-androids | ||
=== Rushing Techniques === | === Rushing Techniques === |
Revision as of 00:43, 27 July 2023
Character Info
An artificial life form created by Dr. Gero fusing cell samples of the Z-Fighters.
Moveset
Blasts
Blast 1
- Solar Flare
- 2 Blast Stocks
- Causes opponent to lock off
- Staggers opponent
- Afterimage
- 2 Blast Stocks
- Usable during hitstun
- Automatically vanishes all attacks
- Effect lasts until one evasion
- Stackable x3
Blast 2/Ultimate Blast
- Kamehameha
- 3 Ki Bars
- Beam
- 7020 Damage Uncharged
- 10200 Damage Overcharged
- 11280 Damage Boosted
- Special Beam Cannon
- 4 Ki Bars
- Blast
- 7860 Damage Uncharged
- 13430 Damage Overcharged
- 14780 Damage Boosted
- Drain Life Cell
- Max Power Mode Only
- Target Rush
- 11730 Damage Unboosted (+ 490 for impact on ground)
- 2730 Damage Unboosted (+ 490 for impact on ground) (Androids)
- 12010 Damage Boosted (+ 490 for impact on ground)
- 3010 Damage Boosted (+ 490 for impact on ground) (Androids)
- Restores 4000 Health against non-androids
Rushing Techniques
- Blaster Wave
- Cannot be Vanished
- Can be Charged
- Any Guard at at Level 1 Charge
- Guard Crushes at Level 2 Charge
- Unblockable at Level 3 Charge
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead Guard
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Lift Strike
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep on Level 3 Charge
- Ground Slash
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep Guard on Level 3 Charge
- Auto-Counter
- Blaster Wave Type