The King of Fighters '98/EX Ryo: Difference between revisions

From SuperCombo Wiki
No edit summary
No edit summary
Line 1: Line 1:
=Gameplay overview=
=Gameplay overview=


'94 Ryo trades '98 Ryo's versatility and mix up options for a zoning centered, shoto esque gameplay style. His main weapons and what differences him from his regular counterpart are his high-priority, low-risk DP and a long range fireball.  
'94 Ryo trades '98 Ryo's versatility and mix up options for a zoning centered, shoto esque gameplay style. His main weapons and what differences him from his regular counterpart are his high-priority, low-risk DP and a long range fireball. He can still be used as a poking, pressure character like '98 Ryo, only not as effectively.


=Combos=
=Combos=

Revision as of 19:03, 9 January 2008

Gameplay overview

'94 Ryo trades '98 Ryo's versatility and mix up options for a zoning centered, shoto esque gameplay style. His main weapons and what differences him from his regular counterpart are his high-priority, low-risk DP and a long range fireball. He can still be used as a poking, pressure character like '98 Ryo, only not as effectively.

Combos

  • cr.B, cr.B, A, hcb + K
  • cr.B, cr.C (link), qcf + P
  • j.D, cl.C, f.A / qcf + P