The King of Fighters 2000/Kyo Kusanagi: Difference between revisions

From SuperCombo Wiki
m (a placeholder normal moveset)
Line 19: Line 19:
|}
|}


==Normal Moves==
=== Normals ===
==== Far Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=st.A
|input={{Icon-SNK|a}}
|data=
{{AttackData-KOF02
|Damage=
|G. Damage=
|Cancel=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=st.B
|input={{Icon-SNK|b}}
|data=
{{AttackData-KOF02
|Damage=
|G. Damage=
|Cancel=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=st.C
|input={{Icon-SNK|c}}
|data=
{{AttackData-KOF02
|Damage=
|G. Damage=
|Cancel=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=st.D
|input={{Icon-SNK|d}}
|data=
{{AttackData-KOF02
|Damage=
|G. Damage=
|Cancel=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
==== Close Range Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=cl.A
|input={{Icon-SNK|a}}
|data=
{{AttackData-KOF02
|Damage=
|G. Damage=
|Cancel=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=cl.B
|input={{Icon-SNK|b}}
|data=
{{AttackData-KOF02
|Damage=
|G. Damage=
|Cancel=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=cl.C
|input={{Icon-SNK|c}}
|data=
{{AttackData-KOF02
|Damage=
|G. Damage=
|Cancel=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=cl.D
|input={{Icon-SNK|d}}
|data=
{{AttackData-KOF02
|Damage=
|G. Damage=
|Cancel=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
==== Crouching Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=2A/cr.A
|input={{Motion|2}}{{Icon-SNK|a}}
|data=
{{AttackData-KOF02
|Damage=
|G. Damage=
|Cancel=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=2B/cr.B
|input={{Motion|2}}{{Icon-SNK|b}}
|data=
{{AttackData-KOF02
|Damage=
|G. Damage=
|Cancel=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=2C/cr.C
|input={{Motion|2}}{{Icon-SNK|c}}
|data=
{{AttackData-KOF02
|Damage=
|G. Damage=
|Cancel=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=2D/cr.D
|input={{Motion|2}}{{Icon-SNK|d}}
|data=
{{AttackData-KOF02
|Damage=
|G. Damage=
|Cancel=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
==== Neutral Jumping Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=nj.A
|input={{Motion|8}}{{Icon-SNK|a}}
|data=
{{AttackData-KOF02
|Damage=-
|G. Damage=
|Cancel=
|Guard=
|Startup=
|Active=
|Recovery=-
|Total=
|Hit Adv=-
|Block Adv=-
|Invul=-
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=nj.B
|input={{Motion|8}}{{Icon-SNK|b}}
|data=
{{AttackData-KOF02
|Damage=-
|G. Damage=
|Cancel=
|Guard=
|Startup=
|Active=
|Recovery=-
|Total=
|Hit Adv=-
|Block Adv=-
|Invul=-
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=nj.C
|input={{Motion|8}}{{Icon-SNK|c}}
|data=
{{AttackData-KOF02
|Damage=-
|G. Damage=
|Cancel=S
|Guard= Overhead
|Startup=6
|Active=8
|Recovery=-
|Total=
|Hit Adv=-
|Block Adv=-
|Invul=-
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=nj.D
|input={{Motion|8}}{{Icon-SNK|d}}
|data=
{{AttackData-KOF02
|Damage=-
|G. Damage=
|Cancel=
|Guard=
|Startup=
|Active=
|Recovery=-
|Total=
|Hit Adv=-
|Block Adv=-
|Invul=-
|description=
}}
}}
==== Diagonal Jump Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=dj.A
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|a}}
|data=
{{AttackData-KOF02
|Damage=-
|G. Damage=
|Cancel=
|Guard= Overhead
|Startup=5
|Active=15
|Recovery=-
|Total=
|Hit Adv=-
|Block Adv=-
|Invul=-
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=dj.B
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|b}}
|data=
{{AttackData-KOF02
|Damage=-
|G. Damage=
|Cancel=
|Guard= Overhead
|Startup=7
|Active=12
|Recovery=-
|Total=
|Hit Adv=-
|Block Adv=-
|Invul=-
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=dj.C
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|c}}
|data=
{{AttackData-KOF02
|Damage=-
|G. Damage=
|Cancel=S
|Guard= Overhead
|Startup=6
|Active=5
|Recovery=-
|Total=
|Hit Adv=-
|Block Adv=-
|Invul=-
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=dj.D
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|d}}
|data=
{{AttackData-KOF02
|Damage=-
|G. Damage=
|Cancel=
|Guard=
|Startup=
|Active=
|Recovery=-
|Total=
|Hit Adv=-
|Block Adv=-
|Invul=-
|description=
}}
}}
==== Hop Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=HH.A
|input=tap {{Motion|7}}/{{Motion|9}}+{{Icon-SNK|a}}
|data=
{{AttackData-KOF02
|Damage=-
|G. Damage=
|Cancel=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=HH.B
|input=tap {{Motion|7}}/{{Motion|9}}+{{Icon-SNK|b}}
|data=
{{AttackData-KOF02
|Damage=-
|G. Damage=
|Cancel=
|Guard= Overhead
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=HH.C
|input=tap {{Motion|7}}/{{Motion|9}}+{{Icon-SNK|c}}
|data=
{{AttackData-KOF02
|Damage=-
|G. Damage=
|Cancel=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=HH.D
|input=tap {{Motion|7}}/{{Motion|9}}+{{Icon-SNK|d}}
|data=
{{AttackData-KOF02
|Damage=-
|G. Damage=
|Cancel=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=
|description=
}}
}}
==== Blowback Attack ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=CD
|input={{Icon-SNK|c}}+{{Icon-SNK|d}}
|data=
{{AttackData-KOF02
|Damage=-
|G. Damage=
|Cancel=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=j.CD
|input={{Motion|7}}/{{Motion|8}}/{{Motion|9}}+{{Icon-SNK|c}}+{{Icon-SNK|d}}
|data=
{{AttackData-KOF02
|Damage=-
|G. Damage=
|Cancel=
|Guard=
|Startup=
|Active=
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=-
|Invul=-
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|caption3=
|caption6=
|caption8=
|name=
|input=
|data=
{{AttackData-KOF02
|version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
|Cancel=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF02
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=
|Cancel=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=
|description=
}}
{{AttackData-KOF02
|version={{Icon-SNK|A}}
|Damage=-
|G. Damage=
|Cancel=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=
|description=
}}
}}
==Throws==
==Throws==
Hatsugane                                          [b/f]+C
Hatsugane                                          [b/f]+C

Revision as of 15:24, 15 June 2023


Introduction

Kyo is an offensively focused character with a variety of tools to get in, pressure the opponent, and deal damage. With his solid ground and air normals, as well as his 114 Shiki Aragami special and its follow-ups, he can bully his opponent to keep them locked down.

Strengths Weaknesses
  • Fantastic normals both on the ground and in the air
  • Strong combos thanks to an easily-accessible launcher and a hard knockdown
  • Good synergy with a wide variety of Strikers
  • Lacks unique answers to projectiles, making him potentially predictable against strong zoners
  • Has few ways to spend meter outside of taunts
  • Most rewarding combos have a high execution demand

Normal Moves

Normals

Far Normals

st.A
Kof.lp.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -

st.B
Kof.lk.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -

st.C
Kof.sp.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -

st.D
Kof.sk.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -

Close Range Normals

cl.A
Kof.lp.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -

cl.B
Kof.lk.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -

cl.C
Kof.sp.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -

cl.D
Kof.sk.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -

Crouching Normals

2A/cr.A
D.pngKof.lp.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -

2B/cr.B
D.pngKof.lk.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -

2C/cr.C
D.pngKof.sp.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -

2D/cr.D
D.pngKof.sk.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -

Neutral Jumping Normals

nj.A
U.pngKof.lp.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -

nj.B
U.pngKof.lk.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -

nj.C
U.pngKof.sp.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead - S 6 8 - - - - -

nj.D
U.pngKof.sk.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -

Diagonal Jump Normals

dj.A
Ub.png/Uf.png+Kof.lp.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead - - 5 15 - - - - -

dj.B
Ub.png/Uf.png+Kof.lk.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead - - 7 12 - - - - -

dj.C
Ub.png/Uf.png+Kof.sp.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead - S 6 5 - - - - -

dj.D
Ub.png/Uf.png+Kof.sk.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -

Hop Normals

HH.A
tap Ub.png/Uf.png+Kof.lp.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -

HH.B
tap Ub.png/Uf.png+Kof.lk.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead - - - - - - - - -

HH.C
tap Ub.png/Uf.png+Kof.sp.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -

HH.D
tap Ub.png/Uf.png+Kof.sk.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -

Blowback Attack

CD
Kof.sp.png+Kof.sk.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -

j.CD
Ub.png/U.png/Uf.png+Kof.sp.png+Kof.sk.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -

Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - - - - - - - - - -
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sp.png - - - - - - - - - - -
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - - - - - - - - - -

Throws

Hatsugane [b/f]+C

Issetsu Seoi Nage [b/f]+D

Command Moves

Ge Shiki~Goufu You f+B 88 Shiki df+D Ge Shiki~Naraku Otoshi j.d+C

Special Moves

114 Shiki~Aragami qcf+A └128 Shiki~Kono Kizu qcf+P

 └127 Shiki~Yano Sabi                                    P
 └125 Shiki~Nanase                                       K !

└127 Shiki~Yano Sabi hcb+P

 └Ge Shiki~Migiri Ugachi                                 P
 └125 Shiki~Nanase                                       K !

115 Shiki~Dokugami qcf+C └401 Shiki~Tsumi Yomi hcb+P

 └402 Shiki~Batsu Yomi                               f+P

100 Shiki~Oniyaki f,d,df+P ! 75 Shiki Kai qcf+KK R.E.D. KicK b2db+K 427 Shiki~Hikigane hcb+K ! 910 Shiki~Nue Tsumi qcb+P !

`reverse high/mid(Ge Shiki~Ryuu Iri)
`reverse low(Ge Shiki~Tora Fuse)

Desperation Moves

Ura 108 Shiki~Orochi Nagi qcb,hcf+Hold P 182 Shiki qcfx2+Hold P

Super Desperation Moves

Ura 108 Shiki~Orochi Nagi qcb,hcf+Hold A+C

Striker Moves

Kyo Ura 108 Shiki~Orochi Nagi Sho Kirishima Sexual Charisma Dynamite~Remember KOF Saisyu Kusanagi no Jin

The Basics

Combos

Close C > qcf+C > hcb+P > f+P

Close C > qcf+D,D > rdp+B

Close C > qcf+D, D > hcb+B > qcf+A > hcb+P > f+P

Close C > qcf+D,D > hcb+B > dp+C

Close C > qcf+D,D > qcb,hcf+P

throw > BC > run > qcf+D,D > hcb+B > qcf+A > qcf+A > f+B

Combo from throw, works with any striker, remember that calling striker after a throw costs an additional bar of meter so use sparingly

Best Striker: Another Iori

cr.B,cr.B,cr.B > BC > run > qcf+D,D > rdp+B

cr.B,cr.B,cr.B > BC > run > qcf+D,D > hcb+B > dp+A

Relatively easy striker combos with decent damage and hard knockdown

cr.B,cr.B,cr.B > BC > run > qcf+D,D > hcb+B > qcf+A > qcf+A > f+B > [BC > hyperhop back > qcf+D,D > hcb+B > qcf+A > qcf+A > f+B] x N

Low confirm, the first part of this combo (up to before the second striker call) works anywhere on the screen, for the extension with additional striker calls opponent must be in the corner when the first hit of light rekka connects.

crossup j.d+C > cl.C > BC > run > qcf+D,D > hcb+B > qcf+A > qcf+A > f+B

Striker confirm off of crossup j.d+C

Advanced Strategy

Best Strikers

Game Navigation

General
Controls
Notation
HUD
Strikers
System
FAQ
Characters
Andy
Athena
Bao
Benimaru
Chang
Chin
Choi
Clark
Hinako
Iori
Jhun
Joe
K'
Kasumi
Kensou
Kim
King
Kula
Kyo Kusanagi
Leona
Lin
Mai
Mary
Maxima
Ralf
Ramon
Robert
Ryo
Seth
Shingo
Takuma
Terry
Vanessa
Whip
Yuri