Andy Bogard(RBFFS): Difference between revisions

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==Command Moves==
==Command Moves==
{| class="wikitable"
{| class="wikitable" style="text-align: center;"
|-
|-
! scope="col"| Move Name
! scope="col"| Move Name
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! scope="col"| Nickname
! scope="col"| Nickname
! scope="col"| Description
! scope="col"| Description
! scope="col"| Adv on Block
|-
|-
! scope="row" |Slide Palm
! scope="row" |Slide Palm
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|  
|  
|  
|  
| 0
|-
|-
! scope="row" |Rising Palm
! scope="row" |Rising Palm
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|  
|  
|  
|  
| -9
|-
|-
! scope="row" |Falling Roll Kick
! scope="row" |Falling Roll Kick
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|  
|  
|  
|  
| -3
|-
|-
! scope="row" |Crunch Kick
! scope="row" |Crunch Kick
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|  
|  
|  
| -4
|-
|-
! scope="row" |Feint Zai En Ken
! scope="row" |Feint Zai En Ken
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|  
|  
|  
| -
|-
|-
! scope="row" |Feint Hi Sho Ken
! scope="row" |Feint Hi Sho Ken
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|  
|  
|  
| -
|-
|-
! scope="row" |Feint Cho Reppa Dan
! scope="row" |Feint Cho Reppa Dan
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|  
|  
|  
| -
|-
|-
|}
|}
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==Special Moves==
==Special Moves==
{| class="wikitable"
{| class="wikitable" style="text-align: center;"
|-
|-
! scope="col"| Move Name
! scope="col"| Move Name
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! scope="col"| Nickname
! scope="col"| Nickname
! scope="col"| Description
! scope="col"| Description
! scope="col"| Adv on Block
|-
|-
! scope="row" |Hi Sho Ken
! scope="row" |Hi Sho Ken
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|  
|  
|  
|  
| -6
|-
|-
! scope="row" |Shoryudan
! scope="row" |Shoryudan
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|  
|  
|  
|  
| -30
|-
|-
! scope="row" |Zai En Ken
! scope="row" |Zai En Ken
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|  
| Punch equals short version and S equals long version
| Punch equals short version and S equals long version
| -1,-3
|-
|-
! scope="row" |Shippu Uraken
! scope="row" |Shippu Uraken
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|  
|  
| Follow up to S Version Zai En Ken
| Follow up to S Version Zai En Ken
| -18
|-
|-
! scope="row" |Explosion Quake
! scope="row" |Explosion Quake
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|  
|  
|  
|  
| -7
|-
|-
! scope="row" |Kuhadan
! scope="row" |Kuhadan
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|  
| Breakshot
| Breakshot
| -4
|-
|-
|}
|}


==S-Power Move==
==S-Power Move==
{| class="wikitable"
{| class="wikitable" style="text-align: center;"
|-
|-
! scope="col"| Move Name
! scope="col"| Move Name
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! scope="col"| Nickname
! scope="col"| Nickname
! scope="col"| Description
! scope="col"| Description
! scope="col"| Adv on Block
|-
|-
! scope="row" |Choreppa Dan
! scope="row" |Choreppa Dan
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|  
|  
|  
|  
| -9
|-
|-
|}
|}


==P-Power Move==
==P-Power Move==
{| class="wikitable"
{| class="wikitable" style="text-align: center;"
|-
|-
! scope="col"| Move Name
! scope="col"| Move Name
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! scope="col"| Nickname
! scope="col"| Nickname
! scope="col"| Description
! scope="col"| Description
! scope="col"| Adv on Block
|-
|-
! scope="row" |Zanei Reppa
! scope="row" |Zanei Reppa
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|  
|  
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| -11
|-
|-
|}
|}

Revision as of 01:19, 27 June 2023

Rbffsandy.png

Introduction

Movelist

Command Moves

Move Name Motion Nickname Description Adv on Block
Slide Palm Dash Forward D+P 0
Rising Palm df+P -9
Falling Roll Kick f+K -3
Crunch Kick f+P while Blocking -4
Feint Zai En Ken f+P+K -
Feint Hi Sho Ken f+P+K -
Feint Cho Reppa Dan d+K+S -

Throw Moves

Move Name Motion Nickname Description
Uchimata f/b+S Close

Special Moves

Move Name Motion Nickname Description Adv on Block
Hi Sho Ken qcb+P -6
Shoryudan dp+S -30
Zai En Ken charge db, f+P or F+S Punch equals short version and S equals long version -1,-3
Shippu Uraken db, f+S Follow up to S Version Zai En Ken -18
Explosion Quake hcb+S -7
Kuhadan hcf+K Breakshot -4

S-Power Move

Move Name Motion Nickname Description Adv on Block
Choreppa Dan charge d for 2 seconds, df, f+K+S -9

P-Power Move

Move Name Motion Nickname Description Adv on Block
Zanei Reppa hcf+S -11

Chains

--- 3hits ---

[Ac/Bc/2+Ac/2+Bc],Bc,C

[Ac/Bc/2+Ac/2+Bc],[Bc/2+Bc],2+C

[Ac/Bc/2+Ac/2+Bc],[Bc/2+Bc],3+Cj

--- 4hits ---

[Ac/_Bc/_2_+_Ac/_2_+_Bc],Bc,6+CcP,4+CcP

--- 5hits ---

3+Ac,Cc,Cc,Cc,6+C

Combos

1)Jump C, standing C (two hits), {down-backward, forward + A}, {down-backward,forward + C}

2)Jump B, C, crouching B, ==> B, C, <== C, HCB + C

3)Jump C, crouching Bx2, down-forward C, {forward, down, down-forward + C}

4)Jump C, crouching A, B, down-forward C, HCF + B

5)Jump B, C, down-forward A, Super Move

6)Jump C, ==> A, B, C, <== C, Power Move, Pursue Attack

Strategies