User:StoneGreninja/sandbox: Difference between revisions

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== Basic Inputs ==


All commands assume the game is on a NeoGeo MVS and your character is facing right.
[[File:Universal Numeric Notation.jpg|thumb|Universal numeric notation for fighting game directional inputs.]]
=== Lever ===
{| class="wikitable" style="text-align: center;"
|-
! scope="col"| Motion
! scope="col"| Numpad
! scope="col"| Direction
|-
! scope="row" | {{db}}
| 1
| down-back   
|-
! scope="row" | {{d}}
| 2
| down
|-
! scope="row" | {{df}}
| 3
| down-forward
|-
! scope="row" | {{b}}
| 4
| back     
|-
! scope="row" | {{n}}
| 5
| neutral 
|-
! scope="row" | {{f}}
| 6
| forward   
|-
! scope="row" | {{ub}}
| 7
| up-back     
|-
! scope="row" | {{u}}
| 8
| up     
|-
! scope="row" | {{uf}}
| 9
| up-forward 
|-
|}
=== Buttons ===
{| class="wikitable" style="text-align: center;"
! scope="col"| Button
! scope="col"| Action
|-
! scope="row" | [[File:Snka.gif]]
| Punch
|-
! scope="row" | [[File:Snkb.gif]]
| Kick
|-
! scope="row" | [[File:Snkc.gif]]
| Strong Attack
|-
! scope="row" | [[File:Snkd.gif]]
| Line Change
|-
! scope="row" | {{---}}
| Start
|-
|}
== Movement ==
{| class="wikitable" style="text-align: center;"
! scope="col"| Motion
! scope="col"| Numpad
! scope="col"| Action
|-
! scope="row" | {{f}} or {{b}}
| (4 or 6)
| Walk
|-
! scope="row" | {{d}} or {{db}}
| (2 or 1)
| Crouch
|-
! scope="row" | {{u}} or {{ub}} or {{uf}}
| (8 or 7 or 9)
| Jump
|-
! scope="row" | Tap {{u}} or {{ub}} or {{uf}}
| (8 or 7 or 9)
| Hop
|-
! scope="row" | {{f}}{{f}}
| (66)
| Dash
|-
! scope="row" | {{b}}{{b}}
| (44)
| Backdash
|-
! scope="row" | {{df}}
| (3)
| Crouch-walk
|-
|}
== Defense Inputs ==
{| class="wikitable" style="text-align: center;"
! scope="col"| Motion
! scope="col"| Numpad
! scope="col"| Action
|-
! scope="row" | {{b}}
| (4)
| Block High and Mid
|-
! scope="row" | {{db}}
| (1)
| Block Mid and Low
|-
! scope="row" | {{b}}
| (4)
| {{aironly}} - Air Block
|-
! scope="row" | {{f}} [[File:Snka.gif]]
| (6) [[File:Snka.gif]]
| while blocking - Defensive Attack
|-
! scope="row" | {{qcd}} [[File:Snkd.gif]]
| (412) [[File:Snkd.gif]]
| on {{knockdown}} before landing - Ground Tech
|-
|}
== Offense Inputs ==
{| class="wikitable" style="text-align: center;"
! scope="col"| Motion
! scope="col"| Numpad
! scope="col"| Action
|-
! scope="row" | {{f}} or {{b}} [[File:Snkc.gif]]
| (6 or 4) [[File:Snkc.gif]]
| at close range - Throw
|-
! scope="row" | [[File:Snkd.gif]]
| in the middle of a jump
| Turn Around
|-
|}
== Line Change Inputs ==
{| class="wikitable" style="text-align: center;"
! scope="col"| Motion
! scope="col"| Numpad
! scope="col"| Action
|-
! scope="row" | [[File:Snkd.gif]]
| -
| Move Into Opposite Line
|-
! scope="row" | [[File:Snka.gif]]
| -
| When opponent is in another line - Punch Line Attack
|-
! scope="row" | [[File:Snkb.gif]]
| -
| When opponent is in another line - Kick Line Attack
|-
! scope="row" | [[File:Snkc.gif]]
| -
| when opponent is in another line - Power Line Attack
|-
! scope="row" |  {{d}} [[File:Snkc.gif]]
| (2) [[File:Snkc.gif]]
| when opponent is in another line - Sweep Line Attack
|-
|}
== Other Inputs ==
{| class="wikitable" style="text-align: center;"
! scope="col"| Motion
! scope="col"| Numpad
! scope="col"| Action
|-
! scope="row" |  {{---}}
| -
| With at least one credit - Join-in
|-
! scope="row" |  {{n}} [[File:Snkc.gif]]
| (5) [[File:Snkc.gif]]
| when opponent is at least 3/4 screen away - Taunt
|-
|}
{{Navbox-RBFFS}}

Revision as of 17:14, 7 July 2023