Dragon Ball Z: Budokai Tenkaichi 3/Great Saiyaman: Difference between revisions
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(→Blast 1: Added stat & animation info.) |
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:*Stat Boosts Disable after MPM Gauge Drains | :*Stat Boosts Disable after MPM Gauge Drains | ||
:*Reduces Ki Power Stat after MPM Gauge Drains | :*Reduces Ki Power Stat after MPM Gauge Drains | ||
===== Blast 2/Ultimate Blast ===== | ===== Blast 2/Ultimate Blast ===== | ||
*Super Explosive Wave | *Super Explosive Wave | ||
Line 32: | Line 31: | ||
:*7510 Damage Boosted | :*7510 Damage Boosted | ||
*Justice Judgment | *Justice Judgment | ||
:*Max Power Mode | :*Max Power Mode only | ||
:*Linear Rush | :*Linear Rush | ||
:*13640 Damage Unboosted (+460 for impact on ground) | :*13640 Damage Unboosted (+460 for impact on ground) | ||
Line 38: | Line 37: | ||
=== Rushing Techniques === | === Rushing Techniques === | ||
*Flying Kick | *Flying Kick | ||
:*Cannot | :*Cannot be Vanished | ||
:*Cannot | :*Cannot be Charged | ||
:*Lightly | :*Lightly stuns opponent | ||
:*Overhead | :*Overhead | ||
*Heavy Finish | |||
:*Can be Vanished | |||
:*Can be Charged | |||
:*Stuns opponent | |||
:*Crushes any Guard on Level 3 Charge | |||
*Rolling Hammer | *Rolling Hammer | ||
:*Can | :*Can be Vanished | ||
:*Can | :*Can be Charged | ||
:*Rotates Opponent 180° | :*Rotates Opponent 180° | ||
:*Crushes | :*Crushes any Guard on Level 3 Charge | ||
*Kiai Cannon | *Kiai Cannon | ||
:*Cannot | :*Cannot be Vanished | ||
:*Can | :*Can be Charged | ||
:*Crushes | :*Crushes any Guard on Level 3 Charge | ||
*Lift Strike | *Lift Strike | ||
:*Can | :*Can be Vanished | ||
:*Can | :*Can be Charged | ||
:*Sweep on Level 3 Charge | :*Sweep on Level 3 Charge | ||
*Ground Slash | *Ground Slash | ||
:*Can | :*Can be Vanished | ||
:*Can | :*Can be Charged | ||
:*Sweep on Level 3 Charge | :*Sweep on Level 3 Charge | ||
*Auto-Counter | *Auto-Counter |
Revision as of 22:04, 19 July 2023
Character Info
The "Adult" rendition of Gohan in his Great Saiyaman persona, based on his appearance in the Buu Saga.
Moveset
Blasts
Blast 1
- Justice Pose 1
- 2 Blast Stocks
- Takes 2.5 Seconds
- Boosts Attack by 12.5%
- Boosts Ki by 10%
- Stackable
- Effects last until a B2/UB is used
- Justice Finishing Pose
- 2 Blast Stocks
- Takes 3.2 Seconds
- Boosts Super by 10%
- Ki Power Debuff
- Activates Max Power Mode
- Stat Boosts Disable after MPM Gauge Drains
- Reduces Ki Power Stat after MPM Gauge Drains
Blast 2/Ultimate Blast
- Super Explosive Wave
- 4 Ki Bars
- Explosive Wave
- 7740 Damage Unboosted
- 8520 Damage Boosted
- Justice Slash
- 3 Ki Bars
- Target Rush
- 6820 Damage Unboosted
- 7510 Damage Boosted
- Justice Judgment
- Max Power Mode only
- Linear Rush
- 13640 Damage Unboosted (+460 for impact on ground)
- 15010 Damage Boosted (+460 for impact on ground)
Rushing Techniques
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Crushes any Guard on Level 3 Charge
- Rolling Hammer
- Can be Vanished
- Can be Charged
- Rotates Opponent 180°
- Crushes any Guard on Level 3 Charge
- Kiai Cannon
- Cannot be Vanished
- Can be Charged
- Crushes any Guard on Level 3 Charge
- Lift Strike
- Can be Vanished
- Can be Charged
- Sweep on Level 3 Charge
- Ground Slash
- Can be Vanished
- Can be Charged
- Sweep on Level 3 Charge
- Auto-Counter