< SSBM | Ice Climbers
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*'''Poor Diagonal Hitboxes''' - Ice Climber's moves that have diagonal hitboxes are generally rather poor. They often have bad range, bad active frames, bad startup, or a mix of these. This causes them to generally struggle to challenge many character's approach games directly as well as approach characters on platforms. | *'''Poor Diagonal Hitboxes''' - Ice Climber's moves that have diagonal hitboxes are generally rather poor. They often have bad range, bad active frames, bad startup, or a mix of these. This causes them to generally struggle to challenge many character's approach games directly as well as approach characters on platforms. | ||
*'''Bad Air Mobility''' - With both poor aerial drift and fall speed, Ice Climbers can become easy | *'''Bad Air Mobility''' - With both poor aerial drift and fall speed, Ice Climbers can become easy prey once launched, and can struggle to attack foes on high platforms.}} |
Latest revision as of 01:41, 6 April 2023
Introduction
They rank 8th on the tier list (in the B tier), highly accredited to the usage of Wobbling and Desynching and the fact that the fighter is literally "two-in-one", which helps the climbers rack up damage, combo, and KO opponents; this gives the Ice Climbers one of the best grab games in Melee. Additionally, good players can quickly rack up damage with the two, and they have good approach options on the ground, due to disjointed hitboxes and two decent projectiles. The two also have a very long and floaty wavedash, aiding their approach tremendously. The Ice Climbers, however, have a poor air game, and their floatiness causes them to be vulnerable to juggling and combos.
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