Thrill Kill/Tormentor/Introduction: Difference between revisions

From SuperCombo Wiki
m (Added Overview header.)
(Updated overview to add new findings.)
Line 1: Line 1:
===Overview===
===Overview===
Tormentor has a lot of powerful buttons and strings at his disposal; ''Charged Punch'' is perhaps one of the best hard knockdown moves in the game. However, his biggest downfall is his lack of safe combo strings that lead to his money moves like ''Charged Uppercut''. If Tormentor wants to bag a ton of damage from a juggle, he has to give his opponent several opportunities to counter out of his strings.
Tormentor is a very powerful character with great buttons and very high damaging strings at his disposal. ''Charged Punch'' is perhaps one of the best hard knockdown moves in the game in terms of its startup and recovery, and ''Charged Uppercut'' deals 20 damage (massive damage for a launcher in this game!) when used as a grounded combo ender. However, a lot of these powerful options cannot be effectively used against crouching opponents. Despite Tormentor having otherwise great selection of Mid and Low attacks to poke with, they often fail to string properly against short hitboxes.
 
Strings like {{TKin|i=1|c=1|p=h}}{{TKin|i=1|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1|c=1}}{{TKin|i=2|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=1}} make amazing [[Thrill Kill/System#R-Canceling|r-cancel]] dash-in punishes, and by keeping {{TKin|i=2}} held down during the string and releasing it afterwards charges heat after creating space. His grabs are also excellent, and strings like {{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4|c=1|p=l}}{{TKin|i=3|c=1}}{{TKin|i=4|c=1}}{{TKin|i=3|c=1}}{{TKin|i=3+4|p=l}} add a good amount of damage on a grounded opponent. {{StrengthsAndWeaknesses
That said, Tormentor is a great character for playing the spacing game. Strings like {{TKin|i=1|c=1|p=h}}{{TKin|i=1|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1|c=1}}{{TKin|i=2|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=1}} make amazing [[Thrill Kill/System#R-Canceling|r-cancel]] dash-in punishes, and by keeping {{TKin|i=2}} held down during the string and releasing it afterwards charges heat after creating space. His grabs are also excellent, and strings like {{TKin|i=3|c=1|p=h}}{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4|c=1|p=l}}{{TKin|i=3|c=1}}{{TKin|i=4|c=1}}{{TKin|i=3|c=1}}{{TKin|i=3+4|p=l}} deal good damage against crouched and grounded players.
{{StrengthsAndWeaknesses
| intro = At a glance:
| intro = At a glance:
| pros =
| pros =
* Lots of good Mid and Low attacks to punish crouching players.
* ''Medium Kick'' is a great button and confirms into a plethora of combo strings.
* Useful safe hard knockdown strings. ''Charged Punch'' is one of the best hard knockdown moves in the game.
* Great safe hard knockdown strings. ''Charged Punch'' is one of the best hard knockdown moves in the game.
* Great mid-stage juggling ability.
* ''Neck Slice'' ({{TKin|i=1+3}}) stuns and leads to a free juggle.
* ''Neck Slice'' ({{TKin|i=1+3}}) stuns and leads to a free juggle.
* Great low/OTG strings to season combos with.
* Lots of good [[File:Mid.png]] and [[File:Low.png]] attacks.
| cons =
| cons =
* Very tall hitbox - some characters can do Tormentor-specific wall juggle strings for more damage.
* Very tall hitbox - some characters can do Tormentor-specific wall juggle strings for more damage.
* No way to safely string into a launcher from a normal.
* Doesn't have a safe, mid-hitting launching string.
* ''Chain Heater'' is gimmicky, and usually doesn't offer a reward worth the effort.
* A lot of his high-damage [[File:Mid.png]] and [[File:Low.png]] strings don't connect properly against crouching players.
* ''Chain Heater'' is difficult to utilize in practical situations.
}}
}}

Revision as of 16:12, 20 April 2023

Overview

Tormentor is a very powerful character with great buttons and very high damaging strings at his disposal. Charged Punch is perhaps one of the best hard knockdown moves in the game in terms of its startup and recovery, and Charged Uppercut deals 20 damage (massive damage for a launcher in this game!) when used as a grounded combo ender. However, a lot of these powerful options cannot be effectively used against crouching opponents. Despite Tormentor having otherwise great selection of Mid and Low attacks to poke with, they often fail to string properly against short hitboxes.

Strings like Square (High counterable)TK-input-comma.pngSquareTK-input-comma.pngForwardTK-input-comma.pngSquareTK-input-comma.pngTriangleTK-input-comma.pngQuarter CircleTK-input-comma.pngSquare make amazing r-cancel dash-in punishes, and by keeping Triangle held down during the string and releasing it afterwards charges heat after creating space. His grabs are also excellent, and strings like BackTK-input-comma.pngForwardTK-input-comma.pngCircle (Low counterable)TK-input-comma.pngCrossTK-input-comma.pngCircleTK-input-comma.pngCrossTK-input-comma.pngCrossPlusCircle (Low counterable) add a good amount of damage on a grounded opponent.

At a glance:
Pros Cons
  • Medium Kick is a great button and confirms into a plethora of combo strings.
  • Great safe hard knockdown strings. Charged Punch is one of the best hard knockdown moves in the game.
  • Great mid-stage juggling ability.
  • Neck Slice (CrossPlusSquare) stuns and leads to a free juggle.
  • Lots of good Mid.png and Low.png attacks.
  • Very tall hitbox - some characters can do Tormentor-specific wall juggle strings for more damage.
  • Doesn't have a safe, mid-hitting launching string.
  • A lot of his high-damage Mid.png and Low.png strings don't connect properly against crouching players.
  • Chain Heater is difficult to utilize in practical situations.