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* '''Great strings:''' Her safe punish string, mixup strings, and her crouch killer string are all solid. | * '''Great strings:''' Her safe punish string, mixup strings, and her crouch killer string are all solid. | ||
* '''Great damage output:''' Most of her strings lead to juggles, and she can take about a third of a life bar anywhere on the stage. The ''Rising Prod Spin'' corner juggle takes almost two-thirds of a life bar if you're able to launch a cornered opponent. | * '''Great damage output:''' Most of her strings lead to juggles, and she can take about a third of a life bar anywhere on the stage. The ''Rising Prod Spin'' corner juggle takes almost two-thirds of a life bar if you're able to launch a cornered opponent. | ||
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* '''Large diameter hurtbox:''' She has the second largest hurtbox in the game when standing. | * '''Large diameter hurtbox:''' She has the second largest hurtbox in the game when standing. |
Latest revision as of 15:16, 9 May 2023
Overview
Belladonna is an excellent choice to learn Thrill Kill with. She has everything you need to plays the main meta perfectly: a string that attacks and launches a crouching player, safe strings to counter-hit with, and a few mix-up strings to get around blocks. Belladonna can reliably 3-touch her opponents with her high-damage mid-stage BnB juggles, and her damage in the corner is only rivaled by Dr. Faustus. With her long-reaching dash, she can utilize r-canceling to fly in at moment's notice with a string and convert it into a launcher for tons of damage.
Where Belladonna struggles the most is her very poor wake-up game. Both her Rising Cattle Prod and Splits Kick wake-up attacks have extremely poor recovery, neither hard knockdown allowing you space to breathe, and neither lead to much damage. If you get on the ropes, it can be a nightmare to get back into the game against a skilled opponent.
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Pros | Cons |
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