(added new row for Drive/Super meter info) |
(added jugStart jugIncrease jugLimit hitstop DRcancelHit DRcancelBlk perfParryAdv fields to table, rearranged slightly) |
||
Line 1: | Line 1: | ||
<noinclude>{{#cargo_declare: | <noinclude>{{#cargo_declare: | ||
_table=SF6_FrameData | _table=SF6_FrameData | ||
| moveId = String | | moveId = String | ||
| moveType = String | | moveType = String | ||
| chara | | chara = String | ||
| input | | input = String | ||
| name | | name = Wikitext | ||
| images = List (,) of String | | images = List (,) of String | ||
| hitboxes = List (,) of String | | hitboxes = List (,) of String | ||
| cost = List (,) of Wikitext String | | cost = List (,) of Wikitext String | ||
| damage = Wikitext String | | damage = Wikitext String | ||
| chip = Wikitext String | | chip = Wikitext String | ||
| startup = Wikitext String | | startup = Wikitext String | ||
| active = Wikitext String | | active = Wikitext String | ||
| recovery = Wikitext String | | recovery = Wikitext String | ||
| invuln = List (,) of Wikitext String | | invuln = List (,) of Wikitext String | ||
| hitAdv = Wikitext String | | hitAdv = Wikitext String | ||
| blockAdv = Wikitext String | | blockAdv = Wikitext String | ||
| guard | | guard = List (,) of Wikitext String | ||
| cancel = List (,) of Wikitext String | | cancel = List (,) of Wikitext String | ||
| react = Wikitext String | | react = Wikitext String | ||
| punish = Wikitext String | | punish = Wikitext String | ||
Line 31: | Line 31: | ||
}}</noinclude><includeonly>{{#ifeq:{{{storeInCargo|true}}}|true|{{#cargo_store: | }}</noinclude><includeonly>{{#ifeq:{{{storeInCargo|true}}}|true|{{#cargo_store: | ||
_table=SF6_FrameData | _table=SF6_FrameData | ||
| moveId = {{{moveId}}} | | moveId = {{{moveId}}} | ||
| moveType = {{{moveType}}} | | moveType = {{{moveType}}} | ||
| chara | | chara = {{{chara}}} | ||
| input | | input = {{{input}}} | ||
| name | | name = {{{name}}} | ||
| images = {{{images}}} | | images = {{{images}}} | ||
| hitboxes = {{{hitboxes}}} | | hitboxes = {{{hitboxes}}} | ||
| cost = {{{cost}}} | | cost = {{{cost}}} | ||
| damage = {{{damage}}} | | damage = {{{damage}}} | ||
| chip = {{{chip}}} | | chip = {{{chip}}} | ||
| startup = {{{startup}}} | | startup = {{{startup}}} | ||
| active = {{{active}}} | | active = {{{active}}} | ||
| recovery = {{{recovery}}} | | recovery = {{{recovery}}} | ||
| invuln = {{{invuln}}} | | invuln = {{{invuln}}} | ||
| hitAdv = {{{hitAdv}}} | | hitAdv = {{{hitAdv}}} | ||
| blockAdv = {{{blockAdv}}} | | blockAdv = {{{blockAdv}}} | ||
| guard | | guard = {{{guard}}} | ||
| cancel = {{{cancel}}} | | cancel = {{{cancel}}} | ||
| react = {{{react}}} | | react = {{{react}}} | ||
| punish = {{{punish}}} | | punish = {{{punish}}} | ||
| DRcancelHit = {{{DRcancelHit}}} | |||
| DRcancelBlk = {{{DRcancelBlk}}} | |||
| perfParryAdv = {{{perfParryAdv}}} | |||
| hitstun = {{{hitstun}}} | | hitstun = {{{hitstun}}} | ||
| blockstun = {{{blockstun}}} | | blockstun = {{{blockstun}}} | ||
| hitstop = {{{hitstop}}} | |||
| driveDamage = {{{driveDamage}}} | | driveDamage = {{{driveDamage}}} | ||
| selfDriveOH = {{{selfDriveOH}}} | | selfDriveOH = {{{selfDriveOH}}} | ||
Line 60: | Line 64: | ||
| oppSuperOH = {{{oppSuperOH}}} | | oppSuperOH = {{{oppSuperOH}}} | ||
| oppSuperOB = {{{oppSuperOB}}} | | oppSuperOB = {{{oppSuperOB}}} | ||
| jugStart = {{{jugStart}}} | |||
| jugIncrease = {{{jugIncrease}}} | |||
| jugLimit = {{{jugLimit}}} | |||
| notes = {{{notes}}} | | notes = {{{notes}}} | ||
}}}}<table class="wikitable" style="max-width:1000px;"> | }}}}<table class="wikitable" style="max-width:1000px;"> | ||
Line 83: | Line 90: | ||
<tr style="font-size:80%"> | <tr style="font-size:80%"> | ||
<th style="width:16.6%;">Damage</th> | <th style="width:16.6%;">Damage</th> | ||
<th style="width:16.6%;">Chip</th> | <th style="width:16.6%;">Chip Dmg</th> | ||
<th style="width:16.6%;">Drive | <th style="width:16.6%;">Drive Dmg</th> | ||
<th style="width:16.6%;">Guard</th> | <th style="width:16.6%;">Guard</th> | ||
<th style="width:16.6%;">Cancel</th> | <th style="width:16.6%;">Cancel</th> | ||
<th style="width:16.6%;">React</th> | <th style="width:16.6%;">React Window</th> | ||
</tr> | </tr> | ||
<tr style="text-align: center; height:29px;"> | <tr style="text-align: center; height:29px;"> | ||
Line 101: | Line 108: | ||
<th>Active</th> | <th>Active</th> | ||
<th>Recovery</th> | <th>Recovery</th> | ||
<th>Hitstun</th> | <th>Hitstun</th> | ||
<th>Blockstun</th> | <th>Blockstun</th> | ||
<th>Hitstop</th> | |||
</tr> | </tr> | ||
<tr style="text-align: center; height:29px;"> | <tr style="text-align: center; height:29px;"> | ||
Line 109: | Line 116: | ||
<td>{{{active|-}}}</td> | <td>{{{active|-}}}</td> | ||
<td>{{{recovery|-}}}</td> | <td>{{{recovery|-}}}</td> | ||
<td>{{{hitstun|-}}}</td> | <td>{{{hitstun|-}}}</td> | ||
<td>{{{blockstun|-}}}</td> | <td>{{{blockstun|-}}}</td> | ||
<td>{{{hitstop|-}}}</td> | |||
</tr> | </tr> | ||
<tr style="font-size:80%"> | <tr style="font-size:80%"> | ||
<th>Self Drive oH</th> | <th>Self Drive oH</th> | ||
<th>Self Drive oB</th> | <th>Self Drive oB</th> | ||
<th>Self Super | <th>Self Super oH</th> | ||
<th>Self Super | <th>Self Super oB</th> | ||
<th>Opp. Super | <th>Opp. Super oH</th> | ||
<th>Opp. Super | <th>Opp. Super oB</th> | ||
</tr> | </tr> | ||
<tr style="text-align: center; height:29px;"> | <tr style="text-align: center; height:29px;"> | ||
Line 130: | Line 137: | ||
</tr> | </tr> | ||
<tr style="font-size:80%"> | <tr style="font-size:80%"> | ||
<th | <th>Juggle Start</th> | ||
<th colspan="2">Hit | <th>Juggle Increase</th> | ||
<th colspan="2">Block | <th>Juggle Limit</th> | ||
<th>Invuln</th> | |||
<th>DR Cancel oH</th> | |||
<th>DR Cancel oB</th> | |||
</tr> | |||
<tr style="text-align: center; height:29px;"> | |||
<td>{{{jugStart|-}}}</td> | |||
<td>{{{jugIncrease|-}}}</td> | |||
<td>{{{jugLimit|-}}}</td> | |||
<td>{{{invuln|-}}}</td> | |||
<td>{{{DRcancelHit|-}}}</td> | |||
<td>{{{DRcancelBlk|-}}}</td> | |||
</tr> | |||
<tr style="font-size:80%"> | |||
<th>Perfect Parry Adv</th> | |||
<th>Punish Adv</th> | |||
<th colspan="2">Hit Adv</th> | |||
<th colspan="2">Block Adv</th> | |||
</tr> | </tr> | ||
<tr style="text-align: center; height:29px;"> | <tr style="text-align: center; height:29px;"> | ||
<td | <td>{{{perfParryAdv|-}}}</td> | ||
<td>{{{punish|-}}}</td> | |||
<td colspan="2">{{{hitAdv|-}}}</td> | <td colspan="2">{{{hitAdv|-}}}</td> | ||
<td colspan="2">{{{blockAdv|-}}}</td> | <td colspan="2">{{{blockAdv|-}}}</td> |
Revision as of 06:20, 5 April 2023
This template defines the table "SF6_FrameData". View table.
Template DocumentationEdit This Documentation
{{FrameData-SF6 | chara = | moveId = | moveType = | input = | name = | images = | hitboxes = | damage = | chip = | dmgScaling = | startup = | active = | recovery = | total = | guard = | cancel = | hitconfirm = | hitAdv = | blockAdv = | punishAdv = | perfParryAdv = | DRcancelHit = | DRcancelBlk = | afterDRHit = | afterDRBlk = | hitstun = | blockstun = | hitstop = | driveDmgBlk = | driveDmgHit = | driveGain = | superGainHit = | superGainBlk = | invuln = | armor = | airborne = | jugStart = | jugIncrease = | jugLimit = | projSpeed = | atkRange = | notes = }}
Usage
Stores values in the SF6_FrameData Cargo Table.
Example
{{FrameData-SF6 | chara = Ken | moveId = ken_5lp | moveType = ground_normal | input = 5LP | name = Standing Light Punch | images = SF6_Ken_5LP.png | hitboxes = SF6_Ken_5LP_hitbox.png | damage = 300 | chip = - | dmgScaling = 20% Starter | startup = 4 | active = 3 | recovery = 7 | total = 13 | guard = LH | cancel = Chn Sp SA | hitconfirm = 13 | hitAdv = {{sf6-adv|VP|+4}} | blockAdv = {{sf6-adv|M|-1}} | punishAdv = {{sf6-adv|VP|+8}} | perfParryAdv = {{sf6-adv|VM|-8}} | DRcancelHit = {{sf6-adv|VP|+4}} | DRcancelBlk = {{sf6-adv|M|-1}} | afterDRHit = {{sf6-adv|VP|+8}} | afterDRBlk = {{sf6-adv|P|+3}} | hitstun = 14 | blockstun = 9 | hitstop = 9 | driveDmgBlk = 500 | driveDmgHit = [2000] | driveGain = 250 | superGainHit = 300 (210) | superGainBlk = 150 (75) | invuln = - | armor = - | airborne = - | jugStart = 1 | jugIncrease = 1 | jugLimit = 0 | projSpeed = - | atkRange = 1.01 | notes = Example notes (specific chain properties, juggle properties, low profile frames, force stand/crouch, whiff on stand/crouch, properties vs. airborne opponents, cross-up, gaps in hitstun/blockstun, etc.) }}
This documentation is automatically transcluded from Template:FrameData-SF6/Documentation and is not included when this page is transcluded.