Dragon Ball Z: Budokai Tenkaichi 3/Kid Goku Oozaru: Difference between revisions
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(→Blast 1: Added stat & animation info.) |
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===== Blast 1 ===== | ===== Blast 1 ===== | ||
*Howl | *Howl | ||
:*3 Blast | :*3 Blast Stocks | ||
:*Takes 1.6 Seconds | |||
:*Activates Max Power Mode | :*Activates Max Power Mode | ||
:*Boosts Attack | :*Boosts Attack by 12.5% | ||
:*Lowers Defense | :*Lowers Defense by 12.5% | ||
:*Stat Changes disable after MPM Gauge drains | :*Stat Changes disable after MPM Gauge drains | ||
:*Reduces Ki Power Stat after MPM Gauge drains | :*Reduces Ki Power Stat after MPM Gauge drains | ||
*Sleep | *Sleep | ||
:*3 Blast | :*3 Blast Stocks | ||
:*Takes 4.15 Seconds | :*Takes 4.15 Seconds | ||
:*Restores 30% of Max Health | :*Restores 30% of Max Health | ||
:*Restores All Ki | |||
===== Blast 2/Ultimate Blast ===== | ===== Blast 2/Ultimate Blast ===== | ||
*Chou Makouhou | *Chou Makouhou |
Revision as of 18:26, 19 July 2023
Character Info
Moveset
The "Kid" rendition of Great Ape Goku, based on his appearance in the original series, specifically during 21st Tenkaichi Budokai arc.
Blasts
Blast 1
- Howl
- 3 Blast Stocks
- Takes 1.6 Seconds
- Activates Max Power Mode
- Boosts Attack by 12.5%
- Lowers Defense by 12.5%
- Stat Changes disable after MPM Gauge drains
- Reduces Ki Power Stat after MPM Gauge drains
- Sleep
- 3 Blast Stocks
- Takes 4.15 Seconds
- Restores 30% of Max Health
- Restores All Ki
Blast 2/Ultimate Blast
- Chou Makouhou
- 2 Ki Bars
- Beam
- Cannot Be Charged
- 6360 Damage Unboosted
- 7000 Damage Boosted
- Gigant Rock Throw
- 3 Ki Bars
- Projectile
- 7730 Damage Unboosted
- 8510 Damage Boosted
- Chou Makouhou Barrage
- Max Power Mode
- Barrage
- 12750 Damage Unboosted
- 14040 Damage Boosted
Rushing Techniques
- Heavy Finish
- Can Be Vanished
- Can Be Charged
- Stuns Opponent
- Crushes Any Guard on Level 3 Charge
- Rolling Hammer
- Can Be Vanished
- Can Be Charged
- Rotates Opponent 180°
- Crushes Any Guard on Level 3 Charge
- Blaster Wave
- Cannot Be Vanished
- Can Be Charged
- Crushes Any Guard on Level 3 Charge
- Heavy Finish
- Can Be Vanished
- Can Be Charged
- Stuns Opponent
- Crushes Any Guard on Level 3 Charge
- Lift Strike
- Can Be Vanished
- Can Be Charged
- Sweep on Level 3 Charge
- Auto-Counter