Template:AttackData-TK: Difference between revisions

Template page
mNo edit summary
No edit summary
Line 4: Line 4:
! {{Tooltip | text=Active | hovertext=The number of frames a hurtbox is present.}}
! {{Tooltip | text=Active | hovertext=The number of frames a hurtbox is present.}}
! {{Tooltip | text=Recovery | hovertext=The number of frames it takes to regain control after the final hurtbox.}}
! {{Tooltip | text=Recovery | hovertext=The number of frames it takes to regain control after the final hurtbox.}}
! {{Tooltip | text=Adv. (Block / Hit) | hovertext=How many frames sooner you recover from the attack compared to your opponent recovering from getting hit.
The first number is on block, second number is on hit.}}
! {{Tooltip | text=Damage | hovertext=The amount of damage dealt by the attack.
Specials deal double damage when strung into.
Attacks do less damage against a juggled or grounded opponent.}}
! {{Tooltip | text=Damage | hovertext=The amount of damage dealt by the attack.
Specials deal double damage when strung into.
Attacks do less damage against a juggled or grounded opponent.}}
! {{Tooltip | text=Range | hovertext=The number of game units long the hurtbox is.
A stage is 30.0x30.0.}}
! {{Tooltip | text=Range | hovertext=The number of game units long the hurtbox is.
A stage is 30.0x30.0.}}
Line 13: Line 14:
| {{#if:{{{active}}}|{{{active}}}<sup>f</sup>|-}}
| {{#if:{{{active}}}|{{{active}}}<sup>f</sup>|-}}
| {{#if:{{{recovery}}}|{{{recovery}}}<sup>f</sup>|-}}
| {{#if:{{{recovery}}}|{{{recovery}}}<sup>f</sup>|-}}
| {{#if:{{{advantage}}}|{{{advantage}}}|-}}
| {{#if:{{{damage}}}|{{{damage}}}|-}}
| {{#if:{{{damage}}}|{{{damage}}}|-}}
| {{#if:{{{range}}}|{{{range}}}<sup>u</sup>|-}}
| {{#if:{{{range}}}|{{{range}}}<sup>u</sup>|-}}
Line 18: Line 20:
| {{#if:{{{stance}}}|{{{stance}}}|-}}
| {{#if:{{{stance}}}|{{{stance}}}|-}}
|- style="line-height:1em"
|- style="line-height:1em"
{{#if: {{{description|}}} | {{!}} style="width:100%; text-align:left" colspan=8 {{!}}
{{#if: {{{description|}}} | {{!}} style="width:100%; text-align:left" colspan=9 {{!}}
<br/>
<br/>
{{{description}}} }}
{{{description}}} }}

Revision as of 20:01, 27 April 2023

This template is for displaying Thrill-Kill specific move data within a {{MoveData}} template. The arguments are as follows:

  • hit= - Use High.png, Mid.png, or Low.png.
  • startup= - The number of startup frames. The f is added automatically.
  • active= - The number of active frames. The f is added automatically.
  • recovery= - The number of recovery frames. The... ...you know the drill by now.
  • damage= - The move's damage.
  • range= - The number of game units long the longest hitbox is. The u is added for you.
  • property= - Use Launch.png, Dzzy.png, Knockdown.png, and Hardknockdown.png.
  • stance= - Either Yes or No, depending on if the character's footing changes after the move.

Preview

An example using Tormentor's Straight Jab:

Straight Jab
Square
TK-Tor-1.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance Change?
High.png 4f 2f 8f {{{advantage}}} 3 2.7u - No


One of the best high jabs in the game, featuring good range paired with fast startup and recovery. It’s only rivalled by the startup of Imp’s Tiny Jab.