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{{ComboTableRow-UMVC3 | {{ComboTableRow-UMVC3 | ||
|notation= {{Clr|1|2L}} {{Clr|3|2H}} {{Clr|4|5S}} > {{Clr|2|j.M}} {{Clr|2|j.M}} {{Clr|3|j.H}} {{Clr|4|j.S}} > {{Clr|3|623H (charged) | |notation= {{Clr|1|2L}} {{Clr|3|2H}} {{Clr|4|5S}} > {{Clr|2|j.M}} {{Clr|2|j.M}} {{Clr|3|j.H}} {{Clr|4|j.S}} > {{Clr|3|623H}} (charged) > {{Clr|4|S}} > {{Clr|3|j.H}} > {{Clr|1|j.236L}} > {{Clr|2|j.236L+M}} | ||
|damage= 706,700 | |damage= 706,700 | ||
|meter= 1 | |meter= 1 |
Revision as of 05:51, 6 July 2023
Notation | Meaning |
---|---|
(Leave a space) cancel from the previous normal to the following. | |
, | Link from the previous move to the following. |
> | Cancel the previous move into the following special / super move. |
~ | Cancel special into set followup or plink previous attack into the following. |
dl. / delay | Delay the following move. |
whiff | Must whiff the following move. |
land | Must land on the ground before the next move. |
rejump | Must land then jump again before the next move. |
j. / sj. | Move is done in a jump / superjump. |
jc / sjc | Cancel previous move into a jump / superjump. |
ia./tk. | Instant Air or Tiger Knee Special or Super Move. |
XX | Any two attack buttons excluding S. |
NXX | Dash / Airdash in N direction. |
X+S | Any other attack button and S pressed at the same time. |
AA | Anti-Air |
[X] | Hold input |
-X- | Release input |
(N) | Connect with only the Nth hit of this attack. |
(Move) | Move is optional. |
[sequence] x N | Repeat sequence N times. |
Beginner Combos
Basic, simple combos with few requirements or restrictions.
- Work on all or nearly all characters.
- Require little to no resources (Meter, Assists, Character Specific Stocks).
- Need minimal adjustments for positioning or starter.
Thor Standard Solo Combo
Easy
Provided ID could not be validated.
Damage: 633,500 (1 bar)
Meter Gain: X bar (costs 1)
5L 5M 5S j.M j.M j.H > j.421M > j.236L+M
Core Combos
Advanced Combos
Advanced Combos are specialized in usage, require awareness, execution, and have advantages over core combos.
- May only work on a few characters or in specific circumstances.
- Can have any amount of requirements such as meter, positioning, starter.
- Are not necessarily harder than core combos, but require more specific knowledge.
Assist Extensions
Notation | Damage | Meter | Location | Video |
---|---|---|---|---|
5L 5M 5S > j.M j.M j.H > j.421M > j.236L+M |
633,500 |
1 |
Anywhere |
|
2L 2H > 623M > 5S > j.M j.M j.H > j.421M > j.236L+M |
697,700 |
1 |
Anywhere |
|
2L 2H 5S > j.M j.M j.H j.S > 623H (charged) > S > j.H > j.236L > j.236L+M |
706,700 |
1 |
Anywhere |
|