Dragon Ball Z: Budokai Tenkaichi 3/Semiperfect Cell: Difference between revisions
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m (→Blast 2/Ultimate Blast: Fixed Drain Life Cell info.) |
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:*3 Ki Bars | :*3 Ki Bars | ||
:*Target Rush | :*Target Rush | ||
:*6730 Damage Unboosted | :*6730 Damage Unboosted + 490 for impact on ground | ||
:*2730 Damage Unboosted (Androids) | :*2730 Damage Unboosted + 490 for impact on ground (Androids) | ||
:*7010 Damage Boosted | :*7010 Damage Boosted + 490 for impact on ground | ||
:*3010 Damage Boosted (Androids) | :*3010 Damage Boosted + 490 for impact on ground (Androids) | ||
:*Restores | :*Restores 4000 Health against non-androids | ||
*Unforgivable! | *Unforgivable! | ||
:*Max Power Mode Only | :*Max Power Mode Only | ||
:*Linear Rush | :*Linear Rush | ||
Line 35: | Line 34: | ||
:*15450 Damage Unboosted | :*15450 Damage Unboosted | ||
:*17000 Damage Boosted | :*17000 Damage Boosted | ||
=== Rushing Techniques === | === Rushing Techniques === | ||
*Heavy Finish | *Heavy Finish |
Revision as of 19:13, 26 July 2023
Character Info
Moveset
Blasts
Blast 1
- Solar Flare
- 2 Blast Stocks
- Causes opponent to lock off
- Staggers opponent
- Pump Up
- 2 Blast Stock
- Takes 1.4 seconds
- Boosts Attack by 50%
- Lowers Ki by 12.5%
- Effects last 15 seconds
Blast 2/Ultimate Blast
- Big Bang Crash
- 3 Ki Bars
- Beam
- Cannot be charged
- 6840 Damage Unboosted
- 7560 Damage Boosted
- Drain Life Cell
- 3 Ki Bars
- Target Rush
- 6730 Damage Unboosted + 490 for impact on ground
- 2730 Damage Unboosted + 490 for impact on ground (Androids)
- 7010 Damage Boosted + 490 for impact on ground
- 3010 Damage Boosted + 490 for impact on ground (Androids)
- Restores 4000 Health against non-androids
- Unforgivable!
- Max Power Mode Only
- Linear Rush
- Sets user's health to 1
- 15450 Damage Unboosted
- 17000 Damage Boosted
Rushing Techniques
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Blaster Wave
- Cannot be Vanished
- Can be Charged
- Any Guard at at Level 1 Charge
- Guard Crushes at Level 2 Charge
- Unblockable at Level 3 Charge
- Rolling Hammer
- Can be Vanished
- Can be Charged
- Rotates Opponent 180°
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Lift Strike
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep on Level 3 Charge
- Ground Slash
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep Guard on Level 3 Charge
- Auto-Counter
- Blaster Wave Type