Street Fighter 6/FAQ: Difference between revisions

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* Would you like to [[Street_Fighter_6/Jamie| manage a separate resource]] while you fight?
* Would you like to [[Street_Fighter_6/Jamie| manage a separate resource]] while you fight?
* ...Or [[Street_Fighter_6/Ken|keep it simple with stagger pressure?]]
* ...Or [[Street_Fighter_6/Ken|keep it simple with stagger pressure and throws?]]


* Do you [[Street_Fighter_6/Guile|'''love''' projectiles?]]
* Do you [[Street_Fighter_6/Guile|'''love''' projectiles?]]

Revision as of 23:38, 28 May 2023

Which character do I pick?

Pick whoever you want.

Sticking with someone you like is more sustainable than taking an early tier list as gospel. Modern Fighting Games are as such that it's nigh impossible to lose on character select, and more importantly: Character strength is most relevant at the highest level of play.

Hop in and experiment. Press buttons in Training Mode and see what feels good to do. Even if Street Fighter 6 is your first fighting game, you might already have ideas of what archetype you're looking for.

If you love the character you play, fighting games stop feeling like homework. Remember this is a video game, not a varsity sport. Play should feel fun, fulfilling, and bring you back again and again. That ideal starts with your character.

Do I need an Arcade Stick or a Hitbox?

No.

Now more than ever, controller choice is a preference. Street Fighter 6 is balanced with every major input device in mind.

For quite a long time, your region dictated what controller you used. Competitive Street Fighter got its start in seedy arcades, bodegas, and bars. Since the game's controls were integrated into the cabinet, there wasn't much of a choice. In the years since and with the switch to consoles as the competitive standard, players have won with all manner of controllers. It doesn't matter.

"I keep losing :("