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Line 1: |
| == Basic Inputs ==
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| All commands assume the game is on a NeoGeo MVS and your character is facing right.
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| [[File:Universal Numeric Notation.jpg|thumb|Universal numeric notation for fighting game directional inputs.]]
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| === Lever ===
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| {| class="wikitable" style="text-align: center;"
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| |-
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| ! scope="col"| Motion
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| ! scope="col"| Numpad
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| ! scope="col"| Direction
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| |-
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| ! scope="row" | {{db}}
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| | 1
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| | down-back
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| |-
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| ! scope="row" | {{d}}
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| | 2
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| | down
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| |-
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| ! scope="row" | {{df}}
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| | 3
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| | down-forward
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| |-
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| ! scope="row" | {{b}}
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| | 4
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| | back
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| |-
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| ! scope="row" | {{n}}
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| | 5
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| | neutral
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| |-
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| ! scope="row" | {{f}}
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| | 6
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| | forward
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| |-
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| ! scope="row" | {{ub}}
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| | 7
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| | up-back
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| |-
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| ! scope="row" | {{u}}
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| | 8
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| | up
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| |-
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| ! scope="row" | {{uf}}
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| | 9
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| | up-forward
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| |-
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| |}
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| === Buttons ===
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| {| class="wikitable" style="text-align: center;"
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| ! scope="col"| Button
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| ! scope="col"| Action
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| |-
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| ! scope="row" | [[File:Snka.gif]]
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| | Punch
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| |-
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| ! scope="row" | [[File:Snkb.gif]]
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| | Kick
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| |-
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| ! scope="row" | [[File:Snkc.gif]]
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| | Strong Attack
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| |-
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| ! scope="row" | [[File:Snkd.gif]]
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| | Line Change
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| |-
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| ! scope="row" | {{---}}
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| | Start
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| |-
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| |}
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| == Movement ==
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| {| class="wikitable" style="text-align: center;"
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| ! scope="col"| Motion
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| ! scope="col"| Numpad
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| ! scope="col"| Action
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| |-
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| ! scope="row" | {{f}} or {{b}}
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| | (4 or 6)
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| | Walk
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| |-
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| ! scope="row" | {{d}} or {{db}}
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| | (2 or 1)
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| | Crouch
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| |-
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| ! scope="row" | {{u}} or {{ub}} or {{uf}}
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| | (8 or 7 or 9)
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| | Jump
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| |-
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| ! scope="row" | Tap {{u}} or {{ub}} or {{uf}}
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| | (8 or 7 or 9)
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| | Hop
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| |-
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| ! scope="row" | {{f}}{{f}}
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| | (66)
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| | Dash
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| |-
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| ! scope="row" | {{b}}{{b}}
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| | (44)
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| | Backdash
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| |-
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| ! scope="row" | {{df}}
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| | (3)
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| | Crouch-walk
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| |-
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| |}
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| == Defense Inputs ==
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| {| class="wikitable" style="text-align: center;"
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| ! scope="col"| Motion
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| ! scope="col"| Numpad
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| ! scope="col"| Action
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| |-
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| ! scope="row" | {{b}}
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| | (4)
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| | Block High and Mid
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| |-
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| ! scope="row" | {{db}}
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| | (1)
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| | Block Mid and Low
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| |-
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| ! scope="row" | {{b}}
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| | (4)
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| | {{aironly}} - Air Block
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| |-
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| ! scope="row" | {{f}} [[File:Snka.gif]]
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| | (6) [[File:Snka.gif]]
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| | while blocking - Defensive Attack
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| |-
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| ! scope="row" | {{qcd}} [[File:Snkd.gif]]
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| | (412) [[File:Snkd.gif]]
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| | on {{knockdown}} before landing - Ground Tech
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| |-
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| |}
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| == Offense Inputs ==
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| {| class="wikitable" style="text-align: center;"
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| ! scope="col"| Motion
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| ! scope="col"| Numpad
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| ! scope="col"| Action
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| |-
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| ! scope="row" | {{f}} or {{b}} [[File:Snkc.gif]]
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| | (6 or 4) [[File:Snkc.gif]]
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| | at close range - Throw
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| |-
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| ! scope="row" | [[File:Snkd.gif]]
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| | in the middle of a jump
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| | Turn Around
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| |-
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| |}
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|
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| == Line Change Inputs ==
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| {| class="wikitable" style="text-align: center;"
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| ! scope="col"| Motion
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| ! scope="col"| Numpad
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| ! scope="col"| Action
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| |-
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| ! scope="row" | [[File:Snkd.gif]]
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| | -
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| | Move Into Opposite Line
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| |-
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| ! scope="row" | [[File:Snka.gif]]
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| | -
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| | When opponent is in another line - Punch Line Attack
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| |-
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| ! scope="row" | [[File:Snkb.gif]]
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| | -
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| | When opponent is in another line - Kick Line Attack
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| |-
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| ! scope="row" | [[File:Snkc.gif]]
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| | -
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| | when opponent is in another line - Power Line Attack
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| |-
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| ! scope="row" | {{d}} [[File:Snkc.gif]]
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| | (2) [[File:Snkc.gif]]
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| | when opponent is in another line - Sweep Line Attack
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| |-
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| |}
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| == Other Inputs ==
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| {| class="wikitable" style="text-align: center;"
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| ! scope="col"| Motion
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| ! scope="col"| Numpad
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| ! scope="col"| Action
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| |-
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| ! scope="row" | {{---}}
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| | -
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| | With at least one credit - Join-in
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| |-
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| ! scope="row" | {{n}} [[File:Snkc.gif]]
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| | (5) [[File:Snkc.gif]]
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| | when opponent is at least 3/4 screen away - Taunt
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| |-
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| |}
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| {{Navbox-RBFFS}}
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