m (===== <span class="invisible-header"></span> ===== <font style="visibility:hidden" size="0"></font> this is the worst line ever) |
m (kyo moveset placeholder done...) |
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Line 24: | Line 24: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=stand A | ||
|input= | |input=st.A | ||
|data= | |data= | ||
{{AttackData-KOF02 | {{AttackData-KOF02 | ||
Line 46: | Line 46: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=stand | ||
|input= | |input=st.B | ||
|data= | |data= | ||
{{AttackData-KOF02 | {{AttackData-KOF02 | ||
Line 68: | Line 68: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=stand C | ||
|input= | |input=st.C | ||
|data= | |data= | ||
{{AttackData-KOF02 | {{AttackData-KOF02 | ||
Line 90: | Line 90: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=stand D | ||
|input= | |input=st.D | ||
|data= | |data= | ||
{{AttackData-KOF02 | {{AttackData-KOF02 | ||
Line 114: | Line 114: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=close A | ||
|input= | |input=cl.A | ||
|data= | |data= | ||
{{AttackData-KOF02 | {{AttackData-KOF02 | ||
Line 136: | Line 136: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=close B | ||
|input= | |input=cl.B | ||
|data= | |data= | ||
{{AttackData-KOF02 | {{AttackData-KOF02 | ||
Line 158: | Line 158: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=close C | ||
|input= | |input=cl.C | ||
|data= | |data= | ||
{{AttackData-KOF02 | {{AttackData-KOF02 | ||
Line 180: | Line 180: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=close D | ||
|input= | |input=cl.D | ||
|data= | |data= | ||
{{AttackData-KOF02 | {{AttackData-KOF02 | ||
Line 204: | Line 204: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Crouch A | ||
|input= | |input=2A | ||
|data= | |data= | ||
{{AttackData-KOF02 | {{AttackData-KOF02 | ||
Line 226: | Line 226: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Crouch B | ||
|input= | |input=2B | ||
|data= | |data= | ||
{{AttackData-KOF02 | {{AttackData-KOF02 | ||
Line 248: | Line 248: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Crouch C | ||
|input= | |input=2C | ||
|data= | |data= | ||
{{AttackData-KOF02 | {{AttackData-KOF02 | ||
Line 270: | Line 270: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Crouch D | ||
|input= | |input=2D | ||
|data= | |data= | ||
{{AttackData-KOF02 | {{AttackData-KOF02 | ||
Line 288: | Line 288: | ||
}} | }} | ||
}} | }} | ||
==== Command Normals ==== | |||
==== | {{MoveData | ||
|image= | |||
|caption= | |||
|name=Ge Shiki~Gofu Yo | |||
|input=6B | |||
|data= | |||
{{AttackData-KOF02 | |||
|Damage=- | |||
|G. Damage= | |||
|Cancel= | |||
|Guard= Overhead | |||
|Startup= | |||
|Active= | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv=- | |||
|Invul=- | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=88 Shiki | ||
|input= | |input=3D | ||
|data= | |data= | ||
{{AttackData-KOF02 | {{AttackData-KOF02 | ||
Line 301: | Line 322: | ||
|G. Damage= | |G. Damage= | ||
|Cancel= | |Cancel= | ||
|Guard= | |Guard= Low | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery=- | ||
|Total= | |Total= | ||
|Hit Adv= | |Hit Adv= | ||
|Block Adv= | |Block Adv=- | ||
|Invul= | |Invul=- | ||
|description= | |description= | ||
}} | }} | ||
Line 316: | Line 337: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name= Ge Shiki~Naraku Otoshi | ||
|input= | |input=j2C | ||
|data= | |data= | ||
{{AttackData-KOF02 | {{AttackData-KOF02 | ||
|version=jump | |||
|Damage=- | |||
|G. Damage= | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul= | |||
|description= | |||
}} | |||
{{AttackData-KOF02 | |||
|version=hop | |||
|Damage=- | |Damage=- | ||
|G. Damage= | |G. Damage= | ||
Line 334: | Line 371: | ||
}} | }} | ||
}} | }} | ||
==== Jumping Normals ==== | |||
{{MoveData | {{MoveData | ||
Line 482: | Line 520: | ||
}} | }} | ||
}} | }} | ||
==== Blowback Attack ==== | |||
== | {{MoveData | ||
|image= | |||
|caption= | |||
|name=Blowback Attack | |||
|input=CD | |||
|data= | |||
{{AttackData-KOF02 | |||
|Damage=- | |||
|G. Damage= | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul= | |||
|description= | |||
}} | |||
}} | |||
== | {{MoveData | ||
|image= | |||
|caption= | |||
|name=jump CD | |||
|input=j.CD | |||
|data= | |||
{{AttackData-KOF02 | |||
|Damage=- | |||
|G. Damage= | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv=- | |||
|Invul=- | |||
|description= | |||
}} | |||
}} | |||
== | ==Universal Mechanics== | ||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Striker Call | |||
|input=BC | |||
|data= | |||
{{AttackData-KOF02 | |||
|Damage=- | |||
|G. Damage= | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv=- | |||
|Invul=1~21 Strike Invul | |||
|description= | |||
}} | |||
}} | |||
== | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Roll | |||
|input=AB | |||
|data= | |||
{{AttackData-KOF02 | |||
|version=Back | |||
|Damage=- | |||
|G. Damage= | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul= | |||
|description= | |||
}} | |||
{{AttackData-KOF02 | |||
|version=Forward | |||
|Damage=- | |||
|G. Damage= | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv=- | |||
|Invul=- | |||
|description= | |||
}} | |||
}} | |||
== | {{MoveData | ||
|image= | |||
|caption= | |||
|name=Hatsugane | |||
|input=(close) 4/6C | |||
|data= | |||
{{AttackData-KOF02 | |||
|Damage=- | |||
|G. Damage= | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv=- | |||
|Invul=- | |||
|description= | |||
}} | |||
}} | |||
= | {{MoveData | ||
|image= | |||
|caption= | |||
|name=Issetsu Seoi Nage | |||
|input=(close) 4/6D | |||
|data= | |||
{{AttackData-KOF02 | |||
|Damage=- | |||
|G. Damage= | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv=- | |||
|Invul=- | |||
|description= | |||
}} | |||
}} | |||
==Special Moves== | |||
====Kyo Rekkas==== | |||
{{MoveData | |||
|image= | |||
|caption=Firestarter | |||
|name=114 Shiki Aragami | |||
|input=236A | |||
|data= | |||
{{AttackData-KOF02 | |||
|Damage=- | |||
|G. Damage= | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv=- | |||
|Invul= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=128 Shiki~Kono Kizu | |||
|input=236A after 236A | |||
|data= | |||
{{AttackData-KOF02 | |||
|Damage=- | |||
|G. Damage= | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv=- | |||
|Invul= | |||
|description= | |||
}} | |||
}} | |||
== | {{MoveData | ||
|image= | |||
|caption=Corner Rekka Ender | |||
|name=127 Shiki~Yano Sabi | |||
|input=A/C after 236A>236A | |||
|data= | |||
{{AttackData-KOF02 | |||
|Damage=- | |||
|G. Damage= | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv=- | |||
|Invul= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption=Midscreen Rekka Ender | |||
|name=125 Shiki~Nanase | |||
|input=B/D after 236A>236A | |||
|data= | |||
{{AttackData-KOF02 | |||
|Damage=- | |||
|G. Damage= | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv=- | |||
|Invul= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption=Overhead | |||
|name=127 Shiki~Yano Sabi | |||
|input=63214A after 236A | |||
|data= | |||
{{AttackData-KOF02 | |||
|Damage=- | |||
|G. Damage= | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv=- | |||
|Invul= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption=OTG Low | |||
|name=127 Shiki~Yano Sabi | |||
|input=A/C after 236A>63214A | |||
|data= | |||
{{AttackData-KOF02 | |||
|Damage=- | |||
|G. Damage= | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv=- | |||
|Invul= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption=Kick? | |||
|name=125 Shiki~Nanase | |||
|input=B/D after 236A>63214A | |||
|data= | |||
{{AttackData-KOF02 | |||
|Damage=- | |||
|G. Damage= | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv=- | |||
|Invul= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=115 Shiki~Dokugami | |||
|input=236C | |||
|data= | |||
{{AttackData-KOF02 | |||
|Damage=- | |||
|G. Damage= | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv=- | |||
|Invul= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=401 Shiki~Tsumi Yomi | |||
|input=63214A/C after 236C | |||
|data= | |||
{{AttackData-KOF02 | |||
|Damage=- | |||
|G. Damage= | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv=- | |||
|Invul= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=401 Shiki~Tsumi Yomi | |||
|input=6A/C after 236C>63214A/C | |||
|data= | |||
{{AttackData-KOF02 | |||
|Damage=- | |||
|G. Damage= | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv=- | |||
|Invul= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption=Drops randomly | |||
|name=100 Shiki~Oniyaki | |||
|input=623A/C after 236C>63214A/C>6A/C | |||
|data= | |||
{{AttackData-KOF02 | |||
|Damage=- | |||
|G. Damage= | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv=- | |||
|Invul= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=100 Shiki~Oniyaki | |||
|input=623A/C | |||
|data= | |||
{{AttackData-KOF02 | |||
|version=A | |||
|Damage=- | |||
|G. Damage= | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul= | |||
|description= | |||
}} | |||
{{AttackData-KOF02 | |||
|version=C | |||
|Damage=- | |||
|G. Damage= | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv=- | |||
|Invul=- | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=75 Shiki~Kai | |||
|input=236B/D | |||
|data= | |||
{{AttackData-KOF02 | |||
|version=B | |||
|Damage=- | |||
|G. Damage= | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul= | |||
|description= | |||
}} | |||
{{AttackData-KOF02 | |||
|version=D | |||
|Damage=- | |||
|G. Damage= | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv=- | |||
|Invul=- | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=75 Shiki~Kai | |||
|input=B/D after 236B/D | |||
|data= | |||
{{AttackData-KOF02 | |||
|Damage=- | |||
|G. Damage= | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv=- | |||
|Invul= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=R.E.D. Kick | |||
|input=412B/D | |||
|data= | |||
{{AttackData-KOF02 | |||
|version=B | |||
|Damage=- | |||
|G. Damage= | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul= | |||
|description= | |||
}} | |||
{{AttackData-KOF02 | |||
|version=D | |||
|Damage=- | |||
|G. Damage= | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv=- | |||
|Invul=- | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=427 Shiki~Hikigane | |||
|input=63214B/D | |||
|data= | |||
{{AttackData-KOF02 | |||
|version=B | |||
|Damage=- | |||
|G. Damage= | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul= | |||
|description= | |||
}} | |||
{{AttackData-KOF02 | |||
|version=D | |||
|Damage=- | |||
|G. Damage= | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv=- | |||
|Invul=- | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=910 Shiki~Nue Tsumi | |||
|input=214A/C | |||
|data= | |||
{{AttackData-KOF02 | |||
|version=A | |||
|Damage=- | |||
|G. Damage= | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul= | |||
|description= | |||
}} | |||
{{AttackData-KOF02 | |||
|version=C | |||
|Damage=- | |||
|G. Damage= | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv=- | |||
|Invul=- | |||
|description= | |||
}} | |||
}} | |||
==Desperation Moves== | |||
= | {{MoveData | ||
|image= | |||
|caption= | |||
|name=Ura 108 Shiki~Orochinagi | |||
|input=2141236A/C | |||
|data= | |||
{{AttackData-KOF02 | |||
|Damage=- | |||
|G. Damage= | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv=- | |||
|Invul= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image= | |||
|caption= | |caption= | ||
|name= | |name=182 Shiki | ||
|input= | |input=236236A/C | ||
|data= | |data= | ||
{{AttackData-KOF02 | {{AttackData-KOF02 | ||
|Damage=- | |Damage=- | ||
|G. Damage= | |G. Damage= | ||
Line 575: | Line 1,167: | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery=- | ||
|Total= | |Total= | ||
|Hit Adv= | |Hit Adv= | ||
|Block Adv= | |Block Adv=- | ||
|Invul= | |Invul= | ||
|description= | |description= | ||
}} | |||
}} | }} | ||
==Super Desperation Moves== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Ura 108 Shiki~Orochinagi | |||
|input=2141236AC | |||
|data= | |||
{{AttackData-KOF02 | {{AttackData-KOF02 | ||
|Damage=- | |Damage=- | ||
|G. Damage= | |G. Damage= | ||
Line 590: | Line 1,191: | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery=- | ||
|Total= | |Total= | ||
|Hit Adv= | |Hit Adv= | ||
|Block Adv= | |Block Adv=- | ||
|Invul= | |Invul= | ||
|description= | |description= | ||
Line 599: | Line 1,200: | ||
}} | }} | ||
==Striker Moves== | |||
Kyo Ura 108 Shiki~Orochi Nagi | |||
Sho Kirishima Sexual Charisma Dynamite~Remember KOF | |||
Saisyu Kusanagi no Jin | |||
=The Basics= | |||
==Combos== | |||
Close C > qcf+C > hcb+P > f+P | |||
Close C > qcf+D,D > rdp+B | |||
Close C > qcf+D, D > hcb+B > qcf+A > hcb+P > f+P | |||
Close C > qcf+D,D > hcb+B > dp+C | |||
Close C > qcf+D,D > qcb,hcf+P | |||
throw > BC > run > qcf+D,D > hcb+B > qcf+A > qcf+A > f+B | |||
Combo from throw, works with any striker, remember that calling striker after a throw costs an additional bar of meter so use sparingly | |||
Best Striker: Another Iori | |||
cr.B,cr.B,cr.B > BC > run > qcf+D,D > rdp+B | |||
cr.B,cr.B,cr.B > BC > run > qcf+D,D > hcb+B > dp+A | |||
Relatively easy striker combos with decent damage and hard knockdown | |||
cr.B,cr.B,cr.B > BC > run > qcf+D,D > hcb+B > qcf+A > qcf+A > f+B > [BC > hyperhop back > qcf+D,D > hcb+B > qcf+A > qcf+A > f+B] x N | |||
Low confirm, the first part of this combo (up to before the second striker call) works anywhere on the screen, | |||
for the extension with additional striker calls opponent must be in the corner when the first hit of light | |||
rekka connects. | |||
crossup j.d+C > cl.C > BC > run > qcf+D,D > hcb+B > qcf+A > qcf+A > f+B | |||
Striker confirm off of crossup j.d+C | |||
=Advanced Strategy= | |||
==Best Strikers== | ==Best Strikers== |
Revision as of 16:59, 15 June 2023
Introduction
Kyo is an offensively focused character with a variety of tools to get in, pressure the opponent, and deal damage. With his solid ground and air normals, as well as his 114 Shiki Aragami special and its follow-ups, he can bully his opponent to keep them locked down.
Strengths | Weaknesses |
---|---|
|
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Normals
Far Normals
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Close Range Normals
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Crouching Normals
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Command Normals
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | Low | - | - | - | - | - | - | - | - | - |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
jump | - | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
hop | - | - | - | - | - | - | - | - | - | - | - |
Jumping Normals
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
jump | - | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
hop | - | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
jump | - | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
hop | - | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
jump | - | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
hop | - | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
jump | - | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
hop | - | - | - | - | - | - | - | - | - | - | - |
Blowback Attack
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Universal Mechanics
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | 1~21 Strike Invul |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
Back | - | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
Forward | - | - | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Special Moves
Kyo Rekkas
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
A | - | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
C | - | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
B | - | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
D | - | - | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
B | - | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
D | - | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
B | - | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
D | - | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
A | - | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
C | - | - | - | - | - | - | - | - | - | - | - |
Desperation Moves
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Super Desperation Moves
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Striker Moves
Kyo Ura 108 Shiki~Orochi Nagi Sho Kirishima Sexual Charisma Dynamite~Remember KOF Saisyu Kusanagi no Jin
The Basics
Combos
Close C > qcf+C > hcb+P > f+P
Close C > qcf+D,D > rdp+B
Close C > qcf+D, D > hcb+B > qcf+A > hcb+P > f+P
Close C > qcf+D,D > hcb+B > dp+C
Close C > qcf+D,D > qcb,hcf+P
throw > BC > run > qcf+D,D > hcb+B > qcf+A > qcf+A > f+B
Combo from throw, works with any striker, remember that calling striker after a throw costs an additional bar of meter so use sparingly
Best Striker: Another Iori
cr.B,cr.B,cr.B > BC > run > qcf+D,D > rdp+B
cr.B,cr.B,cr.B > BC > run > qcf+D,D > hcb+B > dp+A
Relatively easy striker combos with decent damage and hard knockdown
cr.B,cr.B,cr.B > BC > run > qcf+D,D > hcb+B > qcf+A > qcf+A > f+B > [BC > hyperhop back > qcf+D,D > hcb+B > qcf+A > qcf+A > f+B] x N
Low confirm, the first part of this combo (up to before the second striker call) works anywhere on the screen, for the extension with additional striker calls opponent must be in the corner when the first hit of light rekka connects.
crossup j.d+C > cl.C > BC > run > qcf+D,D > hcb+B > qcf+A > qcf+A > f+B
Striker confirm off of crossup j.d+C