(Created page with "== Character Info == Burter, self-proclaimed fastest in the universe, member of the Ginyu Force. == Moveset == === Blasts === ===== Blast 1 ===== *Afterimage :*2 Blast Stocks :*Usable during hitstun :*Automatically vanishes all attacks :*Effect lasts until one evasion :*Stackable x3 *SP Fighting Pose 2 :*2 Blast Stocks :*Takes 1.7 Seconds :*Activates Max Power Mode :*Reduces Ki Power Stat after MPM Gauge drains ===== Blast 2/Ultimate Blast ===== *Full Power Energy Ball :...") |
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:*Lightly stuns opponent | :*Lightly stuns opponent | ||
:*Overhead Guard | :*Overhead Guard | ||
*Lift Strike | |||
:*Can be Vanished | |||
:*Can be Charged | |||
:*Low or Mid Guard on Level 1&2 Guard | |||
:*Sweep on Level 3 Charge | |||
*Ground Slash | |||
:*Can be Vanished | |||
:*Can be Charged | |||
:*Low or Mid Guard on Level 1&2 Guard | |||
:*Sweep Guard on Level 3 Charge | |||
*Auto-Counter | *Auto-Counter | ||
== Other Important Info == | == Other Important Info == |
Revision as of 19:17, 26 July 2023
Character Info
Burter, self-proclaimed fastest in the universe, member of the Ginyu Force.
Moveset
Blasts
Blast 1
- Afterimage
- 2 Blast Stocks
- Usable during hitstun
- Automatically vanishes all attacks
- Effect lasts until one evasion
- Stackable x3
- SP Fighting Pose 2
- 2 Blast Stocks
- Takes 1.7 Seconds
- Activates Max Power Mode
- Reduces Ki Power Stat after MPM Gauge drains
Blast 2/Ultimate Blast
- Full Power Energy Ball
- 3 Ki Bars
- Barrage
- 5920 Damage Unboosted
- 6520 Damage Boosted
- Space Mach Attack
- 2 Ki Bars
- Linear Rush
- 6360 Damage Unboosted
- 7000 Damage Boosted
- Purple Comet Attack
- Max Power Mode only
- Target Rush
- 13640 Damage Unboosted
- 15010 Damage Boosted
Rushing Techniques
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead Guard
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead Guard
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead Guard
- Lift Strike
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep on Level 3 Charge
- Ground Slash
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep Guard on Level 3 Charge
- Auto-Counter