Street Fighter 6/FAQ: Difference between revisions

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=="I keep losing!"==
=="I keep losing!"==
2D Fighters and the FGC have existed for over thirty years. Of any competitive game, ''legacy skill'' is especially apparent in fighting games. '''You will lose. A lot.''' But thirty years of history doesn't equal thirty years of practice. Games come and go, and new blood regularly earn placements in tournament.
2D Fighters and the FGC have existed for over thirty years. Of any competitive game, ''legacy skill'' is especially apparent in fighting games. '''You will lose. A lot.''' But thirty years of history doesn't equal thirty years of practice. Games come and go, and new blood regularly place in tournaments.


===Winning is a byproduct of Learning===
===Winning is a byproduct of Learning===
Losses in fighting games are wholly our own, because everything is within our control.
Losses in fighting games are wholly our own, because everything is within our control.

Revision as of 00:22, 29 May 2023

Which character do I pick?

Pick whoever you want.

Sticking with someone you like is more sustainable than taking an early tier list as gospel. Modern Fighting Games are as such that it's nigh impossible to lose on character select, and more importantly: Character strength is most relevant at the highest level of play.

Hop in and experiment. Press buttons in single player or casual matches and see what feels good to do. Even if Street Fighter 6 is your first fighting game, you might already have ideas of what archetype you're looking for.

If you love the character you play, fighting games stop feeling like homework. Remember this is a video game. Play should feel fun, fulfilling, and bring you back again and again. That ideal starts with your character.

Do I need an Arcade Stick or a Hitbox?

No.

Now more than ever, controller choice is a preference. Street Fighter 6 is balanced with every major input device in mind.

For quite a long time, your region dictated what controller you used. Competitive Street Fighter got its start in seedy arcades, bodegas, and bars. Since the game's controls were integrated into the cabinet, there wasn't much of a choice. In the years since and with the switch to consoles, players have won with all manner of controllers. It doesn't matter.

"I keep losing!"

2D Fighters and the FGC have existed for over thirty years. Of any competitive game, legacy skill is especially apparent in fighting games. You will lose. A lot. But thirty years of history doesn't equal thirty years of practice. Games come and go, and new blood regularly place in tournaments.

Winning is a byproduct of Learning

Losses in fighting games are wholly our own, because everything is within our control.