Line 16: | Line 16: | ||
: [[File:L2.png|24px]] = Ki Charge<br /> | : [[File:L2.png|24px]] = Ki Charge<br /> | ||
: [[File:L3.png|24px]] + [[File:R3.png|24px]] = Character Swap<br /> | : [[File:L3.png|24px]] + [[File:R3.png|24px]] = Character Swap<br /> | ||
{{MK9MoveListHeader}} | |||
{{MK9MoveListRow | Front Punch | {{fp}} | 3% | {{high}} {{bufferable}} }} | |||
{{MK9MoveListRow | Back Punch | {{bp}} | 5% | {{high}} {{bufferable}} }} | |||
{{MK9MoveListRow | Front Kick | {{fk}} | 5% | {{high}} {{bufferable}} }} | |||
{{MK9MoveListRow | Back Kick | {{bk}} | 5% | {{high}} {{bufferable}} }} | |||
{{MK9MoveListRow | Crouching Front Punch | {{d}} + {{fp}} | 2% | {{high}} {{bufferable}} }} | |||
{{MK9MoveListRow | Crouching Back Punch | {{d}} + {{bp}} | 12% | {{high}} }} | |||
{{MK9MoveListRow | Crouching Front Kick | {{d}} + {{fk}} | 1% | {{low}} {{bufferable}} }} | |||
{{MK9MoveListRow | Crouching Back Kick | {{d}} + {{bk}} | 3% | {{low}} {{bufferable}} }} | |||
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, {{fp}} or {{bp}} | 4% | {{med}} }} | |||
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, {{fk}} or {{bk}} | 7% | {{high}} {{knockdown}} }} | |||
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, {{fp}} or {{bp}} | 5% | {{med}} {{groundbounce}} }} | |||
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, {{fk}} or {{bk}} | 5% | {{med}} {{knockdown}} }} | |||
{{MoveListFooter}} | |||
== Characters == | == Characters == |
Revision as of 21:19, 25 April 2023
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[[File:{{{image}}}|center|300px]] | |
Systems |
{{{system}}} |
Introduction
Dragon Ball Z: Budokai Tenkaichi 3 is the 3rd release within Spike's Dragon Ball Z: Budokai Tenkaichi series (Dragon Ball Z: Sparking! in Japan). It's a highly movement based arena fighter with a deep melee system and rich neutral game. The game has 161 characters and 35 stages.
Overview
Controls
= Attack
= Ki Blast
= Dash
= Guard
= Jump/Ascend
= Descend
= Transform
= Emergency Blaster Wave
= Ki Charge
+
= Character Swap
Name
Command
Damage
Notes
Front Punch

3%


Back Punch

5%


Front Kick

5%


Back Kick

5%


Crouching Front Punch


2%


Crouching Back Punch


12%

Crouching Front Kick


1%


Crouching Back Kick


3%


Angled Jumping Punch
during angled jump,
or


4%

Angled Jumping Kick
during angled jump,
or


7%


Straight Up Jumping Punch
during straight up jump,
or


5%


Straight Up Jumping Kick
during straight up jump,
or


5%


Characters
Stages
Competitive Ruleset
- Dolphin NetPlay using the Widescreen Tournament ISO
- FT3
- No Z-Items (Custom Characters)
- Infinite Time Limit
- 3v3 Team Size
Tier List
- Note: Tiers are in alphabetical order rather than character quality.
Competitive Strategies
Roadmap
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