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====Auto-pilot GC OS====
5 (1/3/4) 2/6 A+C
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Auto-pilot GC option-select against cancel timings.
(1) The initial direction of the command is neutral. You remain on it as long as you like.


(2) But once you leave that initial direction of neutral for one frame of a direction that is not the 2 or 6 direction you have 7F to go to the 2 or 6 direction (8F total buffer).


After a JD you react to, quickly buffer a GC:
(3) After the first frame of 2 or 6 direction,
* if they cancel the GC comes out
you have 8F to press A+C together to feint in that direction (9F total buffer).
* if they don't cancel, nothing comes out


This option-select makes use of (1) the window to [[Garou:_Mark_of_the_Wolves/Defense#Successive_JD's | buffer the next JD]] (during JD blockstop and JD blockstun)
and (2) the window to do GC (during JD blockstop).




5 6 A+C


Example 1:
5 6 2 A+C


Auto-pilot GC option-select against air target combo.  
(1) The initial direction of the command is neutral. You remain on it as long as you like.


(2) But once you leave that initial direction of neutral
for one frame of the 6 direction,


See [https://twitter.com/kotahugo/status/1494999502197039104 this post] for video.
you have 8F to press A+C together to forward feint (9F total buffer);


OR you have 7F to go to the 2 direction (8F total buffer).


(1) Dong buffers a 63214C GC against Hotaru's j.A~B
(3) After the first frame of the 2 direction,
you have 8F to press A+C together to down feint (9F total buffer).


[4](JD) 6321[4]C(JD)
Dong completes 6321[4]C during the 1st hit's JD blockstun (outside GC window)
and then the 2nd hit connects afterwards while still in JD blockstun (inside buffered next JD window).
The 2nd hit is JDed.




(2) Dong buffers a 63214C GC against Hotaru's j.A~B
5 2 A+C


[4](JD) 6321[4](JD)C(GC)
5 2 6 A+C
Dong completes 6321[4]C when the 2nd hit is JDed (both inside buffered next JD window and inside GC window).
GC executes.


(1) The initial direction of the command is neutral. You remain on it as long as you like.


(3) Dong buffers a 63214C GC against Hotaru's j.A.
(2) But once you leave that initial direction of neutral
for one frame of the 2 direction,


[4](JD) 6321[4]C
you have 8F to press A+C together to down feint (9F total buffer);
Dong completes a 63214C during JD blockstun. Nothing comes out and you start walking back.


OR you have 7F to go to the 6 direction (8F total buffer).


(3) After the first frame of the 6 direction,
you have 8F to press A+C together to forward feint (9F total buffer).
(If you press A+C before the down feint buffer ends you will still get the down feint.)


Example 2:


A more common situation with auto-pilot GC OS.


After the buffer is exceeded, you only need to go to at least 1 frame of neutral  to reset the buffer before you redo the input.


See [https://twitter.com/kotahugo/status/1495001349498486785 this post] for video.
At the start of the new buffer, you can't press the feint direction at the same time as A+C.
 
Buffering a 236X GC against a Hotaru ground combo.
 
 
When doing a JD, during JD blockstop and JD blockstun, there is no JD cooldown, and there is lenient buffering for doing GC's.
So you'll see people input multiple buffers before GCing.
 
 
2C
 
[2]1(JD)4 5 41236 5 [1]D (during JD blockstop and then blockstun) Nothing comes out
 
 
2C > 236C
 
[2]1(JD)4 5 41236 5 [1](JD)D(GC) (during JD blockstop and then blockstun) GC executes
 
 
 
Many successive hits come in pairs:
* air target combos
* 2B(x2)
* close heavy normals
* Freeman (214A)(x2)
* jump-in into 2B
* normal into special cancel
* etc.
 
So you can reliably JD twice and GC.

Revision as of 04:05, 21 July 2023

5 (1/3/4) 2/6 A+C

(1) The initial direction of the command is neutral. You remain on it as long as you like.

(2) But once you leave that initial direction of neutral for one frame of a direction that is not the 2 or 6 direction you have 7F to go to the 2 or 6 direction (8F total buffer).

(3) After the first frame of 2 or 6 direction, you have 8F to press A+C together to feint in that direction (9F total buffer).


5 6 A+C

5 6 2 A+C

(1) The initial direction of the command is neutral. You remain on it as long as you like.

(2) But once you leave that initial direction of neutral for one frame of the 6 direction,

you have 8F to press A+C together to forward feint (9F total buffer);

OR you have 7F to go to the 2 direction (8F total buffer).

(3) After the first frame of the 2 direction, you have 8F to press A+C together to down feint (9F total buffer).


5 2 A+C

5 2 6 A+C

(1) The initial direction of the command is neutral. You remain on it as long as you like.

(2) But once you leave that initial direction of neutral for one frame of the 2 direction,

you have 8F to press A+C together to down feint (9F total buffer);

OR you have 7F to go to the 6 direction (8F total buffer).

(3) After the first frame of the 6 direction, you have 8F to press A+C together to forward feint (9F total buffer). (If you press A+C before the down feint buffer ends you will still get the down feint.)


After the buffer is exceeded, you only need to go to at least 1 frame of neutral to reset the buffer before you redo the input.

At the start of the new buffer, you can't press the feint direction at the same time as A+C.