No edit summary |
mNo edit summary |
||
Line 10: | Line 10: | ||
! {{Tooltip | text=Range | hovertext=The number of game units long the hurtbox is.
A stage is 30.0x30.0.}} | ! {{Tooltip | text=Range | hovertext=The number of game units long the hurtbox is.
A stage is 30.0x30.0.}} | ||
! {{Tooltip | text=Property | hovertext=Any special characteristics of the move, such as if it launches or stuns.}} | ! {{Tooltip | text=Property | hovertext=Any special characteristics of the move, such as if it launches or stuns.}} | ||
! {{Tooltip | text=Stance | hovertext=Switch means that the character swaps their footing when the move concludes.
 | ! {{Tooltip | text=Stance | hovertext=Switch means that the character swaps their footing when the move concludes.
Grounded means you end in a grounded state.}} | ||
}} | }} | ||
|- style="line-height:1em" | |- style="line-height:1em" |
Revision as of 22:29, 30 April 2023
This template is for displaying Thrill-Kill specific move data within a {{MoveData}} template. The arguments are as follows:
- hit= - Use
,
, or
.
- startup= - The number of startup frames. The f is added automatically.
- active= - The number of active frames. The f is added automatically.
- recovery= - The number of recovery frames. The... ...you know the drill by now.
- damage= - The move's damage.
- range= - The number of game units long the longest hitbox is. The u is added for you.
- property= - Use
,
,
, and
.
- stance= - Either Yes or No, depending on if the character's footing changes after the move.
Preview
An example using Tormentor's Straight Jab: