Template:FrameData-SF6: Difference between revisions

Template page
(added jugStart jugIncrease jugLimit hitstop DRcancelHit DRcancelBlk perfParryAdv fields to table, rearranged slightly)
(Separated Drive Damage into Block and Hit cells, shifted React Window down in place of Hitstop)
Line 21: Line 21:
| react        = Wikitext String
| react        = Wikitext String
| punish        = Wikitext String
| punish        = Wikitext String
| driveDamage   = Wikitext String
| driveDmgBlk  = Wikitext String
| driveDmgHit   = Wikitext String
| selfDriveOH  = Wikitext String
| selfDriveOH  = Wikitext String
| selfDriveOB  = Wikitext String
| selfDriveOB  = Wikitext String
Line 57: Line 58:
| blockstun    = {{{blockstun}}}
| blockstun    = {{{blockstun}}}
| hitstop      = {{{hitstop}}}
| hitstop      = {{{hitstop}}}
| driveDamage   = {{{driveDamage}}}
| driveDmgBlk   = {{{driveDmgBlk}}}
| driveDmgHit  = {{{driveDmgHit}}}
| selfDriveOH  = {{{selfDriveOH}}}
| selfDriveOH  = {{{selfDriveOH}}}
| selfDriveOB  = {{{selfDriveOB}}}
| selfDriveOB  = {{{selfDriveOB}}}
Line 91: Line 93:
<th style="width:16.6%;">Damage</th>
<th style="width:16.6%;">Damage</th>
<th style="width:16.6%;">Chip Dmg</th>
<th style="width:16.6%;">Chip Dmg</th>
<th style="width:16.6%;">Drive Dmg</th>
<th style="width:16.6%;">DriveDmg Blk</th>
<th style="width:16.6%;">DriveDmg Hit [PC]</th>
<th style="width:16.6%;">Guard</th>
<th style="width:16.6%;">Guard</th>
<th style="width:16.6%;">Cancel</th>
<th style="width:16.6%;">Cancel</th>
<th style="width:16.6%;">React Window</th>
</tr>
</tr>
<tr style="text-align: center; height:29px;">
<tr style="text-align: center; height:29px;">
<td>{{{damage|-}}}</td>
<td>{{{damage|-}}}</td>
<td>{{{chip|-}}}</td>
<td>{{{chip|-}}}</td>
<td>{{{driveDamage|-}}}</td>
<td>{{{driveDmgBlk|-}}}</td>
<td>{{{driveDmgHit|-}}}</td>
<td>{{{guard|-}}}</td>
<td>{{{guard|-}}}</td>
<td>{{{cancel|-}}}</td>
<td>{{{cancel|-}}}</td>
<td>{{{react|-}}}</td>
</tr>
</tr>
<tr style="font-size:80%">
<tr style="font-size:80%">
Line 110: Line 112:
<th>Hitstun</th>
<th>Hitstun</th>
<th>Blockstun</th>
<th>Blockstun</th>
<th>Hitstop</th>
<th>React Window</th>
</tr>
</tr>
<tr style="text-align: center; height:29px;">
<tr style="text-align: center; height:29px;">
Line 118: Line 120:
<td>{{{hitstun|-}}}</td>
<td>{{{hitstun|-}}}</td>
<td>{{{blockstun|-}}}</td>
<td>{{{blockstun|-}}}</td>
<td>{{{hitstop|-}}}</td>
<td>{{{react|-}}}</td>
</tr>
</tr>
<tr style="font-size:80%">
<tr style="font-size:80%">

Revision as of 16:26, 11 June 2023

This template defines the table "SF6_FrameData". View table.

Template DocumentationEdit This Documentation
{{FrameData-SF6 | chara = | moveId = | moveType =
| input         = 
| name          = 
| images        = 
| hitboxes      = 
| damage        = 
| chip          = 
| dmgScaling    = 
| startup       = 
| active        = 
| recovery      = 
| total         = 
| guard         = 
| cancel        = 
| hitconfirm    = 
| hitAdv        = 
| blockAdv      = 
| punishAdv     = 
| perfParryAdv  = 
| DRcancelHit   = 
| DRcancelBlk   = 
| afterDRHit    = 
| afterDRBlk    = 
| hitstun       = 
| blockstun     = 
| hitstop       = 
| driveDmgBlk   = 
| driveDmgHit   = 
| driveGain     = 
| superGainHit  = 
| superGainBlk  = 
| invuln        = 
| armor         = 
| airborne      = 
| jugStart      = 
| jugIncrease   = 
| jugLimit      = 
| projSpeed     = 
| atkRange      = 
| notes         = 
}}

Usage

Stores values in the SF6_FrameData Cargo Table.

Example

{{FrameData-SF6 | chara = Ken | moveId = ken_5lp | moveType = ground_normal
| input         = 5LP
| name          = Standing Light Punch
| images        = SF6_Ken_5LP.png
| hitboxes      = SF6_Ken_5LP_hitbox.png
| damage        = 300
| chip          = -
| dmgScaling    = 20% Starter
| startup       = 4
| active        = 3
| recovery      = 7
| total         = 13
| guard         = LH
| cancel        = Chn Sp SA
| hitconfirm    = 13
| hitAdv        = {{sf6-adv|VP|+4}}
| blockAdv      = {{sf6-adv|M|-1}}
| punishAdv     = {{sf6-adv|VP|+8}}
| perfParryAdv  = {{sf6-adv|VM|-8}}
| DRcancelHit   = {{sf6-adv|VP|+4}}
| DRcancelBlk   = {{sf6-adv|M|-1}}
| afterDRHit    = {{sf6-adv|VP|+8}}
| afterDRBlk    = {{sf6-adv|P|+3}}
| hitstun       = 14
| blockstun     = 9
| hitstop       = 9
| driveDmgBlk   = 500
| driveDmgHit   = [2000]
| driveGain     = 250
| superGainHit  = 300 (210)
| superGainBlk  = 150 (75)
| invuln        = -
| armor         = -
| airborne      = -
| jugStart      = 1
| jugIncrease   = 1
| jugLimit      = 0
| projSpeed     = -
| atkRange      = 1.01
| notes         = Example notes (specific chain properties, juggle properties, low profile frames, force stand/crouch, whiff on stand/crouch, properties vs. airborne opponents, cross-up, gaps in hitstun/blockstun, etc.)
}}
Ken
ken_5lp

5LP

Standing Light Punch
SF6 Ken 5LP.png
SF6 Ken 5LP hitbox.png
Damage Chip Dmg DriveDmg Blk DriveDmg Hit [PC] Guard Cancel
300 - 500 [2000] LH Chn Sp SA
Startup Active Recovery Hitstun Blockstun React Window
4 3 7 14 9 -
Self Drive oH Self Drive oB Self Super oH Self Super oB Opp. Super oH Opp. Super oB
- - - - - -
Juggle Start Juggle Increase Juggle Limit Invuln DR Cancel oH DR Cancel oB
1 1 0 - +4 -1
Perfect Parry Adv Punish Adv Hit Adv Block Adv
-8 - +4 -1
Notes
Example notes (specific chain properties, juggle properties, low profile frames, force stand/crouch, whiff on stand/crouch, properties vs. airborne opponents, cross-up, gaps in hitstun/blockstun, etc.)

This documentation is automatically transcluded from Template:FrameData-SF6/Documentation and is not included when this page is transcluded.