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=Gameplay overview= | |||
'94 Ryo trades '98 Ryo's versatility and mix up options for a zoning centered, shoto esque gameplay style. His main weapons and what differences him from his regular counterpart are his high-priority, low-risk DP and a long range fireball. | |||
=Combos= | =Combos= | ||
Revision as of 19:00, 9 January 2008
Gameplay overview
'94 Ryo trades '98 Ryo's versatility and mix up options for a zoning centered, shoto esque gameplay style. His main weapons and what differences him from his regular counterpart are his high-priority, low-risk DP and a long range fireball.
Combos
- cr.B, cr.B, A, hcb + K
- cr.B, cr.C (link), qcf + P
- j.D, cl.C, f.A / qcf + P