Billy Kane(RBFFS): Difference between revisions

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(Added advantage on block, center aligned tables, edited supers to correct motion inputs)
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==Command Moves==
==Command Moves==
{| class="wikitable"
{| class="wikitable" style="text-align: center;"
|-
|-
! scope="col"| Move Name
! scope="col"| Move Name
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! scope="col"| Nickname
! scope="col"| Nickname
! scope="col"| Description
! scope="col"| Description
! scope="col"| Adv on Block
|-
|-
! scope="row"|Slide Palm
! scope="row"|Slide Palm
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|  
|  
|  
|  
| 0
|-
|-
! scope="row"| Ground Slash
! scope="row"| Ground Slash
| d+S on downed opponent
| d+S on downed opponent
|  
|  
|  
| Pursuit
| -
|-
|-
! scope="row" |Crunch Kick
! scope="row" |Crunch Kick
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|  
|  
|
|
| -5
|-
|-
|}
|}
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==Special Moves==
==Special Moves==
{| class="wikitable"
{| class="wikitable" style="text-align: center;"
|-
|-
! scope="col"| Move Name
! scope="col"| Move Name
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! scope="col"| Nickname
! scope="col"| Nickname
! scope="col"| Description
! scope="col"| Description
! scope="col"| Adv on Block
|-
|-
! scope="row"|San Setsu Kon
! scope="row"|San Setsu Kon
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|  
|  
| absorb projectiles
| absorb projectiles
| +1
|-
|-
! scope="row"|└Flame San Setsu Kon
! scope="row"|└Flame San Setsu Kon
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|  
|  
| Follow Up
| Follow Up
| -
|-
|-
! scope="row"|Sparrow Drop
! scope="row"|Sparrow Drop
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|  
|  
|  
|  
| -
|-
|-
! scope="row" |Whirlwind Pole
! scope="row" |Whirlwind Pole
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|  
|  
| absorb projectiles
| absorb projectiles
| -51
|-
|-
! scope="row" |Dragon Flame
! scope="row" |Dragon Flame
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|
|
| Breakshot  
| Breakshot  
| -5
|-
|-
! scope="row" |Power Hi Sho Bonk
! scope="row" |Power Hi Sho Bonk
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|  
|  
| can control descent with b/f
| can control descent with b/f
| +2
|-
|-
|}
|}


==S-Power Move==
==S-Power Move==
{| class="wikitable"
{| class="wikitable" style="text-align: center;"
|-
|-
! scope="col"| Move Name
! scope="col"| Move Name
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! scope="col"| Nickname
! scope="col"| Nickname
! scope="col"| Description
! scope="col"| Description
! scope="col"| Adv on Block
|-
|-
! scope="row"|Choreppa Dan
! scope="row"|Super Fire Wheel
| Charge d, df, f+K+S
| {{qcf}}{{hcb}}{{kof.lk}}{{kof.sp}}
|  
|  
|  
|  
| -81
|-
|-
|}
|}


==P-Power Move==
==P-Power Move==
{| class="wikitable"
{| class="wikitable" style="text-align: center;"
|-
|-
! scope="col"| Move Name
! scope="col"| Move Name
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! scope="col"| Nickname
! scope="col"| Nickname
! scope="col"| Description
! scope="col"| Description
! scope="col"| Adv on Block
|-
|-
! scope="row"|Neo Zanei Reppa
! scope="row"|Guren Sakkon
| hcf+S
| {{qcf}}{{hcb}}{{kof.sp}}
|  
|  
|  
|  
| -23
|-
|-
|}
|}

Revision as of 15:23, 27 June 2023

Rbffsbilly.png


Introduction

Movelist

Command Moves

Move Name Motion Nickname Description Adv on Block
Slide Palm Dash Forward, d+P 0
Ground Slash d+S on downed opponent Pursuit -
Crunch Kick f+P while blocking -5

Throw Moves

Move Name Motion Nickname Description
Pole Toss f/b+S Close
Pole Strangle f+K Close

Special Moves

Move Name Motion Nickname Description Adv on Block
San Setsu Kon charge b,f+P absorb projectiles +1
└Flame San Setsu Kon b,f+S Follow Up -
Sparrow Drop qcb+P -
Whirlwind Pole Mash P absorb projectiles -51
Dragon Flame qcb+K Breakshot -5
Power Hi Sho Bonk db,qcf+K can control descent with b/f +2

S-Power Move

Move Name Motion Nickname Description Adv on Block
Super Fire Wheel Qcf.pngHcb.pngKof.lk.pngKof.sp.png -81

P-Power Move

Move Name Motion Nickname Description Adv on Block
Guren Sakkon Qcf.pngHcb.pngKof.sp.png -23

Chains

--- 3hits ---

[Ac/2+Ac/2+Bc]Bc,C

[Ac/2+Ac/2+Bc],[Bc/2+Bc],2+C

--- 4hits ---

[Ac/2+Ac/2+Bc],Bc,6+CcP,4+CcP

[Ac/2+Ac],Cc(3hit)

--- 5hits ---

B(3hit),Bc,C

B(3hit),[Bc/2+Bc],2+C

--- 6hits ---

B(3hit),Bc,6+CcP,4+CcP

--- 10hits ---

2+C(1hit),Cc(3hit),qcf+C(6hit)

Combos

1)Jump C, crouching B, ==> B, C, <== C, QCB + B

2)Jump C, standing C, <== ~ ==> A, <== ==> C, Pursue Attack

3)Jump B, C, crouching A, <== C (three hits), <== ~ ==> A, <== ==> C, Pursue Attack

4)Jump C, crouching B, ==> B, C, <== C, <== ~ ==> A, <== ==> C, Pursue Attack

5)Far C, standing C, <== ~ ==> A, <== ==> C, Pursue Attack

6)Far C, ==> A, B, C, <== C, QCB + B

7)2nd Plane (Billy's stage), standing C, HCF + B (corner)

8)2nd Plane, standing C, Super Move

9)2nd Plane with opponent (Billy's stage), Jump C, crouching B, ==> B, C, <== C, Super Move (corner

Strategies